the character:
(http://www.2dadventure.com/ags/JAYfullsize.PNG)
the character in the first room of the game:
(http://www.2dadventure.com/ags/Jay_in_room.PNG)
I think the shoes look a little weird but thats the best i could do
love the hair
I want you to try and stand like your character. Place your feet pointing straight out to the side, in the same direction, in line with one another. Turn your torso so it faces straight on, and your head angled slightly, so a viewer could see your entire face, but at a very slight angle.
In case you don't get what I mean, it's very difficult and awkward.
You should have the feet closer together and angled, with some foreshortening, or have the torso be profile, not front-on. Or, if you want to make this a front view, make the face looking forward, the torso more or less the same, and the feet pointing towards the audience, with maybe a little bit of the front pointing away from the body.
I'm no artist, but like this:
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Otherwise, the style is pleasant, and the room fits well.
ok ill give that a shot, anyone else got any comments?
(http://www.2dadventure.com/ags/Jayfront.PNG)
a front veiw
(http://www.2dadventure.com/ags/side.PNG)
my attempt at a side veiw, i'm not too keen on this one.
it would be ok for a stationary side view, but for a walk animation you would have to rotate it round more, and make the far arm i little less thick.
It may be part of your style but maybe give him a bit more of a neck than a matchstick, Unless your going for a very cartoony style.
try to make him symmetrical, so that you can mirror the side views (i'm talking about the eyebrows)
if you want to keep the eyebrows, you're gonna have to work a little more and _not_ flip the same side view for left/right