first room critique

Started by Fyntax, Thu 07/12/2006 22:46:50

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Fyntax

I thought I would atleast start to make my own game with ags, even though it probbably will end up somewere in the pile of never finished projects but it doesn't hurt to try does it.



any tips, pointers?


[edit]
looking at this I noticed that I had made a mistake at the bottom left side of the floor, and had left abit undrawn on the top right.. (if you see this before I fix it)

[edit2]
fixed

Celvin

I think it looks pretty cool Fredrik!

There's two things I'd consider doing something about, though. Outside the building you see another building. It looks a bit off when it's cut off just below the window. Like you forgot to color the rest of the building.

Also, try adding some more furniture to the rest of the room. It looks a bit naked as it is.

Bubbles

#2
I'm not an expert on lighting but I had a concern of the most light towards the corner of the room, when the light source was in the center. ANd if the light is shining at the corner shouldnt the shade of the thing holding the light have the shade on the opposite side? But then again, only my opinion.
Beginner at Pixels

TheYak

Everything in CL is someone's opinion, so you don't need to be apologetic about it. 

+ I like the room quite a lot, easy to use for a background and a style simple enough to duplicate.  It's a little low on details and props but where you have them, they're rather good. 

- The stripes of lighting on the walls would be close enough to work, but it looks like there's a very bright spot in the back-left.  Unless there's a lamp sprite or something that's going there, it should be under the main light source (or, if the overhead's turned off, maybe from the window.

- The fixture holding the lamp in the center's too bright.  It's bright white and contrasts with the room too much.  In particular it shouldn't be this bright if the lamp is putting it in shadow (or, if the top of the shade is open, then it should be lighting the fixture causing it to cast its own shadow). 

- The window is way out of perspective..  other things are a bit off, but that window really stands out.  Based upon your walls angles, it should be trapezoidal instead of a parallelogram.

- I like that you took the time to do a highlight on the top of the wooden border, but it should change its brightness depending upon where it is in the light.  It stands out a little on the left, but on the right it glares. 

Good stuff, and best of luck with your game. 

Fyntax

Hello again, thank you all.

I never intended for the roof lamp to actually be a lightsource, so I hope that the lighting would be wrong if it was. ;)

I did an "hopefully" improved version, and added some furniture.



I am not sure about the desk.. it looks wrong..

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