Hello everyone!
So, I was making a fan game about Full Throttle, but without a 3D modeller it wasn´t possible. Then we changed to RPG, but that´s another story.
Here´s some of my old attempts to draw FT-style rocks and such...
(http://i47.tinypic.com/imqqsn.jpg)
(http://i50.tinypic.com/2rrqvch.jpg)
(http://img716.imageshack.us/img716/1559/throttleclifftown.png)
What do you think?
I feel really REALLY bad for the dude who lives on the rock in bg #3, how does he get his groceries up there? I'll just assume there's an elevator installed in behind.
What really stands out to me is the lack of depth. Bg #2 really feels to me like there's a rock column in front of my face and another just behind it but they are very close to me and then there's just sky, and even that seems a bit flat.
If the mountains are to be in the mid ground try adding some foreground elements to give us a better sense of distance. A few rocks, maybe an old highway and a few cactuseseses. Spice up the area behind the mountain range with some more mountains but fade them out a bit.
Ooooh, I just found a killer piece of reference! http://www.gamekicker.com/files/Full_Throttle_-_large.gif (http://www.gamekicker.com/files/Full_Throttle_-_large.gif) Check out how the clouds are done, they give a great sense of how massive the area is.
That's all I got.
I'm guessing you're working off this (http://www.adventureclassicgaming.com/index.php/gallery/image/2908/) piece of concept art, if so I'd say pay more attention to the details of the rock. Add more highlights and shadow; at the minute you just have one big perfectly smooth rock.
This (http://www.mobygames.com/game/dos/full-throttle/screenshots/gameShotId,4547/) is also a good reference for the kind of rock banding you'd expect to see.
You can also see how the objects in the far distance give the image a sense of depth, which is also something you should seek to replicate. At the minute, the images look very flat.
I might be able to do some 3D cliffs for you if you like..but try working in 2D first..it's more satisfying to get it right :D
Huh, to be honest, it's quite bad.
All I could suggest is to study some photos of real rocks and take notes.
Quote from: Lucid on Tue 23/02/2010 14:02:10
Hello everyone!
So, I was making a fan game about Full Throttle, but without a 3D modeller it wasn´t possible. Then we changed to RPG, but that´s another story.
Here´s some of my old attempts to draw FT-style rocks and such...
Try to give more depth to the rocks. Rocks have random shapes, and light hits every bit of it in a way.
Here, i made a real quik example in paint to explain better:
Original
(http://i47.tinypic.com/imqqsn.jpg)
Edited
(http://img705.imageshack.us/img705/5405/backgroundrr.png)
I may have gone a bit overboard on the shapes thought :P, but i think it explains whatI'm trying to say
I quite like that, it's exactly what Lucid needs to incorporate. Nice paintover.