Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: NaStY_FrEaK on Sun 03/08/2003 08:15:40

Title: Here is my second Bg...C&C pls
Post by: NaStY_FrEaK on Sun 03/08/2003 08:15:40
Hello again.
Here is the final version of my second Bg for my new game.The critics are welcome.
(http://www.2dadventure.com/ags/halola.PNG)
I made it only with MS-paint
:-\
Title: Re:Here is my second Bg...C&C pls
Post by: fidodido on Sun 03/08/2003 08:50:56
BG looks really good, NaStY...

Is it just me, or the cabin is going to fall (towards the far side of the cliff)?
I think you should add some length to the pole that holds the cabin, and turn the entire cabin a little bit to the right-down side (although the second fix would be almost impossible in MS-Paint).

You might also reduce the saturation of the colors you used for the sand and the trees (the green part of the trees, of course).

The rock on the sand (in the left) is too flat, and also a bit fuzzy.

Other than that, the background is great. I especially like the colors and the amount of detail of the cabin. The shading is also top notch.

Good work!
Title: Re:Here is my second Bg...C&C pls
Post by: Vel on Sun 03/08/2003 09:29:25
I bet that you can do a lot better with paint shop pro or photoshop. Not that this looks bad, but....
Title: Re:Here is my second Bg...C&C pls
Post by: Ginny on Sun 03/08/2003 14:22:18
Great! I like the curving of the sea, the way it goes behind the rock.

Reduce the saturation a little bit on the sand and trees maybe (though I like they're color right now), andadd some more shading in some parts I think.
Also, about the pole, at the middle of it where the bush is, a berry seems to be in front of the pole instead of behind it. There's also a slight problem with the cabin, it looks like the cabin isblending into the sand behind it, or something.. I'm not quite sure what the problem is.
:)
Title: Re:Here is my second Bg...C&C pls
Post by: plasticman on Mon 04/08/2003 15:11:07
umm, you already know what i think of the colors, i guess. so here's another suggestion :

instead of using those small unaesthetic 1-pixel-wide lines (on the sand, the water, the cloud and the trees), maybe you could make some surfaces with a darker shade for each color.
the style of the picture would be slightly different, but it would make it more interesting.
if you don't see what i mean, i'll try to make an example...

another thing : mspaint is not the most useful program out there, but it could be good enough for the style you're aiming at. i strongly recommend that you avoid using the default colors like you did ; instead, try to get familiar with the color-selecter and use less ...aggressive colors.
Title: Re:Here is my second Bg...C&C pls
Post by: NaStY_FrEaK on Mon 04/08/2003 16:57:24
Thank you :))
Please make an example of what you thought about:))
;DSoon I`ll release my third Bg.
Title: Re:Here is my second Bg...C&C pls
Post by: Vel on Mon 04/08/2003 19:39:05
Geez. Dont release EVEYTHING you make. Just work on your game. This is a place where you can ask how to improve your art and music, not to show off.
Title: Re:Here is my second Bg...C&C pls
Post by: Fizz on Mon 04/08/2003 20:40:46
well executed but not very original perspective if you ask me. and stop making my eyes melt...

:)
Title: Re:Here is my second Bg...C&C pls
Post by: loominous on Mon 04/08/2003 22:02:02
Apart from the colorintensity that has been mentioned a couple of times I think the biggest issue is the flatness of the pic.

Although there are some shadows present I think you need to define the form of the objects with shading.

Taking the trees as an example, they re basically spheres. So in order to make them appear threedimensional, determine where the lightsource would be and shade them accordingly (at present it looks like the sun is right above the beach).

If you re unsure of how to go about doing this, hold a spherical object (ball, orange etc) under a lamp and study the shades in different angles.

And btw, the shadow below the bush suggests that it s hovering above the ground. I d skip that one or make it thinner.