GUI for turn-based environment...

Started by Technocrat, Tue 01/09/2009 21:00:16

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Technocrat

I'm trying to work with creating a GUI for a turn-based strategy section, and have been attempting to have a balance between detail and ease of use. It'd be hard (and dull) to have nothing but words in the buttons, so I attempt to use images to convey what each does - and wonder how illustrative it is.

On the buttons, I've opted for a spanner for "construction" and an atom for "research", but would like advice on how it could be clearer. When either are clicked on, they open the sub-menu appropriate (the big green one, not normally visible).

The Power/Money/Population sections are just labels, and next to that, I've gone for a clock motif for the "next turn" one. Unfortunately, the resolution's quite restrictive for detailed things without a lot of practice/trial and error.




Any and all suggestions welcome!

Matti

#1
When it comes to research and construction I'd use symbols like these:



x4


But they wouldn't fit your other buttons, who have more width and less height.

Edit: Other than that I think they're okay. I would make the font larger, that "asteroid" isn't easy on the eyes..

Technocrat

Hey Matti! I suppose you're qualified for this area, since you've got T.E.S.L.A. on the go as well.

I've made a few tweaks, opted to make larger buttons for the construction and research to better fit more descriptive icons, and gone for a clearer font (since I discovered the font making program this morning!)


Matti

I really like the changes you've made, and your research symbol looks even better than my light bulb  ;).

Well, everything's clear and easy to read, so I don't have anything to criticize or suggest.. well, maybe the "focus on room" symbol could be more obvious. A magnifying glass would be a better symbol.

Khris

Here's my take on it. This was fun :)



I reorganized the layout and separated the energy/money/people display from the buttons. It's supposed to go into the upper right corner of the screen while the GUI is at the bottom.

NsMn

KhrisMUC, maybe you should replace the Euro-Sign with a Dollar-Sign  ;)

Looks great, in my opinion.

Stee

Quote from: NsMn on Thu 03/09/2009 20:31:20
KhrisMUC, maybe you should replace the Euro-Sign with a Dollar-Sign  ;)

Looks great, in my opinion.

Maybe you should replace it with a £ sign  ;)
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Wonkyth

Or how about a nice generic coin... ;D
"But with a ninja on your face, you live longer!"

Technocrat

Quote from: KhrisMUC on Thu 03/09/2009 17:16:13
Here's my take on it. This was fun :)



I reorganized the layout and separated the energy/money/people display from the buttons. It's supposed to go into the upper right corner of the screen while the GUI is at the bottom.


I *like* that, that's a nice take on it...maybe I'll split it and move the resources thing to the top and the bar to the bottom. I may do something to the buttons, too.


@ NsMn

The Euro sign is an integral part of the game - it's the currency the whole world is using in the year 2300!

Wonkyth

Quote from: Technocrat on Sat 05/09/2009 21:54:07
The Euro sign is..... the currency the whole world is using in the year 2300!

*Shudders*
"But with a ninja on your face, you live longer!"

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