right, i've made this bg for a humourous ag (my excuse for bad perspective), i want to know
is it any good
(http://www.2dadventure.com/ags/outside_ricky_house_(with_darkness).png)
i made it using MS Paint and then put the blue overlay in using Paint Shop Pro.
It's good in the sense that it reads clearly - a house, a door, a fence, a path, the nightsky etc. So it could be used in a game.
A few detailes you might wanna fix:
* The bricks are of uneven sizes and shapes. You only need to draw one brick that fits the perspective of each wall, to copy it around and fix it.
* Add shadows from fence, house, door.
* If there's blood on the fence, make it stand out more.
*The shadow in the doorway has a rough edge. Think about how the light and shadow would fall naturally here. Also, I think it could be at least as dark as the houses in silhouette.
but nice job so far, keep it up.
The values are off for a nightime scene. Everything is too bright.
Try darkening the colours, and instead of having an ambient blue light, pick some light sources out (moon, windows) and work out areas of light and shade using those.
I'm not sure you should darken the backdrop, darkened scenes often end up too dim. I think tinting it blue is the right way to go, you just haven't gone the best way about it.
Your blue overlay has made the blacks lighter. The blacks should stay black, mid-tones could do with a blue/slightly monochrome tint while hilights could do with a less-strong blue tint. I guess that should be quite easy to do in photoshop.
Here's an example of an effective use of blue in a night-scene in Discworld 1:
http://www.mobygames.com/game/dos/discworld/screenshots/gameShotId,10644/