Space Police...

Started by Technocrat, Tue 14/10/2008 21:54:11

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Technocrat

While the scope of my ideas fluctuates somewhat, there's one feature that's consistent - space! In this case, my latest model is that of a law enforcement agent, in an armoured environment-suit. His role is to board disabled spacecraft and clear out those left on board, so the impression I'm trying to go for is protected, but flexible enough to move.




Something I'm looking to do is add detail - personal computer thing somewhere, rank patch on the shoulder pads, etc. The texture is mostly a placeholder, I need to do some work on it (especially the back), but I felt the blue is a lot better than the development pink.

Ryan Timothy B

It's not bad.  I really like the Halo environmental suit look to it.  There are a few things I'm not liking.  His visor looks like it would be forcing his head to tilt back due to it being so angled at the top.  Doesn't give much room for the front of his head.
The elbows look really awkward as if they force the arm to not be straight.
I don't know if it's the placeholder texture or if it's the actual model.  But the length and proportions of his body don't seem symmetrical.  Look at his arms on his back view.
I like the antenna idea.

Technocrat

It'll be the texture making it look asymmetrical - after all, I built it by half, then duplicated symmetrically to make a whole suit. I've been doing some cleaning up on the textures and shapingsome bits of it. Stretched the helmet's visor out a bit. The kind of look I'm going for is a sort of "Master Chief meets X-Com", so you're right about Haloish!


Spinny rotatey woo

Ryan Timothy B

Not bad.
Have you tried slapping some chrome-like metal in there? Oooo, and some small lights on his backpack and/or elsewhere. :P

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