Hi res sprite crits

Started by lo_res_man, Tue 08/03/2005 20:27:33

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lo_res_man


this is my latest charactor. i need critics on him. with speacial attentun to this fact. duz he look, well, machiavellian? Other then that i, any thing you want to say.
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Bad Voo-doo man

#1
I think that his nose is a bit too big, and that his head should be turned more towards the angle of the body...also, the neck seems a bit big...otherwise, it looks great
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intermalte

The proportions of the head are wrong. The eyes should be in the vertical middle of the head. It looks like the top of the head had been cut off.
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Phemar


I think your art skills are fine, just work on your grammar and spelling...

Ionias

I think the head itself is ok in size. To me what appears to be the problem is the overly long neck. The cape also seems to hang weird. Also, his right hand seems to be missing. Other than that, Ã, this picture is a thumbs up. As far as his mood ... I get the impression he's a rather cunning villainous type.

lo_res_man

Quote from: Ionias on Wed 09/03/2005 12:48:34
... I get the impression he's a rather cunning villainous type.
Thats what machiavellian MEANS.Anyway, HOW ??? does his cape hang weird? ive never done drapery before, can you help me get it right? i would like that.
†Å"There is much pleasure to be gained from useless knowledge.†
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lo_res_man


Here is my edit, sans cape. If SOMEONE would help me with the cape i would be most grateful. ive made the nose smaller, head higher, eyes closer to the edge.
†Å"There is much pleasure to be gained from useless knowledge.†
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Ionias

I like the new version. Being able to see that right arm is a vast improvement. I still think the neck is a little on the long side. Here is a quick edit to give an idea of how the cape should hang. This is just a fast edit, but it should give you an idea of how to give the cape some life.


Shane 'ProgZmax' Stevens

Okay, I went ahead and did a couple of edits.  The gif below will show you the progression as I worked at it.  The final sprite I came up with still needs quite a bit of work, particularly with the pose (it still seems unnatural, though a bit better than the original imo). 

What I did:

Step 1:

Adjust the pose, he was leaning way too far over.  His arms were way too long, stretching to his knees, so I brought the shoulder up and shortened the arm slightly.  His neck was positioned over a bit too far, so I moved it in.  I also moved his head down slightly.


Step 2:  Added the cape, added shading, adjusted pose a bit more.  Played around with his face to get a more villainous look to him (goatees always help).
It could still use some work, but hopefully it gives you some ideas.



final version



lo_res_man

Thankx, ;D that cape is well, wow! :o i'll shorten the neck,, but its soppsed to give that high coller look you see on old school, chin held high prussion generals. will shorten though. tell me if it looks better. OOPs, new post, yikes they are coming in fast!( it came while i was doing this post)well progzmax, great work, i like the first edit better though. he is villiones but not in as an easy-to-tell way as the second edit. If thease go into a game, the story i wriye has a lot to do with perseptions. You don't know if you can truust someone or not.  The second edit has my evil alarm ringing TOO load.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

lo_res_man

heres my edit, tell me what ya think. i hpe the perportion are more normal, ill work on the stoop later.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Shane 'ProgZmax' Stevens

It's looking better, just move in his left arm and up and move his head in a bit and it should be fine.  Nice work.

InCreator

It's lot better now.

* But you should still make his forehead a bit rounder. I know that you're going for cartoony style and rectangular head is there for a reason. But I'd still change it, since face gives very flat feeling right now. Like it wasn't his face, but a man wearing a mask. This is especially distracting where forehead meets hair.

* The position of his left foot is weird. If it's for special stance for some special occasion, It's okay. But don't make a mistake making more characters stand like that. Actually, the leg should point a bit more to the direction he's looking at.  It's quite difficult to stand like this, with this angle of feet. The angle between boots is roughly near 100 degrees or more, yet people can hardly stand even with position of 90 degrees... Try it, if you don't believe! :D
About 50-70 degrees would be "normal" for human beings.

* Also, reduce (shorten) the line running from eye down to nostril, because he looks too much like a Schwarzenegger(sp?) with Michael Jackson's nose!

* An extra shading color on every body part would add some magic,. though it makes animation job twice as time consuming.

* The head makes him look wimpy/weak, pull it back 10 or so pixels, as ProgZmax suggested.

Overall, It's pretty solid character and should look very good in any game. You definetly have good drawing skills! Hope you didn't take my crits too seriously, If I spend my time for analyzing and suggesting a single sprite like this, it's definetly a good one, and therefore deserves it.

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