Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Mr. Mozzarella on Thu 16/06/2005 18:21:38

Title: Forty shades of green
Post by: Mr. Mozzarella on Thu 16/06/2005 18:21:38
This is a background that is made to be used in the game I'm working on. It's not ready yet, but at the moment, I just want to hear some opinions about the grass.

The original version:

(http://img.photobucket.com/albums/v27/Buchstabensuppe/AGS/greenoriginal.jpg)

but then I thought that the green is maybe a little too bright and colourful and therefore I made two alternate versions:

2.
(http://img.photobucket.com/albums/v27/Buchstabensuppe/AGS/green-40-20-10.jpg)

3.
(http://img.photobucket.com/albums/v27/Buchstabensuppe/AGS/green-60-40-5.jpg)

Which one do you think is the most suitable? Of course none of these three versions has to be the final one, I also can make something in between two shades. But which one gets closest to a "good" meadow?
Title: Re: Forty shades of green
Post by: Gord10 on Thu 16/06/2005 19:50:33
I think 3rd is the best.
Title: Re: Forty shades of green
Post by: Lionheart on Thu 16/06/2005 20:03:33
The first one in my opin is better because it gives off more vibrant colors, the second one just seems like the mood has changed to negative all of a sudden.
Title: Re: Forty shades of green
Post by: nihilyst on Fri 17/06/2005 18:50:07
I prefer the second one.

Very atmospheric picture! It has "feeling".

cheers
nihilyst
Title: Re: Forty shades of green
Post by: Candle on Fri 17/06/2005 23:19:18
They are all great .. depends on the mood .
Title: Re: Forty shades of green
Post by: Evil on Fri 17/06/2005 23:29:49
All of the pictures are too similar to really choose. Really a matter of personal opnion and mood of the scene or game. A meadow typically is seen as vivid and bright, and I would use the brighter one, mostly because you're using a more cartoony style. However the signs and house bring across a more dark, angry feeling and you really don't want a bright meadow next to a scary old house. Or maybe you do want that. All really depends on the game and what else you plan to do with the background.
Title: Re: Forty shades of green
Post by: Mr. Mozzarella on Sat 18/06/2005 08:31:19
Ok, I think I first have to draw the other rooms of this area and choose then.
Basically it's a friendly, beautiful island with nice inhabitants. There's only one annoying man who lives in this house and has put up the signs ... but the colour shouldn't change too much between his room and the other rooms.
Title: Re: Forty shades of green
Post by: Evil on Sat 18/06/2005 08:52:21
Hmm, well if that's the case, you may want to make it totally different from the rest of the island. A grouchy man I can see as living in a bog of some sort. Kind of like Shrek, ya know? I don't think he'd have flowers and such things. Maybe give him some dirt and dead grass and bushes.
Title: Re: Forty shades of green
Post by: InCreator on Sat 18/06/2005 08:59:59
First one is the prettiest, third one most realistic and second one... er- pointless?

It's quite cartoony bg, so I'd go for first one. Too bright? The better it fits then.

But man, don't you dare to leave these blurred unclean lines there, I mean house, sign, etc. The grass looks superb, don't ruin it with blurry environment.

Or is it just shitty JPG compression? Use PNG.
Title: Re: Forty shades of green
Post by: skw on Sun 19/06/2005 00:07:18
Honestly? I can't see any bigger difference between 2nd and 3rd version. Maybe (at least I guess) it's my monitor's fault, too crappy to distinguish between similar RGB channels. Dunno. Anyway, 1st's my favourite -- very nice background! ;)
Title: Re: Forty shades of green
Post by: DanClarke on Sun 19/06/2005 00:17:01
To be honest i think its too close to really differentiate between the 3. Perhaps look at some green-yellow hues on the next edit?