Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: SinSin on Sat 05/05/2007 17:04:03

Title: House interior side view problem
Post by: SinSin on Sat 05/05/2007 17:04:03
I have a problem which is doing my head in. This is my structure for the side of a house including all the rooms needed
(http://img.photobucket.com/albums/v691/a1n2t3z4/introhousetest1.png)
The rooms which EGO will not be in will disapear and then reapear when he has entered the room.
But .... is the structure right for what i want to achieve
the middle rooms are where a staircase will be from top to bottom but it does'nt seem right somehow im thinking i should make the floor of the top middle a bit flatter
as with the roof of the bottom left ... but in doing this the house may seem mishaped
Whats a guy to do ???????????
Title: Re: House interior side view problem
Post by: Damien on Sat 05/05/2007 17:29:30
If you want the correct perspective with one vanishing point, remove the others and draw the lines again. It would look like:
(http://i5.photobucket.com/albums/y178/DrunkyDuck/Help/introhousetest1.png)

The vanishing point (little cross) should probably be a bit higher so there is more of the 2nd story floor.

There could be problems with adding objects, walk areas and hotspots, so I recommend checking out
A Friend Indeed : The Adventures of JP & Cosmo (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=361)'s old school RPG type perspective.
Title: Re: House interior side view problem
Post by: cobra79 on Sat 05/05/2007 17:40:04
If I understand you correctly and as the 320x200 suggest, you want to use this single background for 5 rooms of which only the one the player is currently in is lightened.(?) If so you should use a single vanishing point for all rooms (that is why it looks odd at the moment), but I mean the player sprite would have to be tiny.

If that is a kind of sketch for a house location with every room being a single background, than I see nothing wrong with it