Char

Started by Mozesh, Thu 12/05/2005 18:26:13

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Mozesh

I was bored so I drew something.
Please tell me what you think about it and how to improve it.
Could someone also tell me how to make a more realistic cloth folding and shading.

hedgefield

Awesome character you got there. I'm not an expert on this sort of sprite art, so I can't give you very much pointers. I'd define the shading on the skin a bit more though. Pants look good, shirt does indeed need some work.

MarVelo

Thats a really great sprite! My only advice is that you need less shading on the the shirt above the arms and move below the arms. Oh... and a little shading under the chin.

stuh505

I didn't even realize the stripes on his shirt were meant to be folds of the shirt until I read your comment.  It looks like some kind of dark urban camouflage. 

The reason it doesnt look like shading is because you have not taken the time to carefully think about how the cloth is folding.  YOu can't just follow some random pattern and expect the eye to make sense of it!  so look at your cloth, visualize the folds, visualize the light source(s), and apply the highlights and shadows.  rememeber that if your light is coming from the top, then your sharpest highlights will be directly over your darkest shadows. 

a REAL quick sloppy edit to illustrate the point


Mozesh

Thanks that helped alot.
I will probably make another one later on today.

Mozesh

Hey looky looky a new one.
Still work in progress but this is what it looks like now.
Im trying to get good folding/shading like Stuh.

stuh505

Redrum,

First of all with the pants, you have 3 shades.  One should be dark, medium, and light...but instead you made medium, medium light, and really light.  This ignores shadow areas, you've got to have a color that's darker than your average color.  So, that's why it looks like you have bubbles all over a flat surface for the pants.

Start by filing with the middle color.  Then add shadows.  Then finally add highlights.  This is the easiest order to do it in I think.

On the shirt, be more careful where you put the shadows.  If you have a line drawing, the shape is important.  But once you add color, the line of the shadows is much more important than the outlines of your figure, because the shadows are how we interpret the dimensionality of the image. 

I'm not sure why the right arm has shadow on the top and light on the bottom, this is not really consistent.  Oh, nevermind...I see that there is a bluish light coming from the side.  This light needs to be more consistent to affect more folds of the shirt and pants. 

Then there's the hood,  the entire inside of the hood is light, yet there are dark triangles at the corners.  Not sure what you were trying to do with that.

At least with the shirt you started out by making a medium color and then adding shadow and light, it needs more highlight areas.  Also, when you are assigning shadow patches, try to be less random.  Think about where th shirt will fold the fabric, and how the light will affect each fold.  Try to make larger patches instead of little triangles all over the place.  For the sleeves it should not look like a flat bar with black triangles cutting in the sides.

Hopefully this helps

Ubel

Simply amazing pics Ralph! I really got nothing to say Stuh kinda said everything already. I don't understand why you didn't make Horror Hospital with hand drawn graphics. :P

Ishmael

Quote from: Pablo on Fri 13/05/2005 15:58:41
I don't understand why you didn't make Horror Hospital with hand drawn graphics. :P

I do. It would be a hellish lot of work animating those as realistically :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Mozesh

Quote from: Ishmael on Fri 13/05/2005 16:29:57
Quote from: Pablo on Fri 13/05/2005 15:58:41
I don't understand why you didn't make Horror Hospital with hand drawn graphics. :P

I do. It would be a hellish lot of work animating those as realistically :P
Damn right :P

Ubel

Hey, it would be worth it! :D Not that I don't like your 3d works. ;) You have done great work this far.

Mozesh

Why thank you pablisimo ;D

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