Flat landing and characters

Started by DontTreadOnMe, Sat 15/01/2005 20:26:51

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DontTreadOnMe

Hey, im new hear butive been browsing for a while.
Ive been playing with ags for a while (the programing side mainly) and recently got my hands on a piece of art software much better than MS paint (PhotoStudio, it just appeared on my computor after i installed a new printer and is pretty cool) . So I thought id try some backgrounds and sprites for a story ive been thinking about for a while. So ive got a few characters done and a background so i threw them together to get some advice on what i can improve. Anyways here it is, along with the main GUI lucasarts style.

I would like to improve on the lighting and think it should probably be a bit darker as its meant to be some cheap flats, i also think i went a bit overboard on the graffiti. It would be nice to see what people thought of my style as well as getting some crits on the background and the characters.

Thanks all - Rich
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

Scummbuddy

I think the characters show a lot of personality while still retaining the old school style, which is excellent. I especially admire your work with making the man with the gun.

The flat is wonderful too. The spraypaint looks very well done.
I suppose my only suggestion to add is to dirty up the tile. splooches here and there. dark marks. scuff marks, you know.

for that grey tile, id add a black line around where the tile hits the molding to show that it is indented into the floor.

very nice job. keep up the great work. show us more, more often. And welcome to the boards.Ã,  ;D
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

DontTreadOnMe

  Thanks, good point about the floor, and looking at it i also notice that the left wall looks comparatively empty of graffiti (except the RT 4 CF which is hard to read he he he).
  The man with the gun was probably the hardest to draw. The man with the gun and the short fat bloke never need to walk so they have no walk cycles, but im struggling with the main characters walk cycle (man on far right - Detective Stan Marston, the hero of our story) but ive only been tryin a few hours and its my first walk cycle so ill keep trying and get it working eventually.
  Thanks for your suggestions, and general enthusiasm.
Thanks again - Rich
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

Indie Boy

Welcome ;D I really like it and the characters really fit into the scene very nicely. Only prob is the bricks, where the plaster has worn through, they should'nt be all the same colour, maybe a random brown dis-coloured one somewhere.
And the  door handle on the right is smaller than the other one.

Over all very good. Hope to see more of your work
I won't use this login.
Try IndieBoy instead

DontTreadOnMe

Well i tried to take on all your advice, i also tried to clutter up the landing a bit (litter, beer cans and a bike, but im not so sure of the bike)
so here it is.

I consider this room to nearly be finished. Any final crits or advice otherwise i can start on the next room, the problem is all the other rooms need an overhaul cuz this one is much better than them and i changed the style. Thanks for your help

thanks - Rich
Seeing as I really shouldn't have to get up at such an ungodly hour as 7am, ill put my watch forward by 5 hours to make me feel better...

Xadhoom

Looks really good. Only crits I can think of is:
1. Dirty the place up some more. Trash and paper in the corners. Smudges on the walls, not just grafitti. I feel that the wall itself should be more dirty.
2. Play a little with the lighting. As it is, all the lighting is very dull; there are no points of interest. Here's a suggestion: Make the whole room darker. Make light shine through the door where the character enters. Make it so light shines down in front of both the closed doors. Perhaps make some light come up from the stairs. And add some shadows behind objects.
3. I see a few perspective errors. Always, always, always use vanishing points if you are not completely sure what you're doing.

Oh, and welcome! Looks good, keep it up!
.::XADHOOM::.

Kweepa

My 2p.
The characters seem very small - especially compared with the door on the left.
The tiles seem very big.
The wall cross section is too black.
The bricks are a bit blurry.
The graffitti fits the screenshot better than it fits the wall - seems a bit too regular.

Nice style!
Still waiting for Purity of the Surf II

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