Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Trent R on Wed 08/10/2008 21:38:40

Title: Fullscreen GUI Design - Tech Demo Coming Soon
Post by: Trent R on Wed 08/10/2008 21:38:40
So I'm working on making a 'Quest For Glory' style game, and I decided that I wanted a fullscreen GUI for the Inventory, Options, and such.

So I went into Photoshop and just started to create a basic design for it. It's like tabbed browsing, and I wanted to get people's opinions on it. Not about the art (cause I'm not an artist), but more about the design and how you would feel about it in a game.

(http://photos-b.ak.facebook.com/photos-ak-sf2p/v364/218/10/529531715/n529531715_1362937_2323.jpg)

~Trent R
~Sirus Squire
Title: Re: Fullscreen GUI Design
Post by: TerranRich on Wed 08/10/2008 22:52:55
What purpose would the left pane (with the hero) serve? Perhaps it should list some stats or other information. If it's just there to fill up space, perhaps you should reconsider it.
Title: Re: Fullscreen GUI Design
Post by: Trent R on Thu 09/10/2008 01:03:11
1) It's a standard in QFG to show the the Hero Portrait. Link (http://img118.imageshack.us/img118/9219/66982763wf9.jpg) Link (http://www.adventureclassicgaming.com/images/galleries/184/184_1_medium.gif) Link (http://www.mobygames.com/images/i/19/25/237375.jpeg)

2) In the inventory tab, using items on the portrait will have the same effect as using them on the Ego sprite. In the case of weapons, you'll be able to equip them when using them on the portrait.


~Trent R
~Sirus Squire
Title: Re: Fullscreen GUI Design
Post by: on Thu 09/10/2008 03:24:10
Would be fun to have the mannequin actually hold the weapons, then. The pose is perfect for that already. With some DynamicSurface draws you could even overlay the character with armour etc, though that might be a but overkill.

I can't see anything wrong with that GUI, it has a nice, clean RPG look to it.
Title: Re: Fullscreen GUI Design
Post by: TerranRich on Thu 09/10/2008 03:46:17
I see what you mean now, Trent R. It's just that the portrait takes up quite a bit of real estate on the GUI. Other than that, it's really good and is a great start. Well done. :)
Title: Re: Fullscreen GUI Design
Post by: Questionable on Thu 16/10/2008 15:58:10
(http://i288.photobucket.com/albums/ll183/QuestionableQontent/PainicusMaximus.png)