Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Vel on Mon 09/06/2003 13:10:16

Title: FOA test
Post by: Vel on Mon 09/06/2003 13:10:16
Here's a test image I made in FOA style. C&C welcome.
(http://www.2dadventure.com/ags/indytest.gif)
Title: Re:FOA test
Post by: scotch on Mon 09/06/2003 13:14:27
Looks like a photo..  Especially the water.  Try copying some colours and textures frm a FoA background.
Title: Re:FOA test
Post by: Vel on Mon 09/06/2003 13:16:32
Scotch, thats what I did.
Title: Re:FOA test
Post by: Neole on Mon 09/06/2003 13:19:26
That looks like a Gabriel Knight 2 background.
Title: Re:FOA test
Post by: Vel on Mon 09/06/2003 13:22:26
OK, but how can I optimize it?
Title: Re:FOA test
Post by: Neole on Mon 09/06/2003 13:30:09
I dunno, I'm really bad at FOA type or pixel artwork. (GK2 used photographs for backgrounds)
Title: Re:FOA test
Post by: Vel on Mon 09/06/2003 13:33:27
I know that GK2 used photos as backgrounds, it is full motion video.
Title: Re:FOA test
Post by: Miez on Mon 09/06/2003 18:54:34
There is a photoshop trick you might use to make bits of your picture look more "handdrawn" (the water for instance). Select the part of the picture you want to alter (use the lasso or marquee tool), crank up its' contrast and after that apply an artistic > cutout filter. It doesn't work wonders, and especially with surfaces like the water you may have to add some detail afterwards, but it is a nice and quick technique for "downgrading" scanned photographs.
The landscape looks good though!  ;D
Title: Re:FOA test
Post by: Vel on Mon 09/06/2003 19:05:00
Sorry Miez, for I am using PaintShopPro. Look what i did to the water though. It looks a lot better now.
(http://www.2dadventure.com/ags/indytest2.gif)
I did a trick to the photo after resizing it and adding the textures - i reduced the colors to 128 and then increased them to 256 again.
Title: Re:FOA test
Post by: Miez on Mon 09/06/2003 19:16:22
Ah ... hmmm .... PSP probably doesn't have one of those handy filters. The trick you used works well! but the water looks very blue and flat - maybe you should add some reflections of the coastline in the water?
Title: Re:FOA test
Post by: Vel on Mon 09/06/2003 19:23:25
Can't wait to see your tutorial, Miez!
Title: Re:FOA test
Post by: Miez on Mon 09/06/2003 19:27:23
hehe - it's done, all 16 pages of it. As soon as the FoY website is up again (somewhere in 2016, I guess) we'll make it available. You can have a sneak preview of the finished tutorial image:

(http://www.xs4all.nl/~omnia/foy/final.jpg)

Good luck with your picture!
Title: Re:FOA test
Post by: Privateer Puddin' on Mon 09/06/2003 19:28:54
surely maaaarrrkkkeeehhh can find some where else to put the site while its down like most sane people
Title: Re:FOA test
Post by: ThunderStorm on Mon 09/06/2003 19:59:19
Miez, I would be glad to host the tutorial for you until the FoY page is up again. I have 1GB of traffic per month, but I doubt my own homepage uses much of that. I can't wait to see (read/study) that tutorial either!
What d'ya think?
Title: Re:FOA test
Post by: Miez on Mon 09/06/2003 20:03:28
That's a very nice offer, and I could host the tutorial on my own server as well. However, it IS part of the FoY website, so I'd rather wait for the website to come back online ... put it in its' proper place, so to speak. If it looks like the FoY website is going to stay dead for a VERY long time, I might host the tutorial somewhere else, in which case you'll be the first to know :)
Title: Re:FOA test
Post by: ThunderStorm on Mon 09/06/2003 20:11:38
Yeah, I understand about that. Hey, it's always good to have something to look forward to. :)
Hope that the site is up again really soon.

Vel: I really like your background. The only problem I can see is that there's not really much room for characters to walk around, but it surely would look great in a cutscene!
Title: Re:FOA test
Post by: Vel on Tue 10/06/2003 12:45:27
 :o :o :o :o :o :o :o :o :o :o
Title: Re:FOA test
Post by: danny* on Tue 10/06/2003 13:23:40
it seems that....lots of people will be expecting your tute,Miez! ;)
BTWY,that BG looks great Vel!!!!
Title: Re:FOA test
Post by: Vel on Tue 10/06/2003 13:55:25
Miez, i tried to make a reflection with a low-density brush, but that doesnt seem quite right.
[img[http://www.2dadventure.com/ags/indytest3.gif[/img]
Title: Re:FOA test
Post by: Vel on Tue 10/06/2003 13:55:48
Miez, i tried to make a reflection with a low-density brush, but that doesnt seem quite right.
(http://www.2dadventure.com/ags/indytest3.gif)
Title: Re:FOA test
Post by: n3tgraph on Tue 10/06/2003 14:35:03
looks like MS-paint paintbrush :)
Title: Re:FOA test
Post by: Vel on Tue 10/06/2003 15:05:20
It is Jasc PSP!
Here's it a little bit more updated
(http://www.2dadventure.com/ags/indytest4.gif)
Title: Re:FOA test
Post by: Miez on Tue 10/06/2003 15:32:22
it doesn't look bad at all - very nice in fact. I'd blur the reflection a little more, and add some short horizontal lines on the water surface using the water color (where a wave or ripple reflects the sky instead of the landscape).
Title: Re:FOA test
Post by: Vel on Tue 10/06/2003 15:55:25
Here's the final picture.
(http://www.2dadventure.com/ags/indytestfinal.gif)
Title: Re:FOA test
Post by: Miez on Tue 10/06/2003 16:00:37
Very nice! - maybe you should make the lines on the water that are close to the "camera" (near the bottom of the picture) somewhat longer than the ones near the top. That way you create some perspective: after all waves that are closer, look bigger.
Title: Re:FOA test
Post by: on Tue 10/06/2003 17:19:17
Looks good Vel, good luck. And yep, as Miez said, the tutorial will arrive as soon as the FoY site is back online. Which is supposedly soon (within the next week or two).

m0ds
Title: Re:FOA test
Post by: ratracer on Wed 11/06/2003 10:15:56
Vel, I also use Jasc PSP 7 and don't know how to do good water...

BUT, with PSP 3 I get good results with the brush (with wave patterns)...  

If you can get PSP3, you'll have your problem sorted IMO...
Title: Re:FOA test
Post by: Vel on Wed 11/06/2003 12:44:23
I  did the water that way:
I made a gradient with colors light and dark blue. I copied it into a new image, then reduced the color number to 5. I pasted it into the picture. i added the reflection with the textures from the landscape, but with low density and opacity. The I made a pattern with 6 hues of blue and added the lines.