Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: jwalt on Thu 30/05/2013 23:48:54

Title: Gif issue @ night
Post by: jwalt on Thu 30/05/2013 23:48:54
I've been playing with the idea of doing something in Mayberry, as in The Andy Griffith show. I'm not happy with this, and I'm no place close to being finished, but you can C&C if you care to do so.

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/floydsNight_zps33c40297.gif[/imgzoom]

I note a considerable drop in quality in my night images. A similar daylight scene looks fine, but this is looking striated, almost dithered. Is this normal for low light gifs? It looks okay in Bryce and in the images I used to create the gif file.

Edit: I stuck my "Barney" into a default game. Here's a screen capture. Thought it might help explain the issue, to a degree.

[imgzoom]http://i1341.photobucket.com/albums/o756/jwalt10705/mayBarneypng_zps34f9b9ae.png[/imgzoom]

Barney is also open to comments, if you want. I have a scale issue which seems to be eluding me.
Title: Re: Gif issue @ night
Post by: Armageddon on Fri 31/05/2013 02:47:34
Change it to a 32-bit game. Save all your images/background frames as .pngs and re-import.

Also make sure you put that little Technicolor sign in the window next to Floyd's barber. :P
Title: Re: Gif issue @ night
Post by: Khris on Fri 31/05/2013 16:09:14
GIF only supports 256 colors, that's why it looks so bad. Use PNG instead.
Import the background without the animation, then import the rotating thingie's frames and put it in the game as an animating object.