Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: 1,000 hours on Sat 31/07/2004 15:12:08

Title: How can i improve my new background
Post by: 1,000 hours on Sat 31/07/2004 15:12:08
Here is my new background, is it supposed to be a landing.

the room:
(http://www.2dadventure.com/ags/ROOM2.PNG)

the room in the game with objects:
(http://www.2dadventure.com/ags/objects.GIF)

C&C needed please
Title: Re: How can i improve my new background
Post by: Mats Berglinn on Sat 31/07/2004 16:30:41
Why not having some more portraits on the wall above the stairs? That would it look a lot less empty.
Title: Re: How can i improve my new background
Post by: 1,000 hours on Sat 31/07/2004 17:07:24
thats a really cool idea. thanks :)
Title: Re: How can i improve my new background
Post by: Moox on Sat 31/07/2004 17:21:03
add depth to the railing
Title: Re: How can i improve my new background
Post by: Erwin_Br on Sun 01/08/2004 00:55:08
The colours, shading and details you put into this image are great! I'd say everything looks excellent, except there's a few things wrong with the perspective.

--Erwin
Title: Re: How can i improve my new background
Post by: 1,000 hours on Mon 02/08/2004 22:29:19
thanks for all the C&C its not actually in perspective, its isometric.
Title: Re: How can i improve my new background
Post by: Angelos on Mon 02/08/2004 23:02:28

The colors and the composition are great.

I however have to agree abou t there being a problem in perspective.
In isometric perspective there is no scaling for backround objects.
Yet, the bedroom which can be seen through the door is down- scaled.
This suggest to the eye that you are using a  single vanishing point perspective
an thus the left wall does not look correct.



Angelos
Title: Re: How can i improve my new background
Post by: Oliver on Tue 03/08/2004 01:03:48
The door that is opened is a little weird too. It is opened so that I can see the upper edge, but the fram of the door is just different from that. Or smth, I hope you get what I mean.