Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Andail on Sun 20/06/2004 16:59:24

Title: forest background
Post by: Andail on Sun 20/06/2004 16:59:24
not very innovative concept, but hey, it could be useful for some game I do some day.

(http://esseb.com/andail/treehouses3.jpg)

There are parts I'm less satisfied with, for instance the border between the sky (which might also be too bright) and the trees/bushes. I guess I could have done some more smearing.
Additionally, the whole image kind of inclines to the right, making it look like heavy wind or something.

This is what it looked like some hour before the final version, just for documentation:

(http://esseb.com/andail/treehouses.jpg)
Title: Re: forest background
Post by: Mr Flibble on Sun 20/06/2004 17:16:28
I don't know if you were actually going for that style, but as it is, the picture looks out of focus.

It may be pleasant enough, but playing with a bg like that would give you a headache.
Title: Re: forest background
Post by: Haddas on Sun 20/06/2004 17:18:18
Quotethe border between the sky (which might also be too bright)
Depends on where the game takes place.Where I live the sky often looks like that in the night, when it gets that dark. At least in the summer. I don't think it looks windy.

Thething I wonder about is, how deep into the tree is the door? If it's 10-20cm and if that's a light, then shouldn't the door have a shadow at the top and become brighter downwards?

Those were my two slippers.
Title: Re: forest background
Post by: Gurok on Sun 20/06/2004 17:26:45
I'm no expert on these things, but...

In the picture, it looks like it's night time (hence the lantern and the tree/window light. The moon isn't pictured, but it's rough location at the moment appears to be the forest floor. What I'm saying is, I think you should invert the gradient of the sky background, so as the lightest shades are up the top. That lantern sure is bright, but I don't think it's bright enough to be causing that much of a glow. And also, yeah, darken the sky a bit.

Here's a dodgy paint-over just to show you:
(http://www.deakin.edu.au/~benjamip/ags/andail1.jpg)

EDIT: Oh, and it looks fantastic as it is, by the way. I'm a sucker for good ol' forest backgrounds.
Title: Re: forest background
Post by: Andail on Sun 20/06/2004 17:32:57
thanks for the feedback so far!
Flibble, you're right it's out of focus at some places. I will resize it more carefully if I use it in a game some day.

Gurok, I see what you mean, the problem is that if you look at an evening sky, the fading never goes in that direction, unless the sky is really misty or hazy. Your gradient would have worked if made in another colour than blue, since blue means a clear sky. This is definitely worth trying, but I don't have the time right now (but it would prolly also make the image more interesting).
Title: Re: forest background
Post by: Nhazgul on Sun 20/06/2004 21:07:48
I get the feeling of Paper Mario. For you who don't understand what Im talking about I mean that it feels like a thatre-scene where painted papers are put up in rows. And since I really like Paper Mario I also like this. ;) But then you need all your bg's to be like this too keep the pleasant feeling of flatness.
Title: Re: forest background
Post by: Ali on Mon 21/06/2004 12:29:54
I think it has a nice Discworld 1 like feel to it. I'd only note that there isn't much ground in the shot - not much space for a character to walk. It looks more like an establishing shot from a cut-scene.

The only thing I would suggest is clarifying the edges of the door/window to show depth and that they are actually set into the tree.
Title: Re: forest background
Post by: Igor on Tue 22/06/2004 14:35:45
Like it- especially the "day" version :)
My only critic is, that background tend to get too blurry when zoomed in. Try to define edges and details a bit more, so that the pic will look sharper. Other than that, love it.
Title: Re: forest background
Post by: loominous on Thu 24/06/2004 09:05:57
Some modifications:

(http://w1.872.telia.com/~u87210460/AGS/treehouses3_mod1.gif)

The jist:

(i) Removed the blacks and replaced with darks.
(ii) Changed the general light from front to left, creating more depth (I hope).
(iii) Changed the sky color and tinted the whole piece more red and blue.
Title: Re: forest background
Post by: Mr_Frisby on Fri 25/06/2004 01:26:04
That looks ace loominous. The light source was distracting.
Nice setout though Andail - looks all fairy tail n stuff.
For the final piece i would definately make the trees in the back and the sky blend together a bit more - it looks almost cut n paste in parts.