Before i get cracking on the next game, I thought my character art skills needed some definite sprucing up.Ã, ;D
This is the main character for an unconventional sci-fi comedy starring a tough-as-nails grandma as the heroine.
Here we go, zoom 2x:
(http://img296.imageshack.us/img296/6818/talk18ct.gif)
(http://img296.imageshack.us/img296/536/walk10mq.gif)
After some of the problems I ran into on Return to Civilization, I decided to go for a low-res art style.
What needs to stay, and what needs to be fixed?
I'm not sure if it's a running gag but why must all your characters spit everytime they talk? If you want to make something different, skip the spitting.
For the walking aniamtion, the legs doesn't move right. Make the other leg in a darker color then the nearest so you can see differnce between them. Also, the bottom keeps go up and down which looks wrong. I suggest that you should make the space above the character's head to shift rather than the bottom jump (which is annoying to look at).
Sorry 'bout that. :'( on AGS it works because the characters are automatically centered on bottom so the head moves.
I think you're right. The spitting has to go.
No, the spitting fits the art style well - it gives the characters character.
I also don't mind the spitting so much. Maybe you could include some frames without spitting, so she would not be spitting all the time?