I could really use some feedback

Started by FortressCaulfield, Wed 17/07/2024 01:00:17

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FortressCaulfield

On well... everything. I've been toiling away for about 2 solid months and this is what I have to show for it. The music and sound effects are from free online sources (which I will credit properly before a demo release) but otherwise everything here is me, writing, animation, background art and scripting.

My friends have been helping with playtesting but, being my friends, are unlikely to tell me if the whole thing just looks like dingo's kidneys.

Accrual Twist of Fate alpha

"I can hear you! My ears do more than excrete toxic mucus, you know!"

-Hall of Heroes Docent, Accrual Twist of Fate

lorenzo

I can't seem to able to download the file from that link  :undecided:

heltenjon

Quote from: lorenzo on Fri 19/07/2024 19:31:50I can't seem to able to download the file from that link  :undecided:
Strange...it worked fine for me.

@FortressCaulfield
I played the first segment yesterday, the museum part. And it does certainly not look like the dingo's kidneys!  ;-D In fact, the graphics and animation look nice, but more importantly, it's funny and playable. I now understand what you meant by not using Roger Wilco directly, too. I think you're free to keep doing what you're doing.

On the title screen, I'd disable the top bar (and remove the "hotspot1") to avoid it being possible to check my inventory and examine items before the game has started. And the save/restore/quit guis need resizing, but I guess you already know that.

eri0o

Accessing the link I get a message that the file has been deleted.

FortressCaulfield

#4
Quote from: eri0o on Sat 20/07/2024 20:24:07Accessing the link I get a message that the file has been deleted.

Quote from: lorenzo on Fri 19/07/2024 19:31:50I can't seem to able to download the file from that link  :undecided:

I'm so sorry! I moved it to a folder and didn't think to update the link:

Accrual Twist of Fate alpha

This version includes several updates to animation, sound, additional dialog, some bug fixes, and I finally finished the save/restore guis.
"I can hear you! My ears do more than excrete toxic mucus, you know!"

-Hall of Heroes Docent, Accrual Twist of Fate

lorenzo

Hey! I haven't had a chance to play it in its entirety, but here are my impressions after a first look.

I don't know if you're looking for feedback in specific areas of the game (graphics, design, dialogues, etc) or just in general.

For me, it looks really promising already!
The cinematic style of the cutscenes is very cool, I love the opening of the game.

The graphics are good. Sometimes I feel that there's a bit too much gray in the background and GUIs, plus some of the backgrounds lack consistency and feel a bit empty. But because of the work-in-progress nature of the game, I assume you want to add details later.
Other than that, the graphics are very clear and you can easily see what's interactable and what isn't, where the exits are and so on, which is very important for gameplay.

I really like the character design and the protagonist is quite nice and recognisable. Plus, all the extra small animations really help making the characters feel alive. Great work!

I found the text a bit hard to read. I don't know if it's the font size or colour. You could try making the outline thicker, perhaps? There's an option for that in AGS.

Speaking of hard-to-see things (what a smooth transition :D ), I feel the inventory item cursor could be a bit bigger.

Gameplay-wise, I admittedly didn't get very far. But I used the skip button in the main menu, because I'm a big ol' cheater, to see what was next. I'll retry when my head is less groggy.

All in all, to me the game looks super promising and something I would happily play. Best of luck with development!

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