My graphics

Started by Lucid, Tue 27/10/2009 16:50:38

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Lucid

Hi!
I think if I could get a place as a graphic artist in your game so contact me if you could take me.

This is my fanwork of Axel which is a character in the Streets of Rage.


This is my fanwork of Adam which is a character in the Streets of Rage.


Nah, I don´t like this one...


This one is WIP. Legs are too short I think...


I like this one. The colors looks good.


This just a practise.


Just a practise, too...

What do you think?

More coming soon as possible.


Derek

You got some very good skill I may consider you as a artist for my game


monkey0506

You definitely have a nice style worked out, but are you asking for any critiquing or just offering help to those seeking an artist?

If you're just offering help, there is a thread where you can offer your services.

Lucid

#4
I´m not actually offering help. I´m just asking your opinions and seeing if somebody needs me...

Hudders

There's some very strange shading and anatomy in those pictures. Even the speech bubble is malformed.

I think you need to do some work on getting the shapes of the characters right. At the moment everyone looks like they have skinny bodies terminating in flat, wobbly legs and either giant arms with randomly drawn on muscles and tiny, virtually palmless hands or stubby, disproportional arms with fingers added as an afterthought. Get a book on anatomy and practice drawing proportional figures, focus particularly on improving the look of the hands and feet of your characters.

The faces you've drawn are OK but they're totally out of proportion and are very strange shapes. The ears on your characters are far too high up on the head. The character "Adam", in addition to having the same congenital problem of high-ear syndrome also has a nose that is too high on his face and literally no forehead to speak of - where does he keep his brain?

Sorry if that sounds overly harsh, but I believe that you need to be told the truth; it would be pointless positing that you have "some very good skill" or "have a nice style worked out" when it's simply not true. Do some more practice; good drawing skills aren't out of your league, but it is going to require some work to get right.

Andail

I think you have a very long way to go before your graphics can be used in a practical way. Except by Derek, apparently.

I agree with Hudders that your characters are very disproportionate and highly "random" when it comes to shapes and forms. It's one thing to pursue a "whacky" style, but that doesn't mean you should draw every single limb and ear and eye totally arbitrarily, and intentionally misplaced.

If you want to progress as an artist, I think you should study both anatomy and cartoon drawing; study the works of your favourite comic artist and you'll see that there's a method to the madness.

Lucid

#7
I agree with you, guys. I´m trying to make better shapes from now on. I will update the first post when I have something better...

Edit:
Is this getting any better?

Derek

Yes, That one is very good...

@ Andail, I was just considering him as a artist for one of my games... he has some great talent

Hudders

Excuse the quick and sloppy paintover, but hopefully it shows what I'm on about:



Removed the Klingon-looking forehead lines. These aren't necessary and if you are using them to denote age, you should also have lines around the mouth and eyes, showing an older character.
Adjusted shape of face near the eye. Not a major change.
Lowered and thickened eyebrows, made them more realistic shapes.
Removed lines from around eyes. The way you had them before, I could see what you were trying to do but it is better achieved by altering the shape of the eye itself. Also, I tried making the expression he is making and it isn't possible to have your eyebrow up like that while squinting your eye!
Shortened nose at both ends so the bridge doesn't extend upwards as high and the nostril doesn't curl down.
Moved the mouth up. Where you had it before gave him a distinct lack of chin. Where it is now, it works with the shape of the face at the side as you can see where his jaw starts
Moved ear to the right. It should be on the side of his head rather than on his temple. I also added more detail to the ear to make it... err... more ear-like.
Adjusted the neck underneath the ear slightly and the other side of the neck so it looks like a more natural pose.
The pupils of the eyes could stand to be a bit bigger, but I've left them as they were.

Not all of this was strictly necessary. You're on the right path, the key is just to keep practicing.

Cluey

The main issue is the lack of understanding of basic anatomy. You're focusing too hard on stylising your work before you've even mastered the basics of drawing figures. The shines and shading may look somewhat polished, but it just looks like you rushed to the finishing stage before getting the drawing right.

Take a look at real people, how they look and stand. The proportions and structure of a body. When you've done that, you can decide what parts to distort and stylse.

Also, this is something that most artists take decades at perfecting, so don't expect to master if overnight, but just getting a basic grasp will help your art improve tenfold.
Aramore
My webcomic.

Chicky

Just work in 320x200, no one will know ;)

Scarab

Just some fun facts about proportions
Quote from: wikipedia
  • The average adult human figure is about 7 to 7.5 heads tall.
  • The idealized human figure is traditionally represented as being 8 heads tall:
        1.From the top of the head to the chin
        2.from previous position to the nipples
        3.from previous position to the navel
        4.from previous position to the crotch
        5.from previous position to mid-thigh
        6.from previous position to just below the knees
        7.from previous position to the middle of the shinbone (the tibia)
        8.from previous position to the feet
  • The pubis, or its upper edge, is at mid-height of the average adult figure.
  • The length of the shin is equal to the length of the hip for an average adult figure.
  • When the body stands upright, the length of the arm is such that the finger tips come down to mid-thigh.
  • The arms' wingspan (measured from the tips of the middle fingers) is about equal to the body height.
  • The length of the foot is about equal to the length of the forearm.
  • The eyes are at the mid-height of the head.
  • The head also can be divided into thirds - from the top of the head to the bottom of the forehead, from the bottom of the forehead to the bottom of the nose, and then from there to the bottom of the chin.
  • The head is between four and five eyes wide.
  • The nose is the length of the first two notches (joints) of the index finger(from tip) when measured against the very beginning of the nose bridge to the end of the nose.
  • The height of the face is about equal to the length of the hand.
  • The eyes are separated by a distance of one eye width.
  • The bottom of the nose to the corner of the eye is equal to the height of the ear, to record a frontal portrait
  • The width of the base of the nose is equal to the width of the eye.
  • The width of the mouth is equal to the distance between pupils, or the width of two eyes.

ALPHATT

I don't like your colors. They make my eyes pop out of their place
/sig

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