EGA Art! For SCIv0 & Pandas

Started by Scavenger, Tue 05/04/2011 03:19:13

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Scavenger

#20
Quote from: Sslaxx on Sat 09/04/2011 13:24:03
To be honest, the only SCI I'd like to see being used is SCI3. But this does look pretty neat all the same!

Reverse engineer it, create a variant on SCI Studio, then we'll talk :P.  I can only use what's available! Besides, I love EGA. It's awesome. It's also a challenge I haven't completed yet. Can't run before we walk, and learning how to effectively use 16 craplousy colours will help me appreciate colour when finally I've reached 32k colours. I want to wring the usefulness out of each videomode. I'd only really go as far as SCI1-2, too. I haven't seen what SCI3 could do that the others can't (and is SCI3 even supported by ScummVM?)


Did some tweaks based on ProgZmax's suggestions, added stuff to things to make it more interesting, removed half the dithering I had.


And made the panda attempt to walk rather than rock forward, and added in some drag to his arms and belly.


Hudders

So, when constructing this house, why did the builders decide to make the doorframes straight downstairs but wonky upstairs?  ;D

Scavenger

Quote from: Hudders on Thu 21/04/2011 22:42:13
So, when constructing this house, why did the builders decide to make the doorframes straight downstairs but wonky upstairs?  ;D

Cowboy builders.


Because I got inconsistent with how wonky I wanted the doorframes. 'sides which, the non-wonky doorframes are in the background. I might redraw them.

Hudders

There's also something slightly wrong with the bed. I couldn't put my finger on it at first, but I think it's the fact that it's at an angle to the wall, (notice how the head end is to the side of the exposed corner beam and the foot is behind it), but the end shows as straight.

Love the panda, btw. You're going to need to animate him sighing at some point and then make him do that every time he's asked to do something.  ;D

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