Generic Room for living in

Started by Huw Dawson, Mon 05/12/2005 21:43:30

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Huw Dawson

This has taken me around two hours to get to this stage. Paintovers/fixes tips and tricks for improvement gladly welcome  :)

Orig. Size.
   

BIG size


EDIT:!!!
*slam's head against rock*
Next time WARN ME... Give me a sec...

EDIT2: Fixed. Mental Note: If ever at Brittens, shoot (in the shoulder so he doesn't die ;) ) CJ for implementing bmp rule with flashing sign
Post created from the twisted mind of Huw Dawson.
Not suitible for under-3's due to small parts.
Contents may vary.

vict0r

Brittens? Isnt it supposed to be mittens? ;D............................................................................................................................................................................ Anyhoo!! It looks cool! Weird style, but i like it! :D One thing tho! What is that darker blue area under the sofa and tv? Looks like a carpet or something :P

Nikolas

Well that's the shadows probably!

I like it also! I do think that the angle of the left wall should be more. This way it looks like the room is some kind of hexagon or something. Make it sharper.

On the shadows: They are too dark. And on the TV (It is a TV, right?) the lightning I believe is wrong.

Generally the lightning/shadows/perspective are right.

Are you gonna put any textures on, like on the table? Not everywhere, but it could benefit...

Darth Mandarb

I believe that's a shadow ...

You've got a good start here, but there are some issues.

Unless there's another light-source behind the TV (if that's what that is?) the degree of shading on the back of it is a bit extreme.  It's too bright on the top to too dark on the bottom, you might consider evening that out.

Also, the line on the back of the TV (the brighter edge line) looks out of place ... should be darker rather than brigther.

The shadow (from the lamp) appears in the right place (basically) but where you have the light level changing on the carpet, the shadow stays the same ... thus making it look like a carpet.

The Table thing casts no shadow yet.

The lamp's light is VERY bright ... makes it look more like an interogation lamp than any interior lighting which'd be comfortable ... I hate to think the glare that'd put on the TV screen :)

Oh ... and BMPs are dumb.  There's no reason to use a BMP online :)

Edit - Nikolas and I seem to agree ;)

Huw Dawson

#4
That's not actually a texture, that's a 9% (on top) random noise. And it's 20% uniform on bottom. (go PSP 5!)

Things to do:
Apply shading on the bottom part of the diner table.
Fix Shading on TV.
Fix Shadows on floor...
Correct angle on wall...


Phewph... better get to work...  ::)

EDIT: Version Two!



x2
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Evil

Here's something I threw together. Maybe it'll help.



You've really got the idea of prespective, and are obviously trying to untilize it. It all comes with practice.

Huw Dawson

Indeed. If I recall correctly, some famous scientist said:

"Success only comes before Work in a dictionary"

It's very true this... meh.  :P
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seaduck

#7
Looks nice.

What strikes me about this room is that it's SO EMPTY. Come on, it's living room, not a monastery cell. Even my school flat, which is so boringly empty, is full of stuff comparing to this. I'm sure your living room doesn't look like thatÃ,  ;)

You might try adding:

- fillets (at least my dictionary says that's the word for those wooden planks at the edge of the floor and walls - no room is complete without thatÃ,  :P)

- something on the walls - I don't say you have to have wallpaper, but how about about pictures and all the other stuff people put on walls?

- furniture - almost every living room has lots of bookcases and cupboards or assemblys of these. There don't have to be only books. You can put there your CDs, MCs, LPs (punchcards ? ;D), your glasses, decorational objects.

- colors - I beleive your colour scheme is inappropriate. Firstly, you can't have a blue armchair and a blue floor. Second, blue goes well with modern furniture, but not with classical, carefult with that. Last, but not least, blue is a cold colour, so be careful. I use blue in my own room, but only as a minor color. For a major color it would be ok in an office, but I'm afraid it would make a living room to cold and uncomfortable. In other words: I would not pick a blue floor for my living room.

Anyway, this is just my amateur opinion on room decoration, rtather than your drawingÃ,  :)

Keep it up!

EDIT: How about some little green men?.. I mean nice green plants  ;)

TheYak

My living room is nearly as empty as that.  Seaduck would make a horrible bachelor. 

He's got an excellent point on the colors though.  While I've seen blue carpet used well with US Southwestern styles and Art Deco style furniture, it's rarely that bright a blue.  Consider a blue more like the color of the forums, the carpet now is so saturated it creates some glaring color clashes. 

Maybe it's a culture-clash, but I haven't seen a TV nor an entertainment center that's shaped like that one-piece thing.  At the very least, I'd assume we'd see some cords coming from the back or off the side. 

I do like what you've done with the lighting and the halos (though banded) seem to hit about where they should.  The largest problem is with the contrast.  It makes the light look incredibly bright and the left-most wall looks dark enough to have been painted a different color.  The effect is more subtle on the chair, perhaps too much so.  I can almost imagine it being a diagonal piece from the top down 2/3 of the way with a sudden drop-off. 

The table's colorings lead me to believe it's marble or plastic (since I've seen speckled patterns like that with those materials), but the base and top are so thick I'd have to assume the latter - otherwise it'd be enormously heavy and probably very expensive (something not in keeping with the stark style of the room). 

I like the picture a lot.  The simple style's very clean for animation and sprites and the light, shadows, and prespective show a lot more grasp of physical reality than a number of backgrounds I've seen.  A little refinement and corrections here and there and I'd say it's ready to be Room #x.

Andail

Evil, just a little note; if that table of yours is supposed to be circular, the bottom quadrangle (with a cross in it) must be square. As much as your version looks pretty square/circular enough, would you mind showing some proofs that iit's drawn correctly?
That is, that the square/circle is drawn the proper length z-wise.

I know the answer, I just wanna see your take on it!

Huw Dawson

New Version!  :D



BIG Size:



Changes:
   Floor Color
   Added Wires
   Properly shaded table base
   Lightened left wall
Post created from the twisted mind of Huw Dawson.
Not suitible for under-3's due to small parts.
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Khris

I'd get rid of the overlapping shadows, it looks weird.
The shading on the left wall doesn't fit the floor's lighting nor the position of the lamp. The now light grey area is closer to the lamp than the rest of the wall.

And please fix the table. The top is still angled, as is the bottom. Increase the height of the lower ellipse a bit and flatten the upper one to about 2/3 of its height.

Nacho

Sorry for being an ass, but you should redo it all. Why? Bad composition. Look at the sofa. It's like 2/3 of the size of the door. So, to make it realistic you'll gotta scale a lot the character in a tiny walk to the north, making it smaller suddenly. It will look like it is entering in some kind of time-space vortex. I know it might sound harsh, but allow me to deffense my "harshness". I have made rooms and rooms for games, like you do, painting them, looking them in my photoshop or PSP windows and saying, hey! It looks cool! ^_^. Then I put those BGs in AGS and I noticed they just were not effective.

My advise. Play Indiana jones and the last crusade, or some other early LEC or Sierra games, and take a look. All the rooms look simillar, no risky designs, no weird angles, a vanishing point and 8 lines to make a room.


Here's an example. And excuses if I have offended anybody with my honestity, I was really trying to help.
Are you guys ready? Let' s roll!

ildu

You probably posted in the wrong thread.

Nacho

Quote from: ildu on Wed 07/12/2005 14:30:40
You probably posted in the wrong thread.

Me? Sorry, but whereas I think general crits such "this table looks weird" or "change the colours" are great, help a lot, and I'm sure people deeply appreciate it, this crits are just focused in the final steps of the BG production. The first step, composition, is IMHO the most important one, and I think it might help a lot of people to have a little clue about what to do there. I'd like to go further and make a tutorial or something, but I think it should be pretencious as I don't see me as really good in that aspect.
Are you guys ready? Let' s roll!

ildu

Oh sorry, I thought your post was supposed to go to the Indy Crown of Solomon thread. And btw, I totally agree with you.

Ginny

Nonsense farl, make a tutorial, I haven't seen many on composition. Of course, it's all about planning ahead and some thought, but still. ;)
And as for the picture, the proportions do seem kinda wrong, unless this is a small people door into a giant's room. I like the colors on your newer version better.
Also, why not add some more stuff to the room? it makes it feel much more alive. An empty room looks rather incomplete unless it's to show a very minimalistic design style that the person living there chose.
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Nacho

Missunderstood Idlu, I though you were enetering in the field of criticising my cric...  ;) I am happy that my reply has been quite polite.  :)

My tutorial? Hehe... short answer? Vanishing point in the middle of the screen, 2/3 high. Where should the floor reach? 1/3 of the screen high. Roof? Most of the times it's unnecasary, but if you feel able to make something nice (like the nice wood beams in the prison of Mêlée Island, TSOMI) make it not very big, it's a space that wouldn't have a substantial importance in the game.

Hope it helps.
Are you guys ready? Let' s roll!

cjhrules

Quote from: ildu on Wed 07/12/2005 18:30:04
Oh sorry, I thought your post was supposed to go to the Indy Crown of Solomon thread. And btw, I totally agree with you.

Why! You think my backgrounds are poor and needs help?!?!  :o

Candle

I look at the top of the TV then the table and I see to much of the top of the table.
Looks like it is ready to fall over (to me).

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