How does this style look?

Started by Icey, Mon 15/11/2010 02:42:52

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Icey



How does this style look? I want to use something like this but I cant get it right. It looks sorta weird so I thought if I cant get this right then I might just use Google sketch Up to do this stuff.

Tramponline

Thumbs up icey! I like the style & feel of this scene a lot! Especially your use of highlights - it has a slight "Ben there, Dan that!"-feel to it.

- I would recommend adjusting the letters prallel to the borders of the sign though.

- maybe use a different texture for the large space at the bottom of the screen. It's too smooth and soft to fit the overall style. I'd suggest something more gritty or even monochromatic, like your house facade?

- You might want to consider putting something in the middle of that square - something that doesn't distract from the overall scene though: ...a small fountain? ... or some obstacles for traffic restriction?

keep it up...

Icey


Khris

It's not bad, the main problem is its usability as background though. A character viewed from the side doesn't fit the camera's viewpoint at all. This is no problem of course for 3D characters who can be shown at any angle.

Tramponline

#4
Yes, Khris definitely has a point there.
For your character not to look awkward in this scene, you'll have to draw him/her in a top down, kind of isometric view which is not that easy.

The texture looks better now - however in general, you might want to consider using lesser of those texture-filling procedures (I saw this in most of your other drawings).
Your art style is really good and getting better, there's no need for this artistic "gimmickry" in my opinion, as it doesn't seem to fit your overall drawing style.

For example, considering the walkway, I'd much rather prefer your first rendering of this scene (without texture) - but that's probably much due to personal preference I suppose - take it as you like.

PS: What is that circular pattern on the square in the foreground? It kind of looks like a prohibition sign made by cartracks (..on asphalt??).  

Icey

This so hard for me! I always get stuck in stuff like this...

they are cartracks. there is a car that will go up and down one.

Icey


Matti

What exactly happened to the asphalt?

Icey

What do you mean, I don't know what that word means. I really wanted everything to look like this because its snowing.

Ryan Timothy B

Quote from: Matti on Tue 16/11/2010 00:23:39
What exactly happened to the asphalt?
Quote from: Studio3 on Tue 16/11/2010 00:58:53
What do you mean, I don't know what that word means.

Asphalt being the pavement.
It looks horrible with that shoddy texture. No offense. 8)

Icey

#10
Oh....Ok so what do I do then because I am hearing take out the auto texture & keep it the auto texture. 


LRH

 I've seen art from you that's really not bad recently, so good work. :D

Anyways, I think it's a matter of why you decided to change the texture of the ground. I think it looked nice before. But that's just me.

Khris

Is the road supposed to look icey? ;)

I'd say put a hold on the filters for now. Filters don't improve bad art. Yours isn't bad, but at this point it would clearly benefit from focusing on the groundwork.
You didn't comment on or change the perspective; may I ask again whether you plan to use standard sideview sprites with this background?

Also, what's going to happen there? Are the buildings all going to be accessible? Is it a bustling market place the player's going to see often in the game?

theo

Don't do everything at once.  Sketch first. lines. volumes. Once your sketch is good, start worrying about the rest.

Icey

I did sketch it out. Now,  I like this view so I will keep.

in this part of OSD2

1.There is a line of people on the sidewalk trying to enter a building

2.You go to stand in that line to check out whats happening

3.That open area is were a car will drive in & out at some point in the room.

I cant spoil the rest. I need to make sure I am going to be able to do all the things I want.

Calin Leafshade

I'm not an artist but i think you really need to think about the volume of things your drawing and where the light is.

At the moment you are drawing 'shapes' but not 'forms'

everything looks totally flat because there is no shading (and those filters dont help)

When I attempt to draw a scene (which is a rareity) I draw it out in terms of very simple shapes, trying to figure out how light a face should be and where it will cast a shadow.

Something like this:



I duno if thats really helpful or not :/

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