Game idea

Started by Radiant, Mon 23/02/2004 12:26:36

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Radiant

Hi there,

I have a couple of game ideas and would like to hear what you think of them (note that these are just ideas, not projects in production)

Sidhe: Guardian of Daventry
---------------------------
Sir Graham never realized he was being watched from above. Or why
he found a magic bowl just lying in a grass field. Or why the
octoslime that used to live in the well just happened to have died
minutes before his diving escapade.
But Graham's Quest was too important to leave it all to a mere human.
One of the Sidhe is sent from the dreamworlds of Daventry to keep
him from harm and employ faerie magick to ensure his success. But
she must always remain out of sight, for to be seen by a human would
deprive the Sidhe of power and even of life.
Reasonably small game set in parts of Daventry and the dreamworld.
Try to keep Graham from failing in his quest or getting eaten by
dragons, giants, rats and the octoslime. And converse with Ifnkov
the gnome and the leprechaun king to get them off your back. Since
they're not human, they may see you but that doesn't mean they're
friendly.

Amber: The Ninth Prince
-----------------------
It isn't easy being the youngest. Especially if your family gives
new meanings to the term 'Machiavellian', and all of your blood
wield vast powers over the fabric of the multiverse. Leaving the
One City Amber behind was a good decision, so you could take a
few centuries' worth of holiday away from the scheming.
Suddenly the events catch up with you, so you'd better catch up
with them. Your father, King Oberon, is missing and presumed
dead. So is your eldest brother. So Eric, second in line but born
outside of wedlock, would claim the Throne for himself. His main
nemesis Corwin is conveniently missing. Five other brothers and
four sistes vie for his approval, or scheme for his doom. And to
top it off your artistic brother Brand is entrapped in a magical
tower and asks you to come to his aid real quickly.
Roger Zelazny's Amber decalogy is doubtless one of the greatest
works of fantasy literature ever written. It has inspired several
fanfics, a roleplaying game and a text adventure with some
pictures attached. The latter, unfortunately, is not very good.
The Ninth Prince should tell the story from the viewpoint of the
youngest brother, which is not what the novels do. But Prince
Random is in an unique situation to influence several events and
end up on top - or six feet under.
This game is vastly multi-ended, and hinges mostly on character
interaction and getting your brothers and sisters to do certain
things. Some interface for inter-world travel must be developed.
Other than the plot complexity, the game is only of average
size in rooms and animations. A lot of weirdness should be put
into the different worlds including but not limited to purple
skies, metal trees and sentient rock.

Loom: Age of the Third Shadow
-------------------------------
The Weavers have fled the world, leaving it in disarry. Unable to
stop the power of Chaos, the Last Weaver, whose name is unknown,
rent the Universe asunder to protect a major part of it from the
forces of evil. Of course this was major bad news for all of us
trapped on this side.
Agnes, granddaughter of the dying First Shepherd Fleece, is one of
the view in the dark world that still bears the flame of hope in
her heart. With her grandmother's Staff and some skill in the
mystical Shepherd Songs, she is sent out to find Loom Island, or
what's left of it after the Sundering, and find a solution. She
will eventually enlist the help of Wellwrought 'Rusty' Nailbender,
the sole Blacksmith who managed to escape the corruption of his
Guild, which was the first to fall to Chaos.
Like Loom, this must be a very atmospherical game (which can be
hard to create). Puzzles may be more difficult, but the interface
should remain the click-and-cast GUI from the original. The game
will feature several key locations of the original, but most have
been severely altered by the Sundering. Also there will be two
new Guilds to visit.


SSH

Well expressed, interesting ideas, although of course, ideas are one thing and real games are another...

The Sidhe remind me of that old Spectrum/Amstrad classics from Gargoyle games: Tir Na Nog and also Dun Darach...

Now if someone was to rewrite one of them in AGS!

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