Help on side/up and down walkcycles...

Started by Nacho, Wed 05/07/2006 11:38:55

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Nacho

#20








Updates! I am quite happy with the motion of all of them, specially the shoot one, because I did it looking to Flashback ripped ones, that can never make a bad result (Some frames are not totally finished...)

But I'd like to have any advise about how making the "static" part of the sprites more professional, specially the jackett of the guy when walks to the north. If you need the sheet I am using, here it is.



And what you see right below is not the main char dancing break, but a silly attempt to make a "wall crawling animation", or a cornise walk... I am not really how to do it, so, any silly sketch on paper would help me.

Thanks a lot.

EDIT: I'll take a look,Penguin, and I've noticed that there are two dark extra pixels in the up side of his back in the north side, fixing it...

RE-EDIT, and mental note for me. The clear line that is the upper line of his head in the north walkcycle, change it for two darker pixels in the extreme!
Are you guys ready? Let' s roll!

Penguinx

Looking good!

I really dig the shooting stance. No real crits on it; by your own admission, a few frames are still in need of polishing.

The sideview walk might benefit from his arms swinging higher up. I haven't matched them to-the-pixel, but they appear to come more forward in the front and back views.

Even left as is, they're great.

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