Hi all,
I need some help with this helecopter...
I would like some help with the shading so if you could give me tips that would be great. Paint overs welcome (light source coming from top left corner)
Also if I could improve things then that would be great.
Cheers
(http://img54.exs.cx/img54/2140/Helecopter.png)
- Raider
It looks like a red x ;)
The pic isnt working
I have been trying hard to get it to work but it doesn't want to. I am using ArtGem and when I save the file as a png file it doesn't come up.
This shouldn't be in the critics lounge, oops.
Do you know how I could fix it?
- Raider
(http://img15.exs.cx/img15/9028/Helicopter.jpg)
- Raider
Well done perspective-wise. Yet you have been lazy concerning detail.
What bothers me most is the mount of the main rotor. It is not realistic at all.
Reference : http://www.copters.com/mech/mr_semi.html
Also.
Your copter looks like a military one. Which means I would expect all sort of
machine-guns, rocket lanchers, antimatter beams and neutron-warp-field-accelerators
attached to it. Yet, I see nothing. Before shading you have to work on the detail a bit more.
Here you can find some pics of Apaches. Hope they help you.
http://www.fas.org/man/dod-101/sys/ac/ah-64.htm
Angeos.
Thanks for the links.
This is what I came up with, still not what I want but I still need tips on the shading.
(http://img61.exs.cx/img61/2766/Helecopter.jpg)
- Raider
EDIT* Argh its not working... I will try to get it going
EDIT*2 Got it
In your last link, you spelt helicopter "helecopter". It doesn't work to just change it though, but you might want to be aware of it for future trouble-shooting.
A good thing is to use the preview function before posting.
Okay thanks,
I figured out what I was doing wrong (hosting the pic)
I noticed the mis spell right after I posted, can I change it?
- Raider
There's a "modify" button on the top-left part on every your post, try this.
hi, i made this model loosely based on your drawing.Ã, i hope it helps. also i think some details might look nice on the dark side in the form of lighter colored lines representing edges, like of the doors and windows, or whatever.Ã, gas cap maybe.
<edit> image replaced, see next page <edit>
Gradients work for me!
It seems you are trying to draw an AH64-A/D. The old version from the 80's (no Lonbow radar system) - I LOVE THIS MACHINE! (har-har-har)
Notes:
It has a crew of two, one (pilot) sitting down right in the nose, the other one (weapons & tactic eng.) having his knees roughly above the other guys shoulders.
It has 4 rotor wings (@ Neutron)
The firmpoint wings look very different.
It does not have that many corners in the back (only reason for those is to eliminate any "shot traps" - known from tank design)
I built five models of this engine so far, so I know it's looks quite well (never attempted to draw it though)
more details (and many pics) here:
http://www.army-technology.com/projects/apache/ (http://www.army-technology.com/projects/apache/)
I didn't have a lot of time, but I wanted to help if I could ...
(http://www.twin-design.com/ags/help/raider_help02.gif)
Basically I just started throwing random details (panels and rivets) and added some shading to make the side a little darker (following your light source). I didn't have time to follow perspective (or even do the whole thing) I just wanted to give you the idea of what I mean!
What others have said about detailing is important.Ã, The rotor assembly for example.Ã, Also there are several parts where depth is missing.Ã, The rotor blades for example.Ã, Some have depth, some don't.Ã, I added depth to the cockpit windows on the side as well as straightening some of the connecting lines.
Sorry it was rushed, I hope it helps.
Some sloppy modifications:
Requires flash 7 player (about 30kb) (http://marcus.krupa.se/AGS/_Modification_helo.htm)
Basically, what you need to do is imagine the helicopter as seen from the lightsource. The best way is to actually draw the object in the angle from which it is seen from the lightsource n then note all the areas that are _not_ seen.
These areas, which are in shadow, should be given a darker tone (how dark depends on the other lightsources; if there s a lot of ambient light for instance, the shadow tone should be pretty light; if there s no additional lightsources, it should be pretty much pure black (light bounces off object though, so if an shadow area is close to a lit up area, the light will bounce, if the angle is right, onto the shadow area, illuminating it).
Edit: When choosing tones, make sure you re not afraid of using contrasting tones. Something seen in pretty much all novices drawings/paintings is a lack of contrast which makes the image look flat n uninteresting.
Add some shadows & detail. Thats it!!! 8)
Loominus' rocks.
Thanks for the ideas
- Darth:
I did do rivits earlier but I over did it and it looked stupid, so I discarded that idea. I seemed to have learned a lesson not to ditch things that don't look right straight away.
- Albert:
Yes I will redraw the cockpit or maybe just add a secondary one on top soon.
I am having trouble with attatching the rotors to the blade holders on top of the helicopter they should be large but then they 'thin' down to almost nothing making it look like it will snap off any second. Help with that would be great.
Thanks again,.
- Raider
Here is the version with the panels on it.
(http://img36.exs.cx/img36/2766/Helecopter.jpg)
- Raider
Being in a hurry, just some colorful details (badly and randomly applied) to get the idea over how to make the picture more interesting...
Also: not only the glass would break in a crash, some of the panels would hang loosely scratches and burns etc...
(http://de.geocities.com/albert_cuandero/Helecopter.gif)
Thats good but a bit over done. I like the 07 and the crown but the rest doesn't fit into my game. I will take the idea though and put colour into the chopper. Also I don't know what to put on the wings. Guns and rockets arn't my strong points. Any help with those would be very good.
- Raider
How in the world can the captain get out or get in, it's LOCKED
also
the back part of the helicopter is too big, i think, is it for the engine? if so the please see that the engines take not so much space:
(http://www.flug-revue.rotor.com/FRTypen/Fotos/eurocopt/AS350B31.jpg)
(http://www.nlr.nl/public/facilities/f192-01/helicopter.gif)
(http://www.planetbattlefield.com/bf1942/strategy/chopper/spawndemon_ah64.jpg)
the one above, the military one, you should see that it looks just like you exept it's 2 seated, isn't it?
your's is one seated ans a BIG engine also see below so you can see what your copter could look like:
(http://weather.cod.edu/chasing/images/1992/helicopter.92.jpg)
I found this model at the 3D cafe. It appears to be roughly the same make.
(http://home.att.net/~yorik/helicopter2.jpg)
This is my new update, I am having trouble with drawing a missile like the one in the pic above. If someone could help me then that would be good.
Ignore the white box under the wing.
(http://img16.exs.cx/img16/6278/Helicopter4.jpg)
- Raider
Hey, Raider, you made it look muuuuchh better!
Here is a brief idea for the formpoints/missiles - again, it is not accurate done, but you should be able to work from there on.
If you don't like then - just ignore...
(http://de.geocities.com/albert_cuandero/Helicopter4ac.jpg)
(oops - I first uploaded your original image - how smart I am today !Ã, :=)
EDIT:
here is a good link if you are looking for data (it's german thogugh...) http://members.aol.com/kastnerk/technik.html
I have just gave the missiles a go...
(http://img15.exs.cx/img15/5791/Helicopter5.jpg)
Albert: That is really different to my style and looks odd sorry. Thanks anyway.
- Raider
Your 'siles are pretty good Raider, I'd stick with em.
that round thing on the boxes going out is a little small...
but thats a really good missiles if only i could do one like that
but overall a good job, can't wait too see some more
Thanks guys.
I would really like to get on with shading now because that is what I am really bad at.... If someone could give me some tips (InCreator could you give me some tips I have PM you). Like I said in the first post the light is coming from the top left corner and I don't know how to shade to make it look like shiny metal. If I could get help in that area then that would be cool.
Thanks again (I will change that round thing blackman cheers)
- Raider
The small amount of shading looks pretty good already. Awesome copter.
One question: Should I Edit my last post every time I want to put an update on or just post a new reply with the new picture on it?
Anyway here is my attempt of shading. Is there somthing that I am not doing or am I missing anything out?
(http://img16.exs.cx/img16/6861/Helicopter6.jpg)
- Raider
If the rotor isn't moving then it should be casting shadows across the fuselage.
C.
you might try this:
(http://www.terran-x.com/increator/1.PNG)
old
(http://www.terran-x.com/increator/2.PNG)
new
Or you could also try to remove black outlines and trace the borders where different parts meet, with about 2-3 pixel wide antialiased line tool brush using brighten/darken processor.
This is much bigger work, outcome should look like that or something similar:
(http://www.terran-x.com/increator/3.PNG)
I started to fill an area and noticed that shittery JPG compression has divided your simple filled color to multiple colors. This was good idea and I clicked everywhere to make this metal surface grainy, so it looks like rusted or dusty. I think you can do this also by hand.
Also, notice the simple brightening-darkening trick I used on side window.
And more about the window:
Solid, thick glass (that seems to be logically the one they use for army helicopter windows) very rarely breaks the way like you drew, I mean like this:
(http://www.terran-x.com/increator/4.PNG)
curved lines? It seems wrong.
I think that more believeable and natural would be using straight lines and many pieces, like this:
(http://www.terran-x.com/increator/5.PNG)