Cutscene rendition of character VS sprite rendition of character

Started by Scraseface, Sat 10/11/2007 08:16:30

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Scraseface

Hi there guys. As a test, I have drawn the main protagonist for game I've been planning now in two forms; a sprite version which would be around during play, and a bigger, more detailed version which would appear in the more key cutscenes in the game.

The trouble is, they look kinda simular, but not THAT simular. Usually if I had to draw a sprite from a different angle or something, what I'd usually do would be to take the original sprite drawing as a basis to figure out how it would look from a different angle, but since these two different renditions of the same character are completely different sizes and have essentially a different style to them, I'm not sure how to go about making them really look like the same person, if you get my drift.

Anyway, maybe it will make more sense with graphic examples;

Cutscene rendition of character:


Sprite rendition of character:


Anyway, thanks in advance to anyone who can help. Also, is it just me being obsessive, or does the sprite have a slightly inhuman quality to it? (The character is supposed to be human).

Babar

You have no need to be worried. They both look like the same person. There are some minor inconsistencies (bow-tie is very small in the sprite, lapel of the coat doesn't match in the two pictures, and eyes seem to be the wrong shade of blue in the cutscene version), but other than that, it seems okay. You'd probably want to match the necks, though. In the cutscene version, his neck seems to start out small, and bulge upwards, while in the sprite, it is the opposite. Also, in the sprite, you can see the shading on the front of his neck, which suggests that the collar is hanging somewhat loosely and making a shadow. In the cutscene version, his neck is pushed forward tightly against his collar, and there is no shadow.

However, it seems that you are trying to follow the sprite too closely. Drawing cutscene versions of sprites are always fun for me, because it means I get a chance to add details that wouldn't fit in the sprite- more detailing of the hair, face marks, scars, ear, clothing etc.

Other things that don't have to do with the comparison:
The shirt buttons in the cutscene version seem to be exactly on the edge. I haven't ever seen a shirt that looks like that.
The neck seems to be bulging out from the back of his coat in the cutscene version.
The sprite legs seem a bit odd. They're too...round?
The cutscene version's coat doesn't have any sleeves
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Scraseface

Okay, thanks a lot. I actually draw the cutscene version first and then based the sprite on it. Now that you mention it, the buttons being right on the line does look pretty dumb. I think I might have been getting tired when I did that part. I was mostly trying to make sure the faces were right, but I'll fix that stuff all the same, not sure what to do with the bow tie though, since there isn't really much room for it. Although I could make the lapel wider and make more room...

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