Inside castle, What do you think of the style?

Started by Revan, Tue 31/01/2006 15:13:28

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Tuomas

Seriously, am I the only one that is bothered by the right side of this that should absolutely have a corner? I mean come on, don't mean to be rude, but I said it once, and has no-one else even noticed it? Revan drew a corner on the wooden panel above, but doesn't the wall need a corner too? It's really distracting.

Revan

Hi what do you think now.....
Plus which it better?




Corey

the first one... the light fall looks the most realistic
Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
Wannabe friend
13th disciple who betrayed me for nothing!

Revan

ok... used that one..... andmade a corner (What do you think then)


Tuomas

I'm glad you took my advice, and I think it looks very good. I noticed you cornered the left side too, and it looks very nice. I like tha bg as it is now :D

DonB

Quotemaybe be lit those candles and add some admophere?
I hope Revan is gonna do that with an animating object or something.. of course melting and all..

And now i look better.. indeed fix the light thing also by the other two windows.. very nice..


Revan

#26
do the candels realy need to be lit as it is day......... I was gonna wait till night time in the castle to light them.......

ALSO made a lighter area in other room at top from unseen window.. keep it or lose it?


Corey

well there needs to be some light source, or make it a bit darker
Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
Wannabe friend
13th disciple who betrayed me for nothing!

scourge

hey toumas, that was my advice, look on the first page  ;)

I did a paint over, but then I accidently saved it into grey colour, how did that happen?  ;D

I love the new background Revan, I'll do what wanted with the new, but it's not majour.

Great work.

Tuomas

I'd say you have a light source... some people call it sun. At least here it tends to illuminate at least a bit. I suggest that you reduce the contrast on those beams that come from the windows a lot and it'll look like the whole corridor is illuminated.

Buloght, check my post on the first page, we did the same suggestion there, and not that it matters but I WAS FIRST!!! :=

scourge

toumas, it seems you were :) my bad. All i can say is: great minds think alike.  8)

Revan

#31
oops   :o

double post sorry   :(

Revan

#32
ok I edited it to make it darker... look better? (Look at the style of my character as well)




The Ivy

I think this BG could benefit from some more muted colouring.Ã,  Here's what I mean:



I cut the black edges and replaced them with darker tones of the surrounding colours.Ã,  I also cut the saturation of the rug a lot.Ã,  If you leave the colours looking like they came right from the MS Paint palette, they're going to end up hurting your eyes.

I also changed the doorways to give you an idea how arches might look.Ã,  The kind of angular doorways you have now don't make much sense architecturally.Ã,  If you google a few pictures of castles and cathedrals, you'll see that arches are fairly trademark of medieval buildings.Ã,  I just drew some in roughly, but you can imagine how the shading on the stones might work (you've got a good handle on that :)).

I saw your latest edit and I think darker could be good...just think about the mood you're going for and hopefully you'll get some ideas.Ã,  Good luck!


Revan

love your door........ yeah Im going for a cartoony feel (But might change the colours like you say)

did a quick edit with the candles lit what do you think?
Also gradiented the sky...



LilBlueSmurf

Couple things that stick out to me.
1.  The door.  Try looking at one of the above posts for an idea, they did a pretty good job.
2.  Candles.  There are a few problems with them.  First, they are gigantic.  Second, they have no kind of wax catcher.  And last, it is very unlikely a candle would be used instead of a torch or some kind of oil lamp.
3. The ladder/balcony in the back.  These look tiny.  You either need to work with the and walls more to make it look farter back, or increase the size.
4. Right Archway.  You need to make this thicker.  Adding the shading helped a lot to make it look angled, but it looks like a very thin wall seperator instead of either a narrowed hall, or a wall made of stone.
5.  The stone in the hallway going back are very wrong.  If I can I'll do a paintover.  Otherwise, try drawing lines that would represent the current brick lines and you should see what I mean.  It might help to draw some guide lines of how the bricks should be first, then put in the graphics indicating them.

Khris

Only two things:

-As mentioned before, the right archway looks like made out of cardboard
-Two suns? In the back, the sunlight is coming from the right, but the sun is above the middle of the background, isn't it?

Just a minor issue, but: usually, sunlight shining through windows wouldn't cause those bright beams, unless the air is dusty as hell. It would lighten only solid things.

i k a r i

Am I the only one who thinks the archway cuts the rug in two?..

It feels like if that archway shouldn't end there.. We should see the whole rug passing trough the archway.

(I've learned a new english word "archway", so I'll use it many times)..


EDIT: I'm talking about the right ARCHWAY
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Tuomas

yes you are, and I must admit I have no idea what you are talking about. :P
I think the carpet's just fine they way it is, but the light beams look as if the room was full of dust in the air. khrismuc said it's a minor issue, but I might disagree. This way you'd have to make the knights armor reflect the light everytime it hits it. I say spread the light so that it'll look natural

aussie

The pic was good at the beginning, but has improved a lot.

Some small things, freel free to ignore them:
- The right archway is paper thin. Since castles are made of big stones, it should be quite a bit thicker.
- You should probbly shade a tiny bit under the wooden beams in order to add depth.
- The candles are massive! They're bigger than the windows.
- Your doors/archways tend to end up right at the intersection between walls. Wall openings are usually a bit further away from corners, particularly in old buildings.
- The colors are a little too bright. I prefer the orange rimmed carpet to the bright yellow one. In fact, the 'muted' edit is the best IMO, but I guess it doesn't quite fit with your character's black outlines.

All in all the bg is great, but I think you can improve it further with very little work.

Good luck!
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