Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: on Thu 17/02/2005 02:19:31

Title: How to make objects fit in
Post by: on Thu 17/02/2005 02:19:31
Ive played a few ags games made, and i cant figure out how they get their objects to stick out like a sore thumb. Especially in some of the games done in 640 by 480 res. Anyone have a suggestion?

Thx
Garrett
Title: Re: How to make objects fit in
Post by: BerserkerTails on Thu 17/02/2005 02:27:58
The easiest way to get objects to not stick out, is to draw them exactly the way you draw your backgrounds. Say if you're using a limited pallette, or a certain technique to get backgrounds, use the exact same technique to draw objects/characters and what not.
Title: Re: How to make objects fit in
Post by: Gilbert on Thu 17/02/2005 02:35:48
But sometimes because of gameplay, it's intentional to make the objects stick out to make them more noticiable.

Especially when you're playing those 256 colour SCI games. :=
Title: Re: How to make objects fit in
Post by: Ozwalled on Thu 17/02/2005 04:17:29
When I've been drawing objects so far, I've been drawing them as a seperate layer onto my background. Theat way, they're RIGHT THERE on the background where I want them and how I want them. Later I just copy and paste the "object" layers out, import those into AGS and bingo-bango! They're objects and they probably look okay on the backgrounds (at  least, as good as I can make them look).

Just an idea.
Title: Re: How to make objects fit in
Post by: on Thu 17/02/2005 07:14:48
Thanks for the replys everyone, and good idea ozwalled i think i will try your idea.
Title: Re: How to make objects fit in
Post by: Khris on Thu 17/02/2005 12:12:44
I've got a question, too:
How can I make it that the player character looks like he's walking across the screen? I'm really stuck.

-Well, you have to use walk frames.

Oh great, I'll try that!
Title: Re: How to make objects fit in
Post by: BlackMan890 on Thu 17/02/2005 17:17:03
Quote from: khrismuc on Thu 17/02/2005 12:12:44
I've got a question, too:
How can I make it that the player character looks like he's walking across the screen? I'm really stuck.

-Well, you have to use walk frames.

Oh great, I'll try that!
what was that suposed to mean?