Geoff Byrne main character help :)

Started by GWSampy, Sat 19/12/2009 20:30:41

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GWSampy

Hey guys,

I'm working on sprites for an adventure game and I need a little constructive criticism.
I appreciate positive feedback but I'd rather hear what's wrong with him, either the way he's drawn or the way he's designed (i.e his clothes).




Thanks all,

George :)

GreenBoy

#1
I really like the style reminds me of BASS.  I'm a bit confused as to your resolution, it seems like you're trying to do a lowres style in a hi resolution.

x 3


I've reduced the size to 19 x 48 pixels just to show you what I mean.

I lengthened the legs and arms to make him look more realistic, gave the legs a bit of shape and gave his shoulders a gentler slope.

I think I've mucked around with the dimensions too much but at least it gives you an idea on how you can improve your sprite.

Lad

#2
 Sampy I think he looks normal, but that is not what you probably want. He lacks personality, hunders of guys can look like that - jeans and white T-shirt. Think about Guybrush or other known characters - there is something that always makes them recognisable. Your character hasn`t got that factor just yet. And it must not be something big or strange - but a little bit of difference from our everyday people(if that isn`t where your aiming for).
I also noticed that you have used a lot of extra colors, 60 colors is too much, think about animating every frame.

Don`t understand why the image is so big and blocky. Is this his original resolution?

PS! I´m doing a remake but don`t know if I have time to finish this soon.

SpacePaw

Tell us anything about the character. Who is he? What is his job? Info like that always helps to give this little bit of something special to the sprite :)

miguel

Geoff Byrne is the name of a character from the Weel of Time series, but from the look of the character I don't think it has nothing to do with it!

Are you going for a Weel of Time adventure, Sampy?
Working on a RON game!!!!!

Danman

Here is my edit of your picture. I edited it at green boy's edit and resolution
my edit removes some of the unnecessary colors and added more darker eyes
but sorry if that is not what style you wanted




It looks to me like like the original picture was scaled with a paint program. That's why it is high low resolution or
Quoteyou're trying to do a lowres style in a hi resolution. 
as green boy says

and There is way too many colors. but if this is low-res then it won't be that hard to animate but still no need for that many colors.



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