Hi there
Any ideas about these? I admit they were made quickly because Iwas trying to fit in the story at the same time.
Do you think I should save a blank room with a label ,add hotspots and stuff and then add the normal room?
http://www.2dadventure.com/ags/Copy_of_Copy_of_Copy_of_room.jpg
http://www.2dadventure.com/ags/kitchen.jpg
http://www.2dadventure.com/ags/wall1.JPG
thanks
very nice :D
sorry couldn't find anything else to say :p
judging by the photos, they are 32/16 bit colors, which i dont like, so i changed them into 256 col.
http://www.simnet.is/elinnils52/ags/cp_room01.gif
http://www.simnet.is/elinnils52/ags/cp_room02.gif
http://www.simnet.is/elinnils52/ags/cp_room03.gif
the size changed from:
Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, Ã, BefourÃ, Ã, -Ã, Ã, Ã, After
room1Ã, Ã, Ã, 341 KBÃ, Ã, >Ã, Ã, 189 KB
room2Ã, Ã, Ã, 369 KBÃ, Ã, >Ã, Ã, 169 KB
room3Ã, Ã, Ã, Ã, 95 KBÃ, Ã, >Ã, Ã, 159 KB
as you can see, some of the images changed very much, while other grew :p
the reason while the other grew is probably the format, change it and i think it will get smaller
i would recomennd making a 256 col game (althought it can be a little hard) they are smaller in size (the game)
EDIT
i took the advantage of making room nr.1 in a prober size (640 x 480)
this time it went down to 111 KB
http://www.simnet.is/elinnils52/ags/cp_room01_modified.gif
edit
Rooms in 256 ended up with greenish walls and creepy characters . I think I'll have to redraw all of them in 256, but I'll have to use raw colours, shades are inexistent, light blue is beige, light green is beige, light grey is beige...
cp
They are huge!! Considering their resolution i have to say they are not very good. Specially this one http://www.2dadventure.com/ags/Copy_of_Copy_of_Copy_of_room.jpg
The rest could look ok with a much lower resolution...
Rounding up, you are not putting into practise the advantages that those resolutions give you
i fixed the links
EDIT
fertoff, these images are normal 640 x 480 images, (except the first one which i changed)
I was refering to the original images.
But the same....640x480 is a lot!
Posted by: Goél
"i would recomennd making a 256 col game (althought it can be a little hard) they are smaller in size (the game)"
256 is quite a trouble , I ended up using sketch greyscale rooms to put my hotspots and stuff and get the game going... :-[
Anyway, I think I'll change the style altogether and draw sth like this (not detailed art, just checking how it;s going to look like.) Sprites are more likely to look like seeing them from above or something (I may put dots if I;m lazy enoughÃ, ;) )
http://www.2dadventure.com/ags/fromabove.gif
This way I may be able to use less rooms in the game and I may try hi-color.
i think that last pic you posted is really neat. i would hope that it is blown up within ags, but again, its almost like The Sims, but not. I love the perspective style. I would be very interested in seeing you take this further, if you are planning on it.
I feel that new image you just posted is 100x better than the other images, it's cute and interesting
and with that style you can easily make a 256 colour game since the edges are hard and not anti-aliased
What program are you using to make these?
[
What program are you using to make these?
Quote
The good old MS paint, basically, but sometimes I add some details with neopaint or gimp.
Trouble is I can;t keep the same style in every room (esp for puzzles that open up in new rooms) , I just get carried away.