Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: passer-by on Sat 12/03/2005 21:29:11

Title: game rooms
Post by: passer-by on Sat 12/03/2005 21:29:11
Hi there

Any ideas about these? I admit they were made quickly because Iwas trying to fit in the story at the same time.

Do you think I should save a blank room with a label ,add hotspots and stuff and then add the normal room?

http://www.2dadventure.com/ags/Copy_of_Copy_of_Copy_of_room.jpg

http://www.2dadventure.com/ags/kitchen.jpg

http://www.2dadventure.com/ags/wall1.JPG

thanks
Title: Re: game rooms
Post by: BlackMan890 on Sun 13/03/2005 00:34:11
very nice :D

sorry couldn't find anything else to say :p

judging by the photos, they are 32/16 bit colors, which i dont like, so i changed them into 256 col.

http://www.simnet.is/elinnils52/ags/cp_room01.gif
http://www.simnet.is/elinnils52/ags/cp_room02.gif
http://www.simnet.is/elinnils52/ags/cp_room03.gif

the size changed from:

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, BefourÃ,  Ã, -Ã,  Ã,  Ã, After
room1Ã,  Ã,  Ã,  341 KBÃ,  Ã, >Ã,  Ã, 189 KB
room2Ã,  Ã,  Ã,  369 KBÃ,  Ã, >Ã,  Ã, 169 KB
room3Ã,  Ã,  Ã,  Ã,  95 KBÃ,  Ã, >Ã,  Ã, 159 KB

as you can see, some of the images changed very much, while other grew :p
the reason while the other grew is probably the format, change it and i think it will get smaller

i would recomennd making a 256 col game (althought it can be a little hard) they are smaller in size (the game)

EDIT
i took the advantage of making room nr.1 in a prober size (640 x 480)
this time it went down to 111 KB

http://www.simnet.is/elinnils52/ags/cp_room01_modified.gif
Title: Re: game rooms
Post by: passer-by on Sun 13/03/2005 00:44:15
edit

Rooms in 256 ended up with greenish walls and creepy characters . I think I'll have to redraw all of them in 256, but I'll have to use raw colours, shades are inexistent, light blue is beige, light green is beige, light grey is beige...

cp
Title: Re: game rooms
Post by: fertoff on Sun 13/03/2005 00:45:40
They are huge!! Considering their resolution i have to say they are not very good. Specially this one http://www.2dadventure.com/ags/Copy_of_Copy_of_Copy_of_room.jpg

The rest could look ok with a much lower resolution...
Rounding up, you are not putting into practise the advantages that those resolutions give you
Title: Re: game rooms
Post by: BlackMan890 on Sun 13/03/2005 00:45:54
i fixed the links

EDIT
fertoff, these images are normal 640 x 480 images, (except the first one which i changed)
Title: Re: game rooms
Post by: fertoff on Sun 13/03/2005 00:58:41
I was refering to the original images.
But the same....640x480 is a lot!
Title: Re: game rooms
Post by: passer-by on Fri 18/03/2005 20:02:51
Posted by: Goél
"i would recomennd making a 256 col game (althought it can be a little hard) they are smaller in size (the game)"

256 is quite a trouble , I ended up using sketch greyscale rooms to put my hotspots and stuff and get the game going... :-[

Anyway, I think I'll change the style altogether and draw sth like this (not detailed art, just checking how it;s going to look like.) Sprites are more likely to look like seeing them from above or something (I may put dots if I;m lazy enoughÃ,  ;) )
http://www.2dadventure.com/ags/fromabove.gif

This way I may be able to use less rooms in the game and I may try hi-color.
Title: Re: game rooms
Post by: Scummbuddy on Fri 18/03/2005 20:06:55
i think that last pic you posted is really neat. i would hope that it is blown up within ags, but again, its almost like The Sims, but not. I love the perspective style. I would be very interested in seeing you take this further, if you are planning on it.
Title: Re: game rooms
Post by: MrColossal on Fri 18/03/2005 20:08:40
I feel that new image you just posted is 100x better than the other images, it's cute and interesting

and with that style you can easily make a 256 colour game since the edges are hard and not anti-aliased

What program are you using to make these?
Title: Re: game rooms
Post by: passer-by on Fri 18/03/2005 20:18:10
[
What program are you using to make these?
Quote

The good old MS paint, basically, but  sometimes I add some details with neopaint  or gimp.

Trouble is I can;t keep the same style in every room (esp for puzzles that open up in  new rooms) , I just get carried away.