All are welcome to say whatever they feel, no matter how cruel, terrible, good, bad it may be :D
(http://www.gamersplanet.tk/gq/multi.jpg)
I've reached the point with the game were the end of beta will soon be in sight.
I tried to quit the game several times and am incapable of doing so.
So I accept the fact that as long as i'm alive I cannot stop producing this game.
So this thread is to give you a shot at your 2 cents about the whole bit!
So far the game is about 60% complete, all the rooms have been added along with walkbehinds.
Several multiplayer features have been implemented such as chat,exact xy coordinate mapping for multiplayer movement walk,run,sneak,drinking at the bar, eating psychedelic mushrooms, healing potions, npc combat and more.
Statistics thus far are:
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Adventure Game Studio
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Total sprites: 1386 / 30000
Sprite folders: 84
Total views: 110
Total GUIs: 24
Inventory Items: 11 / 300
Characters: 47
Dialog topics: 1 / 500
and 87 rooms.
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OK
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Oh and for people who dont know about the project you can find a full description and links to our forum and chat at:
www.gquest.tk
And the client link:
www.gamersplanet.tk/Grimquest.zip
Well, If there are no objections, I may kiss the bride and live happily ever after LOL
I'm confused because you're not actually asking for anything in particular. What are people supposed to be criticizing? The single screenshot and a few characters that are or aren't actually made by you?
Using any art besides the original would completely ruin the nostalgia of the game.
As everyone on ags has seen in the old GrimQuest I am quite capable of producing custom content.
However, I may release a secondary vga version with a somewhat different storyline commercially.
I don't think this thread is in the right place. You don't want critique, so you shouldn't be posting in the Critic's Lounge. (wrong)
This thread is for critique of the entire grimquest game.
OK, well it's not anywhere near 60% complete.
Just a few things I noticed:
* The game seems to freeze after you enter a name - because it's trying to contact a non-existent server
* You can't talk to hardly anyone, (even when you can, they just say one phrase and that's it)
* You can't look at anything
* The doors in the room with the cat-person in it, (I think that's what it is), can be walked behind
* In several places you can walk on peoples heads
* All the items in the shops look like potions
* You can't buy either type of apple
* When you respawn, the walk animation turns into a run animation
* You can't do anything in the fight sequences. I quit at this point.
There's no substance to this game whatsoever. It's a nice run-around-a-town-and-forest simulator, but other than that there's not much to see. I wouldn't even say this was *in* beta, let alone at the end of it.
Aww, You caught me with my servers down. :P
Just recompiled and uploaded a version with the new info and also some updates I hadn't added yet.
Yea, I'm saving alot of the talk and look functions for last, because they are easy and simplistic.
Other than that, thanks for the critique aweful waffle walker: http://www.youtube.com/watch?v=B8UPN6km0jA
PS, Use the arrows for the fights "oldschool style"
Alright fixed all the bugs in katta tail inn and some other places.
I literally have no idea what I was supposed to be doing (I watched that guy yo-yo for awhile, bought some potions, failed to buy some apples from the Centauride I suggestively stood behind, didn't believe the guy when he said he didn't see me come in -- he totally did, eyed that old lady beside the magic shop because I don't trust her, and none of this seemed to improve my stats).
But I did a lot of walking around and seemed to do OK with that. In the pub, I could walk all over everyone and everything. Seems some of your baselines are off.
You might want to have the game reject non-standard characters for the nickname with an error message instead of locking the game.
Thanks eric, I totally forgot about the baselines in the bar which have now been fixed.
It would appear you never found the wilderness where you can encounter goblins to fight and other quest related places.
Going to work on adding the apples in a few, I had them set at one point before the crash but forgot the crash took them away :(
Any and all crit is more than welcome here :)
Thanks -Jar
Finished the female centaur shop :D
Edit by ProgZ: Please avoid double-posting unless it's been a day or two since your last one. Thanks.
Soo, is the "Critics' Lounge" the new "Games in Progress" or something? Except you only need one screenshot over here?
Other than that: the end of the beta is nowhere near in sight. You aren't even nearing the end of an Alpha phase.
If your intention is to loyally duplicate the original game, you have not even scratched the surface here. Most of the functionality, dialogue and events are missing and I doubt (though I admit I didn't bother spending much time with this) the game can be played from start to finish, or anywhere near the end.
Besides, wasn't this project "temporarily, or permanently canceled." And now you are posting about new stuff going into it HERE while the original thread remains steadfastly locked on your own request?
Moderators: I really don't think this thread should exists. I humbly suggest it be merged with: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45418.0
which should be re-opened since the game is clearly back in developement, to help contain the (questionable) awesomeness of GrimQuest to one thread at a time.
Actually this is still the critics lounge for the simple fact you not supposed to give crit on gips. However feel free to correct me if I wrong.
Anyhow grim I'm gonna try playing this later on today.
Well I'll be damned, I wasn't aware the GiP area was just to let people tell each other how nice every project looks without giving any critique or constructive feedback whatsoever. Ah, why do I bother...
No no, that's the old internet. This is the new one where we can make any old crap and people are supposed to say its awesome. 'cos everyone's a beautiful and unique snowflake...
Still open for critique.
Stay on topic, people. If someone wants critique on aspects of a wip game or project this is the right place for it.
Can someone who is more familiar with the original please tell me what parts of this game are created by Construed and which are directly copied?
I'm a little wary of giving further critique given this:
Quote from: Construed on Sat 28/04/2012 04:25:46
Using any art besides the original would completely ruin the nostalgia of the game.
and:
Quote from: Construed on Sat 28/04/2012 18:54:15
Yea, I'm saving alot of the talk and look functions for last, because they are easy and simplistic.
Thanks.
All I've made for this game so far is the code and priority sheets, With the addition of multi-player code.The art and story belong to Sierra Online.
However I have had thoughts of overlaying the graphics in vga and tweaking the story.
Quote from: Construed on Sat 28/04/2012 09:50:46
This thread is for critique of the entire grimquest game.
Oh, ok. Then it totally sucks.
You see, this is the thing - if you ask us to critique the entire game we have to measure it by such standards. And playing this game just leaves you wondering what the heck you're supposed to do, and half of all interactions are either missing or mixed up, like walking to things when you just want to look at them.
Now you tell us that the only thing you've done yourself is some additional coding. Why not just say that you want feedback on that particular piece of coding? I'm sure that kind of coding requires some pretty advanced coding skills. I mean, I sure as hell wouldn't know where to start if someone asked me to create a multiplayer function, so why not just take credit for that?
Do you understand how it feels strange to give you feedback on something that isn't yours? It's like taking a movie, say, The Avengers, and adding your own subtitles in some new language, say Klingon, and then going "hey guys I want c&c on this movie please!"
You see how this is weird?
Well, The interactions and look functions were saved last, I'm certainly not looking for critique on art, However gui setup,dialogue,code,etc etc..
Therefore every aspect of the game is up for critique except of course the art which may eventually also be up for critique.
I think one thing that would help is more close buttons on GUI's. Even if they were not in the original I think it would really help the user exit out some of the menus. The battles felt long, not cause I had to think but because of how slow the animation of the enemy was. I little more speed should the trick. I'm sure this is possible seeing how you backgrounds do exceed the window. Tool tips(I think that's what they are.) are a must cause I was a bit lost at what I was clicking. It took me a bit before I found the stat menu.
Thanks bud, I'll keep that in mind :grin:
Quote from: Construed on Tue 01/05/2012 19:30:55However gui setup,dialogue,code
Gave this another try, using the build from 4/30.
Gui setup: broken, especially the chat gui is ugly. Semi-transparency is fine for GUI backgrounds, but buttons shouldn't be.
Dialogue: pretty much non-existent
Code:
-Broken, horribly broken. The fighting sequences suffer from the same forced back and forth as those in icey's games. Enemy HP isn't updated after I hit, only after the enemy hit in return. It's unresponsive and only the 8 key seems to do anything, didn't try magic though.
-Using inventory on myself displays the sack cursor, and using the flask on myself in the woods made the hero walk upwards and go to the next room.
-Every right click shows a boar(?) cursor for a short time before switching to the actual next cursor mode.
This is a long way from being ready for alpha testing.
Quote from: Khris on Wed 02/05/2012 12:00:55
It's unresponsive and only the 8 key seems to do anything
Oh *those* arrow keys... well, no wonder I couldn't do anything in a fight, considering my lack of numpad.
Ah, Thanks for checking it out khris,
Yea, there is some design flaws in the battle system which I soon hope to work out, Going to make the battle real time instead of turn based.
Any advice you or anyone else have on that or the gui style would be greatly appreciated :D
Spoiler
"The fighting sequences suffer from the same forced back and forth as those in icey's games. "
Really dude, it's an RPG battle system where 1 or 2 people attack at the same turn then the monster hits back. It's the way my battle system works in version 1 and 2, version 3 is for online games....but that's a story for another day. I've been playing around with version 4 and it's coming along okay, it's turned based for both the party members and the enemy(s).
Men't for khris, nothing bad just a bit off topic cause it pertains to me. ;)
I think the progress made on this game is really very good. please remember it is in its dawning stages.
The fact that Grim/Construed is actually working towards a Multiplayer AGS/Sierra game and making good progress says a lot really,
Yes the game has no puzzles and or story (as of the first couple of tech demos) But due to the fact that he is here looking for pointers and ideas to incorporate into the game says that he at least cares for what people actually think of this game.
Good work Construed keep it up
You know, I think we all need to take a step back and appreciate this for the de-constructionist piece that it is.
What construed has done here is taken a medium that we all recognise and transposed it into a post-adventure era. I mean, what we have here is something that has truly shifted the paradigm to new and interesting places.
Where could this go? Is this the beginning of something new and exciting?
My friends, I can only hope so and I hope you can come along for the ride with me.
This makes me angry in the same way that Pub Master Quest makes me angry. And I don't like being angry for stupid reasons! >:(
How does PMQ make you angry? :-\ Come on? It will help grim see what it is you don't like and might make me change something. So feel free to share.
Thanks calin, that means ALOT coming from a genius mind such as yours if your not being sarcastic.
And thanks sinsin, I think some of your art would change alot of peoples opinions about this game!
But i might just end up doing it myself in the long run for the commercial version.
This version is simply a tribute to QFG which will be free online for life. However the vga or 3d version will differ.
And limping to compare my thousands of hours of hair pulling work with pub master is very unfair and it makes me think lowly of you.
no offense icy.
Quote from: Construed on Mon 07/05/2012 16:20:14
And limping to compare my thousands of hours of hair pulling work with pub master is very unfair and it makes me think lowly of you.
no offense icy.
Haha, nice dual-insulting there, Construed :)
Quote from: Construed on Mon 07/05/2012 16:20:14
But i might just end up doing it myself in the long run for the commercial version.
PHRRRT! Commercial version!? What motherfucking commercial version!? You can't just re-release someone else's game, not even a part of it with "multiplayer" added on, and go COMMERCIAL!
What the hell!?
Guys, please stop trolling this thread. If you have nothing constructive to offer do not post here.
Please get back on topic or I'll start removing offensive posts and issuing warnings directly to those responsible.
Quote from: Construed on Mon 07/05/2012 16:20:14
And limping to compare my thousands of hours of hair pulling work with pub master is very unfair and it makes me think lowly of you.
I'm sorry you feel that way. Perhaps you are too heavily invested in your project to see the flaws. Stripped of what you have appropriated from Quest for Glory, you have little in the way of working content to show for those thousands of hours. Of course, I'm referring to the actual game you have shared with us, not the time you may have spent building your online community and such.
My criticism is an honest one. As it stands, you have a poorly realized project that isn't ready to be shared. If you just wanted our opinions of your GUI, then you should have limited your posts to such.
Good luck with the rest of your work.
@Construed: It's cool, I can man up and say it seem like you have put endless hours of time into the game. And though I'm not a big fan of VGA graphics I can still say by the time your done the game play will be the best thing in the game. Game play is second importance to me followed by art. First though is story, you always need a good story.
"commercial version"
Will have a different storyline and art.
It is already of course all my code that the game is composed of.
"appropriated content"
Is a tribute to QFG, not the lack therof of being able to create my own graphics or have one of the many artists i know do so.
"pub master"
Never even tried it, but heard enough about it over the time.
I'm probably not going to work on this game much more.
I've gone back to what im best at which is hacking games.
Good luck and god bless to all.
Quote from: Construed on Mon 21/05/2012 10:07:21
I'm probably not going to work on this game much more.
Hip-hip-Hurrah!
Quote from: Construed on Mon 21/05/2012 10:07:21
[...]
I've gone back to what im best at which is hacking games.
[...]
What?
Literally hacking games, or like, the genre?
Quote from: Pub master on Tue 08/05/2012 04:41:41
And though I'm not a big fan of VGA graphics I can still say by the time your done the game play will be the best thing in the game. Game play is second importance to me followed by art. First though is story, you always need a good story.
What a wonderfully confused utterance.
Quote from: Construed
"commercial version"
Will have a different storyline and art.
It is already of course all my code that the game is composed of.
[...]
I'm probably not going to work on this game much more.
I've gone back to what im best at which is hacking games.
Good luck and god bless to all.
There is a commercial game in the making, but you're not going to work on it much more? Or do you mean you won't work on this non-commercial game anymore? If it means that you will focus wholly on the commercial version, why is it you'll go back to hacking games?
Ohh I peeped my error, but still. (Story/gameplay) than art. I plan out the story and gameplay in my head and as comic. This will tell me the art style to use and how much I'm capable of coding in AGS.
I have a graet story its about two people who both wan't to make commercial game but are in know way ready for it at all, i fact pretty much least of all active game devs here and so the huge sarcasm void emerges and thraetens to swallow them hole and they have to gather lots of shogin crystal meth and safe themselves.
Quote from: Khris on Wed 23/05/2012 00:21:13
I have a graet story its about two people who both wan't to make commercial game but are in know way ready for it at all, i fact pretty much least of all active game devs here and so the huge sarcasm void emerges and thraetens to swallow them hole and they have to gather lots of shogin crystal meth and safe themselves.
I'm intrigued, and I'd like to subscribe to your magazine and/or newsletter.
Well, I've been doing a lot of thinking and the grimquest project and pretty much all ags games are the least important goals on earth.
If your dead you cant really do anything at all so I'm doing some studying on nutrients and blood cell regeneration in hopes of eventually creating serums to extend the human life time.
I'm going to work a little here and there on the game, but it's importance has dropped immensely.
Perhaps if a few people join my crew I'll put a little more time into it, but at the moment I just finished perfecting my Diablo II botting systems, so the game pretty much plays itself now.
Anyone interested in helping with the project LMK and we can fast track it a bit.
PS. :D
I recently changed the GQ server IP so if anyone wants to play it online you'll have to download the new version available at the same location the original version was.
Well, I've been tinkering a bit here and there with the GQ project.
The server is online and ready for multiple users.
You can access it by using the client here: Grim Quest (http://www.filedropper.com/grimquest)
You may want to bring a friend or load 2 clients to see its functionality.
I've been speaking with Corey Cole and have decided to slow or halt production on GrimQuest and I'm just leaving it there for old fans who would like to show the world of Spielburg to their friends.
However I'm looking forward to starting a new project using the Hero6 materials or fresh artwork.
Whatever the case I'm in search of a good VGA artist.
If anyone is interested please let me know by sending me a PM within these forums.
Created partial design document for new game:
Grim Quest design document
Main game features
1. Point and click interface.
2. In-game graphical GUI.
3. Simple but intriguing combat system.
4. Multiple player capabilities via TCP/IP "Wyz's agsirc plugin."
5. In-Game chat system with moderating and security capabilities.
6. In-game trading and PK, Player killing.
Storyline
Your a young boy or girl growing up in the small town of floorinville.
One day you start to notice the townspeople are acting a lot more worried and frantic so you ask your mother why and she replies, Dont worry son, Their just believing strange rumors.
You ask her what rumors and she simply does not reply.
You have your diner and hit the hay ready for a long day of working the crops.
When you awaken in the morning you see your mother standing in the doorway shaking and you run to her and ask what is wrong?
She stares at you for a few seconds, tears pouring out of her eyes.
Theres no easy way to say this "Hero name here", Your father died on the way home from the market last night.
Enraged you grab your grandfathers sword off the wall and rush out of the door into the morning haze towards the market.
On your way to the market you hear a rustling in the bushes then a terrible shriek, almost demonic sounding and in an instant you see a fearsome creature with bluish pale skin, almost human in existence but shorter and much more smelly, It instantly rushes you and you have no choice but to battle.
Now you are left to find your fathers true whereabouts and the source of this demonic infestation!
Immediate project needs
Medevil style artwork, either 3d or vga, "In need of a vga artist" otherwise I'll have to do the 3d art myself.
Need complete graphical re-design of gui interface "also depending on artist"
Character design of 2 main EGO's and multiple various npc's, skills and objects.
Sierra style music, Object sounds such as footsteps, gold clinking, drinking water, rustling in the bushes NPC voices and all other associated sounds.
Testers to help test the player movements, online capabilities and multiplayer functions.
-Jar