Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: MarVelo on Sun 22/05/2005 20:36:54

Title: FoA sequal game scene
Post by: MarVelo on Sun 22/05/2005 20:36:54
This scene is for mine and Dont tread on me 's FoA follow-up game to be titled Indiana Jones and His African Adventures or IJHAA. "Dont tread on me" drew out thisÃ,  scene and I am currently using FoA textures to go over it. I am VERY happy with the sky and havent done much else yet. What I really want help with is the odd-ness of the tents. Yes I know that the closest one looks like it has a deformed "S" and I don't know what made me do that but it looks wrong. Please help! Paint overs welcome!

(http://img52.echo.cx/img52/4682/bunkeroutline26xc.png) (http://www.imageshack.us)

P.S. the things in the black are textures I am using
Title: Re: FoA sequal game scene
Post by: =The=Brat= on Mon 23/05/2005 07:16:06
i hope i speak for the 57 people that have read this so far

"nice"
Title: Re: FoA sequal game scene
Post by: Ubel on Mon 23/05/2005 11:23:31
Very nice indeed. Just put some more details, textures and some shading and it will become a very good background. :)
Title: Re: FoA sequal game scene
Post by: stuh505 on Mon 23/05/2005 16:01:19
The perspective on the concrete house looks pretty messed up to me

The S shaped highlight is not quite right, instead of using highlights on this side of the tent why not just use shadows instead.  And for the shape, just go with a sheet that is draping down and put a couple folds in it like you did for the other tent.

I'm not going to do a paintover because from the sky, you seem to know what you're doing, you've got the textures, this image is a bit too small to work with and you seem to have a plan for how to apply the textures.  I'll do a paintover AFTER you've hit the wall.
Title: Re: FoA sequal game scene
Post by: José Luiz on Mon 23/05/2005 16:33:47
The style isn't (yet) the same as FoA, but I'm sure it'll gradually become very near the original. The sky is excellent!

Don't forget to post new edits of this background. It's a very nice work!
Title: Re: FoA sequal game scene
Post by: DontTreadOnMe on Mon 23/05/2005 17:07:37
Hey, that sky texture is looking great! Developing well ;) (and my isnt that outline wonderful  :))

The tents like everyone else said i would do both similar to the one furthest away, the near one with the S shape looks a little odd.
You mentioned that the mountains needed more flavor so i had a little go at the one on the left using the palet from one of your texture, im debating wether it came out alright or appalingly.

(http://www.rjtwilton.pwp.blueyonder.co.uk/mountain.png)

As for the wierd perspective on the bunker I felt it looked a little odd (the scene was made from a sketch and i know i should use vanishing points but im too lazy) but i cant quite place whats wrong with it.

Looking at it now the far left corner is lower than the others, im guessing thats what you meant, ill have a look at it.

Many thanks and good work - Rich
Title: Re: FoA sequal game scene
Post by: Scummbuddy on Mon 23/05/2005 17:13:31
Yes, I think you are well on your way to making a very nice FOA styled background.

Taffy, did you ever get that private message with all the links, that I sent you?
Title: Re: FoA sequal game scene
Post by: MarVelo on Mon 23/05/2005 23:11:46
I added the mountains and fixed up the tents. I also started a corregatted tin thing on the bunker but I don't know if I is good so I didn't do it all. Feed back pease!
Oh and I like the mountains like that Dont tread on me. Try to do the other side too!!

(http://img188.echo.cx/img188/9378/bunkeroutline20iu.png) (http://www.imageshack.us)
Title: Re: FoA sequal game scene
Post by: DontTreadOnMe on Tue 24/05/2005 18:46:28
Well i did the rest of the mountains, and sorry for your wasted work on that bunker, but i fixed the perspective (I'm pretty sure i did any way)

The only otehr thing i did was lower the contrast between the folds in the tent and the rest of it, they arent quite as strinking now.

(http://www.rjtwilton.pwp.blueyonder.co.uk/moremount.png)

Thanks - Ricjh

edit: methinks my server is screwing around... I also spelt my name wrong... Im stupid
Title: Re: FoA sequal game scene
Post by: Phemar on Wed 25/05/2005 04:20:58

Sorry if this comes across as being negative, but you do realise there already is an FOA sequel in progress. (at least, I think it's a sequel...)

Title: Re: FoA sequal game scene
Post by: Gilbert on Wed 25/05/2005 04:36:21
Actually I won't call any of them FOA sequels, they can just be called, in general, Indiana Jones Fan Adventure Games.
However, since there was a well known Indiana Jones Official Adventure game titled FOA, it's also okay to just call such fan games sequels of FOA, as it's clear that they'd be Indy fan games in the adventure genre like FOA.

Personally I don't find any problem in people developing two different fan games at the same time, it's just a problem for the respective copyright holders.
Title: Re: FoA sequal game scene
Post by: Raider on Wed 25/05/2005 12:03:21
Just one thing to point out.
The shading on the bunker is off a bit. If you look at the shadow of the tree on the left, the shadow goes directly to the left. The bunker's shadow slants down a tad. It looks really good, I can't wait to play the game. :)
Title: Re: FoA sequal game scene
Post by: MarVelo on Wed 25/05/2005 21:32:24
Yes I knew that there are actually two Indiana Jones fan games in progress. We are just working on this because we want to make our own tribute to FoA.

(http://img276.echo.cx/img276/2320/bunkeroutline47dr.png) (http://www.imageshack.us)

I still need some feedback on the texture for the bunker. I think it looks ok but I don't know if that is the right thing to do.
Title: Re: FoA sequal game scene
Post by: lo_res_man on Thu 26/05/2005 19:00:49
I disagree with the whole "must texture, or its no good, must use graduation, or its no good, must anti-aliase, or its no good" thing. admitedly, hand painted backrounds ARE the best. and a a very clever handleing of Painter and photoshop allow for supremly good looking backrounds. Few of us can afford these hi-end programs though. As well, super detaled backrounds can be confusing in lo-res 320/200-40, Mi2 case in point.a crisp well done backround can be done inÃ,  ms-paint.Ã,  I'm not the best at this but I hope this example helps, it more colourful then your work,but a done, correct perspective, backround is better then a backround never done.
(http://www.2dadventure.com/ags/colaroom1.gif)

Title: Re: FoA sequal game scene
Post by: MarVelo on Thu 26/05/2005 20:37:40
I know that a background doesn't have to be super-fancy to be a great peice of art. We are just trying to get things as close to Lucas-Arts "style" as possible.
Title: Re: FoA sequal game scene
Post by: MarVelo on Sat 28/05/2005 00:27:35
I have worked out the problems with the bunker by making it a square building. I also started to do some texturing on the path... You like? I like!


(http://img246.echo.cx/img246/369/bunkeroutline57zd.th.png) (http://img246.echo.cx/my.php?image=bunkeroutline57zd.png)

Edit: The image is being dumb so I had to thumb nail.
Title: Re: FoA sequal game scene
Post by: DontTreadOnMe on Tue 31/05/2005 11:33:11
The path is looking good. But Im not all that keen on the bunker, I was thinking more of a concrete bunker. Also when you altered it you seem to have confused a few lines. The doo of the bunker is meant to be sunk in, however in the changes you made the curved lines should be removed and the door should no longer be sunk in. As it is it looks like there are 2 pieces of corrugated iron sticking out, but the rest of the lines dont work with this.

I would also start getting rid of the black outlines to keep with the FOA style.

Just keep at it, whatever works, its getting better evry time you post - Rich
Title: Re: FoA sequal game scene
Post by: Raider on Tue 31/05/2005 12:16:27
I'm no expert but I think if you are going for the FoA style, you should add texture to the paths and landscape like you have the sky and mountains.
(That is if you are going for that style)
Title: Re: FoA sequal game scene
Post by: Scummbuddy on Tue 31/05/2005 16:25:48
raider, he's working on that. its not done yet. heh.

and just as long as I dont notice that green vine/line repeating on the pathway, then it will be fine. Having it show once would be fine.
Title: Re: FoA sequal game scene
Post by: Raider on Wed 01/06/2005 04:33:08
oh sorry, just trying to help  :)
Title: Re: FoA sequal game scene
Post by: MarVelo on Wed 01/06/2005 21:08:08
I think we've got the path, bunker, tree, tents, mountains, and sky down. Not much to go, keep up the work Rich.


(http://img253.echo.cx/img253/6995/bunkeroutline54yp.png) (http://www.imageshack.us)
Title: Re: FoA sequal game scene
Post by: MarVelo on Mon 06/06/2005 01:57:43
Ok, I know i'm double posting but I have to put this in. I found some good colors, grass, and rock texture to do the ground with. I think this will be my last edit before i'm done with it.

(http://img296.echo.cx/img296/2461/bunkeroutline55uc.png) (http://www.imageshack.us)
Title: Re: FoA sequal game scene
Post by: Raider on Mon 06/06/2005 05:39:53
Hey thats really nice. I like the path, the bunker bugs me though. Try the corigated iron look you had before.
Title: Re: FoA sequal game scene
Post by: Intoxicatedowl8 on Mon 06/06/2005 06:41:29
uhg..the bunker is like..standing out and looks out of place...it might be the black lines are too thick or the texture just doesnt fit.
Title: Re: FoA sequal game scene
Post by: Raider on Mon 06/06/2005 10:25:42
Quote from: Intoxicatedowl8 on Mon 06/06/2005 06:41:29
uhg..the bunker is like..standing out and looks out of place...it might be the black lines are too thick or the texture just doesnt fit.
I think it's both  :P
Title: Re: FoA sequal game scene
Post by: DontTreadOnMe on Mon 06/06/2005 16:48:40
I think the problem with the bunker is that the contrast is too high, its a little too dark and the texture is very sharp giving it a very jagged look, soften it a little and it will be fine. It also needs a little shadow on the left sidfe of the bunker.

The rest of the textures look really great, really come along all of a sudden. Still need to start getting rid of the black outlines, but then its nearly done!

Keep at it! - Rich
Title: Re: FoA sequal game scene
Post by: viktor on Mon 06/06/2005 17:45:43
hey nice stuff taffytome. About the bunker. I think the problem is the black outline. Use a darker shade of the main color for the outlines. And it may also look out of place becouse the ground around it has no texture.
Title: Re: FoA sequal game scene
Post by: MarVelo on Mon 06/06/2005 21:03:35
I just kind of forgot to get rid of the black outline. I REALLY need help texturing the shaded areas! I can't get it right. Other than that things seem to be coming along good.Ã,  The bunker does seem to be blue but thats the color Lucas Arts seems to use for all the concrete in FoA because I couldn't find a better color. BUT SERIOUSLY I really need someone (that includes YOU Rich) to help texture where the shadows are!

(http://img296.echo.cx/img296/2894/bunkeroutline52qz.png) (http://www.imageshack.us)



Title: Re: FoA sequal game scene
Post by: lo_res_man on Tue 07/06/2005 16:53:18
speaking of black out lines "why are they there in  the first place?!" as far as I know (which isn't  much, I grant you) FoA NEVER had black outlines. if your going to imitate the lucasarts style, at least have no black outlines.
I would have that would have been the first thing people mentioned
as well the road and many other tectures just look placed there, no bluring as the road goes into the distance
Title: Re: FoA sequal game scene
Post by: Khris on Tue 07/06/2005 18:45:03
Quote from: taffytom on Mon 06/06/2005 21:03:35BUT SERIOUSLY I really need someone (that includes YOU Rich) to help texture where the shadows are!
Why don't you just use the standard texture for normal, lighter and darker areas, then put layers with black/white areas on top, set to around 30% opacity?
Title: Re: FoA sequal game scene
Post by: fovmester on Tue 07/06/2005 19:00:34
The problem with the bunker is that the perspective is wrong. It should be viewed almost from the side and not from above like it is now.

EDIT: I think it'll be better if you make the top edge more horizontal.
Title: Re: FoA sequal game scene
Post by: MarVelo on Tue 07/06/2005 21:15:50
I did all this in MS Paint, I don't know what Rich used. I have changed the color on the bunker and finished everything even that shadow spot! Other than that I am done with this BG. And the black outlines were just guides from the original sketch/outline.



(http://img254.echo.cx/img254/6015/bunkeroutline58gk.png) (http://www.imageshack.us)