Graphical remake practice

Started by Lad, Fri 23/03/2012 08:45:17

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Lad

 Hey!
I thought of remaking one background form an old adventure game. Just picked a random one. So random in fact that I have not even played this one.  ;D
Can you guess from where this BG is from?


Of course give me feedback! I've been making this quite long actually. It's vector piece. So I can easily resize and edit things. I know rocks are missing ground shadows and the other bricks in the wall could use some coloring. (Right now the coloring looks very close to the original one)
I am not colorblind just bad with them.

Here's also a quick idea of making the rocks glow. What you think of this?


Cyrus

Pretty impressive, but I can't identify it. Quest for Glory or King's Quest?

Corby


Lad

 Corby your answer is 100% correct!  ;D

And as a prize I will now update the progress of my work.  :)

I remade the glow and put the lines over it. Added same gradients as you can see.


This one is without the lineart.


Let me know what you think of it! Please!

Anian

#4
- the balcony kind of indicates that there is a vanishing point beneath the ground, but the wall doesn't seem to adhere to that
- the bigger rocks on the balcony do not have inner edges drawn, that looks weird, either make the edges or don't, the rocks on the plane and the mountains have inner edges, then so should those
- the thing about gradients/shading, in pixel art but in this kind of drawings - it doesn't look good when you mix stuff - for example, on the glowing rocks, you make a shading line that is clear, but if you add a gradient glow, then that shading line is not correct any more. The glow and shadow on the castle look a bit better on the pic without the lineart
- don't mix line thickness unless you know why you're doing it and even then it's usually more useful in b&w pictures
- rock in the upper left corner - I don't think you'd see that shaded part on the right side of it

I like the one without the lineart a bit more, but I'd prefer if it had a bit of texture to it, maybe it'd give it some indication of shapes (for example the balcony gets completely lost on the wall). Black cauldron seemed to borrow from (as far as I can tell from the screenshots) and sort of adopted the style of Looney Tunes backgrounds and layouts. So you might want to check into that style for guidance (if you're going for remaking of BC game).
I don't want the world, I just want your half

Lad

#5
anian
 Thanks! I had already started working on some of the things you mentioned. About the perspective - I think you should see the original BG. Line thickness difference was deliberate but if it disturbs most viewers, then I will not use it in later BGs. And the right gradient is starting to irritate me as well.

Here is the updated version. I worked around the glow a little, but it is left out on this version.




Corby

I like the latest line art version myself. Perhaps each object could use three colors as a minimum. Kind of like this:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43099.0

I'm not sure about the glowing rocks, but perhaps just a thin light green line on the east face of the rock? That is, assuming the water is radioactive.

Lad

  Ok, tried to make a bit better again.

Here is one.


Same with glowing rocks


I'm actually quite happy with this already. But the land looks kind of empty. Maybe should add some intresting objects. Don't know if I'm motivated enough to do that though.

Thanks for the feedback so far!  :)

FrankT

It's a unique approach! the gradients and shadows are nice in particular.

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