Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: DragonRose on Fri 23/01/2004 19:00:06

Title: Gabriel Knight Template- needs testing!
Post by: DragonRose on Fri 23/01/2004 19:00:06
For my first attempt at template making, I attempted to copy the one from Gabriel Knight 1. There are no graphics, but I made up a controls interface, an inventory interface, and I borrowed *coughstolecough* Dorcan's Gabriel Knight dialog script, besides the usual icon interface.  Could someone please test it before I release it officially? Please and thank you!

Edit: Okay, I'm a moron and I forgot to post a link. Here it is. (http://invis.free.anonymizer.com/http://www.geocities.com/dragonrose_1/GKT01.zip)
Title: Re:Gabriel Knight Template- needs testing!
Post by: Dorcan on Fri 23/01/2004 23:50:56
Yay ;D  My nickname's everywhere in the manual !

Ok so I tested your template, everything works, excepted for some bugs I found:
-The room #100 (used for the dialog system) is missing !!
-The custom cursors TAKE and QUESTION should be set as "Standard Cursor Mode" so that we can cycle between all of them by right-clicking.
-The QUESTION cursor's hotspot should be centered, like the others
-I think that you exchanged TAKE and TOUCH button functions in the inventory gui.

Mmh oh and maybe you could replace Roger and Roger(  ::) )  with my characters (you know, brad and Nina...) or better, with sprites from the original game... I mean it would help people to understand how characters sprites should be made to match the GK style.

Anyway, I'm happy you managed to understand my script, as my tutorial wasn't finished until some days ago... I just need to translate the last part  

Good job  :)
Title: Re:Gabriel Knight Template- needs testing!
Post by: [Cameron] on Sat 24/01/2004 01:52:12
Dorcan already tested it so no point in me trying, but i thought you would loike a look at my Gabriel drawing.
(http://www.2dadventure.com/ags/Gabriallucasstyle.jpg)
Sorry its small her it larger but blurry.
(http://www.2dadventure.com/ags/gkls.jpg)
Title: Re:Gabriel Knight Template- needs testing!
Post by: DragonRose on Wed 04/02/2004 03:49:15
Hi again everybody!

I'd really like someone other than Dorcan to try this out. I know he understands how to use the dialog system- he wrote it, after all.  But I don't know if I described it well enough in the manual. Please could more people try it out?
Title: Re:Gabriel Knight Template- needs testing!
Post by: Minimi on Wed 04/02/2004 16:07:11
I downloaded it, Zuul, and I will try it out tomorrow... gotta go right now. When I've tried it out, I will review it for you.