Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Cluey on Thu 26/08/2004 22:28:36

Title: Hellport Docks
Post by: Cluey on Thu 26/08/2004 22:28:36
Here are some docks that the ship (See Darksiders thread in Production forum) drops you off in, I really need some criticisms on the lighting and the lake of fire seen in the background please..
(http://img44.exs.cx/img44/2627/helldocks.jpg)
Oh and if you're wondering why its on a sort of slant, The underworld is a very twisted place.
Title: Re: Hellport Docks
Post by: R4L on Thu 26/08/2004 22:39:06
Very beautiful lighting and I love the textures.
Title: Re: Hellport Docks
Post by: Cluey on Thu 26/08/2004 22:40:49
Really, I tihnk the wood repeats too much...
I've darkened it and it doesn't repeat so clearly:
(http://img49.exs.cx/img49/2627/helldocks.jpg)
I also added some texture to the tops of the biuldings, my friend Tom pointed out the texture repeating too strongly.
Title: Re: Hellport Docks
Post by: Moox on Fri 27/08/2004 03:27:48
cant see the wood anymore
Title: Re: Hellport Docks
Post by: AndersM on Fri 27/08/2004 09:07:24
That 'docks' sign looks like it's at the wrong place, since it's
standing on the edge of the dock. The sign should stand on
the screen to the left of this one, where you can't se the docks,
and say 'To the docks' och just 'Docks' and an arrow. Now it
gives me a feeling ofÃ,  "Oh, what is this big water-filled basin with
a framework of wood aroud it? There's a sign.. Oh, it's a dock..."

If you see what I mean...

And I think you should change the name of the tavern to "Whore 'n' Sailor"
That's a more suitable name for a bar in a harbour...
Title: Re: Hellport Docks
Post by: Andail on Fri 27/08/2004 09:29:56
I think it looks pretty good over all.
Normally I would have said "get rid of the light filters and the textures", but this background has some The-journey-home atmosphere to it, which I enjoy.

But if you want to really improve it; let go off all textures and filters.
Also, since the houses are pretty askew and tilted, I think you should have made the edges more curved. At least not this straight. The line tool is only recommended if you want to achieve death-serious perspective :)

Otherwise, really promising!
Title: Re: Hellport Docks
Post by: Pet Terry on Fri 27/08/2004 10:21:26
Hehe, Andail, it sure has the awesome 'The Journey Home atmosphere' in it, and I like it too.

I think the textures don't look too bad... But the bottom right corner looks empty. Add some barrels and/or crates or something like that in there. Or maybe some black foreground objects?
Title: Re: Hellport Docks
Post by: Cluey on Fri 27/08/2004 12:18:38
Whore n Sailor??  Nah, this IS hell after all, did make me laugh though, but as theres just the one ship coming to the netherworld there aren't alot of sailors.
As for the "Crooked buidings" I'll try it, as well as making the bottom right corner more interesting, I'll put some in.
Title: Re: Hellport Docks
Post by: Chronos on Fri 27/08/2004 13:38:39
Very nice, i like your style althought i think the wood texture is ugly (i don't like textures in general )
I also love the ones you made and posted in "games in prod" and wish you'll finish your game soon so we can enjoy it!

Title: Re: Hellport Docks
Post by: Cluey on Fri 27/08/2004 18:27:21
Hohoho, finish soon, thats rich, I am aiming for a full length game, but I'll try to get a demo out soon.
(http://img50.exs.cx/img50/3765/helldockspixel.png)
I was bored...
I also tried it with no textures, it looked pretty bad...
but I did add a few vertices to some of the buildings
(http://img50.exs.cx/img50/4563/helldocksmod.jpg)
And added an arrow to the sign.
Title: Re: Hellport Docks
Post by: Cluey on Sat 28/08/2004 11:58:01
(http://img31.exs.cx/img31/3765/helldockspixel.png)
I edited the pixel art version, if your wondering why I did, it:
1.  I was bored
2.  I want tp make a 320x200 game and wanted to be sure I could get the resolution and perspective right....
Title: Re: Hellport Docks
Post by: [Cameron] on Sat 28/08/2004 12:08:09
Nice Pixel Art!
Title: Re: Hellport Docks
Post by: BlackMan890 on Sat 28/08/2004 14:54:10
This space is really empty, work on it, couple of suggestion

*some crates
*some boxes
*couple of sailors in the corner talking
Title: Re: Hellport Docks
Post by: AndersM on Mon 06/09/2004 09:47:27
Just a thing that struck my mind: It looks like the houses stands on the wooden dock, and this would be very unrealistic. you might ad a paved/stoned road och something beween the houses and the dock, that shows that the houses stands on 'terra firma' (solid ground) 
Title: Re: Hellport Docks
Post by: Cluey on Mon 06/09/2004 20:12:01
If you look at the furthest most house on the big version, you can see a bit of stone going down below the dock level, this carrys on under all the houses as a stone foundation, with suppots for the docks attached to these:
(http://img30.exs.cx/img30/6260/dockexplanation.png)
My latest work ;D
CnC welcome.........only joking, this is to explain how it works, and no, I dont want this to go spiralling into a debate about building foundations and how they would need to be altered if a lake of fire was introduced..
Title: Re: Hellport Docks
Post by: DanClarke on Tue 07/09/2004 01:58:49
nothing to do with perspective but just the foreground objects idea to add some depth, and make the dock seem a little less sparse:

(http://www.2dadventure.com/ags/helldockspixel_copy.jpg)

sorry the style doesnt match your art, its late so i didnt want to spend too much time on it, but hopefully this will give you an idea of what i mean.
Title: Re: Hellport Docks
Post by: Cluey on Tue 07/09/2004 10:37:23
Nice, your right that does look nice.  I will try to add something like that in some more of the hell scenes.