Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Teh Crabe on Sun 31/08/2003 22:25:07

Title: Interface for Minion 13 - First Draft
Post by: Teh Crabe on Sun 31/08/2003 22:25:07
http://www.geocities.com/colintheriot/interface.html (http://www.geocities.com/colintheriot/interface.html)

I intend for this to work like the CMI Verb Coin kind of.  Be default, you walk everywhere, but if you right click, this interface will appear, allowing you to change modes, open the inventory menu, or save/load/quit menu.

2 questions:  Is this going to be very complicated to code?  And is it clear and simple?

Thanks for the feedback.
Title: Re:Interface for Minion 13 - First Draft
Post by: Darth Mandarb on Sun 31/08/2003 22:46:54
I think it looks good.  I would suggest doing some kind of hi-lighting when you move the mouse over an option.  So like maybe have the box closed, but when you mouseOver it it opens up.  Make the disk glow when mousedOver and make the item bounce ... something like that.

But I dig the idea.  It has much promise!

dm
Title: Re:Interface for Minion 13 - First Draft
Post by: Teh Crabe on Mon 01/09/2003 00:05:07
http://www.geocities.com/colintheriot/interface.html (http://www.geocities.com/colintheriot/interface.html)

I updated it.  I like it a lot better now.  Thanks for the input.
Title: Re:Interface for Minion 13 - First Draft
Post by: evilspacefart on Mon 01/09/2003 20:51:21
nice!
Title: Re:Interface for Minion 13 - First Draft
Post by: foz on Mon 01/09/2003 21:01:35
Looks sweet...........