Sprite style comparison

Started by Funkpanzer, Mon 15/08/2016 00:03:14

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Mandle

[imgzoom]http://i.imgur.com/WifFF4W.png[/imgzoom]

You guys really have to stop putting women up on pedestals...


dactylopus

Quote from: Funkpanzer on Tue 16/08/2016 21:42:47


I like version 6 the best, personally.  I prefer that style of sprite to the other cartoon styles.

Danvzare

Quote from: Kumpel on Wed 17/08/2016 14:44:02
I liked the shoes in your fifth version a bit more, as they were the only thing that showed me visually, that Baley is a girl. You designed her pretty manly now and even more in your last version. Maybe a slightly wider hip or rather that typical triangle shaped upper body could help strengthen this without losing to much of her toughness.
Another more obvious approach of course, would just be to give her a larger breast size.
Just my two cents though.

Funkpanzer

Quote from: Danvzare on Wed 17/08/2016 10:39:34
That sure is a lot of iterations for just one year.
She sure has changed a lot.
That third version (the first big one) is really scary looking.

I have a lot of pixelart tutorials to thank!

Quote from: Kumpel on Wed 17/08/2016 14:44:02
I liked the shoes in your fifth version a bit more, as they were the only thing that showed me visually, that Baley is a girl.

One of the main reasons I wanted to redesign Bailey was because the old player model (and outfit) didn't fit with the way I wrote her character. She is meant to be on the athletic side of things; ready to outrun a foe, or jump a fence at a moment's notice. Her hips still come out from her body, but they're in line with her chest. Here is what her silhouette looks like without the outfit:



In the context of the game, especially once she is thrown in with all the other characters, she will definitely stand out as a woman regardless of what her player model looks like. That being said, I felt like the hips were low as well and fixed that, thanks for pointing it out!

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