Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Revan on Mon 23/01/2006 03:43:57

Title: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 03:43:57
Hello, I am currently making a game called Legend of DarkWood; The Orb of Farsight. And as it's my first game I want it to be really good, So I would greatly appreceate your crit on my main character so far...

(http://www.2dadventure.com/ags/Sir_Reven.png)


x2
(http://www.2dadventure.com/ags/Sir_Reven.png)         


EDIT: changed helm, and breastplate...

x2
(http://www.2dadventure.com/ags/Revan.png)

paint overs welcome
Title: Re: Knight (Main Character) Sprite
Post by: ScottDoom on Mon 23/01/2006 03:47:13
From what I've seen of your backgrounds, and then looking at this, the styles don't really seem to match. And he seems maybe a bit too big by a few pixels for a 320x240 game.
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 03:53:02
yes to both, (din't realise the pixle size).... Im finding it very hard to come up with a good looking character to fit the style... The all come out rubish or like this.
Title: Re: Knight (Main Character) Sprite
Post by: Kweepa on Mon 23/01/2006 05:23:27
I suggest changing your background style to match this, as it's pretty good.
It's clearly a paintover of that Preston Blair walkcycle, but that's not such a bad thing.
Unless you were going for a more realistic look, in which case perhaps you should choose a less cartoony base.
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 10:52:25
Yeah, I was having trouble with the walk cycle, saw the thred and decided to do a paint over... Realy like the style of the character.  Gonns change the style of the backgrounds I think... Damn thats like 2 weeks worth of work wasted... plus the cartooney style will go with my GUIs more too
Title: Re: Knight (Main Character) Sprite
Post by: DonB on Mon 23/01/2006 11:50:23
(http://www.2dadventure.com/ags/Hang.png)

(http://www.2dadventure.com/ags/Sir_Reven.png)

About Sir Reven: He looks very cool, cartoonish and cool, but too big for the background indeed.. he looks like a loser who isn't afraid for anything, and underastimates evil.. does that fit the profile? His helm looks kinda futuritic but that ain't bad.. good job on that one! Tho.. you should make a sword hangin on his belt..

About the styles: Tbh.. i aint that much bothered about the different styles.. i think it's kinda cool to have a different style of background painting and a more cartoony way of characters in it.. who agrees?
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 11:52:38
yeah it could work.. I'll have to do some testing... Also I know what you mean abot the helm... what would you suggest?
Title: Re: Knight (Main Character) Sprite
Post by: CaptainBinky on Mon 23/01/2006 12:03:55
"About the styles: Tbh.. i aint that much bothered about the different styles.. i think it's kinda cool to have a different style of background painting and a more cartoony way of characters in it.. who agrees? "

Well it's a standard rule of thumb that if your backgrounds are complex, your characters want to be simple (and vice versa) so that your characters stand out and don't get lost. However, they need to match in terms of general style. So therefore, if your characters are super-deformed, then the world they live in should be super-deformed too. At the end of the day, the characters and the backgrounds should both tell you something about the game world you are trying to create. You should ask yourself whether all your art assets are telling the player about the same game world or different ones. If the latter, you should re-think the style of some of the assets to bring them together.

That doesn't mean, of course, that you can't paint your backgrounds, or do them in 3D, or whatever, and still use DPaint sprites.
Title: Re: Knight (Main Character) Sprite
Post by: DonB on Mon 23/01/2006 12:08:41
"His helm looks kinda futuritic but that ain't bad.. "..
with that i ment that i think thats just cool.. because of the weird helm he seems a little dumb.. which gives character to the knight, which is really good..

Quote"About the styles: Tbh.. i aint that much bothered about the different styles.. i think it's kinda cool to have a different style of background painting and a more cartoony way of characters in it.. who agrees? "

Well it's a standard rule of thumb that if your backgrounds are complex, your characters want to be simple (and vice versa) so that your characters stand out and don't get lost. However, they need to match in terms of general style. So therefore, if your characters are super-deformed, then the world they live in should be super-deformed too. At the end of the day, the characters and the backgrounds should both tell you something about the game world you are trying to create. You should ask yourself whether all your art assets are telling the player about the same game world or different ones. If the latter, you should re-think the style of some of the assets to bring them together.

Captain.. I do agree a bit.. but i disagree a lot too.. I think even a game with photo backgrounds and painted cartoonish sprites would work.. (very different style; realistic and cartoonish)

of course most of the time its just very nice to have same styled backgrounds.. but sometimes its just cool to have different styled backgrounds, + its original if it works
Title: Re: Knight (Main Character) Sprite
Post by: DonB on Mon 23/01/2006 12:20:12
A very poor paintover.. just to mention some important things:

(http://home.unet.nl/carl/anders/robocop.gif)

(http://home.unet.nl/carl/anders/robocop2.gif)

-added an important line to accenturate the harnass on the chest
-added a little sword hangin' on the belt (is that a sword? yeh ladies and gentlemen.. it is)
-made the nose and mouth more the way i like it.. but thats personal

Hurray Hurray I admit.. best paintover in years on the AGS forums.. I will draw signatures around 15:00
Title: Re: Knight (Main Character) Sprite
Post by: CaptainBinky on Mon 23/01/2006 13:32:49
Quote from: DonB on Mon 23/01/2006 12:08:41
Captain.. I do agree a bit.. but i disagree a lot too.. I think even a game with photo backgrounds and painted cartoonish sprites would work.. (very different style; realistic and cartoonish)
I'm not sure if you're misunderstanding what I mean by style. What I mean is there's nothing *wrong* in mixing the method you use to create your backdrops and sprites providing that they both still tell you about the same game world. So for example, using photographic backgrounds and a cartoon sprite is fine if your story involves a cartoon character living in the real world (i.e. Roger Rabbit), or a photographic main sprite living in a cartoon world (i.e. Cool World). How you decide to paint or capture your backgrounds is irrelevant providing that the world is consistent. So don't use cubism as your basis of background painting and cartoon sprites if that makes no sense to your story.

I mean look at Monkey Island 2. Nice painted backgrounds - more traditional DPaint sprites. Works a treat, because the backgrounds were painted in a way that befits the style and humour of the game, and therefore the game world. Day of the Tentacle - wonkified perspective accompaning warped humour. You wouldn't use bizarre perspective in a game which was trying to be deadly serious because it wouldn't be fitting to the game's world.
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 13:43:39
I have desided to re-draw the backgronds (AGAIN :'( ) because I'm going to go for a more humorus game than deadly serious... (much like Discworld i guess) by the look of my character, he would suit the Rincewind role very well lol   ;D
Title: Re: Knight (Main Character) Sprite
Post by: DonB on Mon 23/01/2006 13:54:24
Captain I agree..

and Reven, I hope you learned that you must first make a plan for your game, what kind of style do you want, seems like you first wanted to make a serious game.. now you are changing to cartoon.. make up your mind mate..
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 23/01/2006 14:14:09
Yeah, sould have (Tryed planning bit by bit. It's just getting it down onto AGS that I can't seem to do... lol Wel now its a cartoony game... ::)


Also changed helm...

(http://www.2dadventure.com/ags/Revan.png)


x2
(http://www.2dadventure.com/ags/Revan.png)
Title: Re: Knight (Main Character) Sprite
Post by: CaptainBinky on Mon 23/01/2006 15:22:27
:)

One thing... er... I'm not entirely convinced by the seam in the breastplate. Most breastplates have the seams at the sides (so you don't get stabbed through the gap :p ), so perhaps you could try that (or maybe something just a little more subtle like in DonB's version).

Other than that, I like the character, he's cool. Given the amount of bounce *that* animation has, will his face plate bounce around in a although-he's-a-knight-he-bought-the-armour-off-the-peg-and-it- doesn't-quite-fit, kind of way?
Title: Re: Knight (Main Character) Sprite
Post by: DonB on Mon 23/01/2006 15:33:05
QuoteOther than that, I like the character, he's cool. Given the amount of bounce *that* animation has, will his face plate bounce around in a although-he's-a-knight-he-bought-the-armour-off-the-peg-and-it- doesn't-quite-fit, kind of way?

Heheh.. that would be massive indeed!  ;D ;D
Title: Re: Knight (Main Character) Sprite
Post by: Mordalles on Mon 23/01/2006 20:29:46
looks great. i would add shoulder pads. he does look a bit like the knight in buloght's knight's pursuit. u could go check that out for refernce.
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Tue 24/01/2006 19:10:06
stupid computer!!!!!!!!!! >:( I almoast had a finised character animation to show you... But my computer froze on me after 7 hours of work!!! then restarted on me


ALWAYS SAVE WORK AFTER EVERY 15 MINS :'(
Title: Re: Knight (Main Character) Sprite
Post by: seaduck on Tue 24/01/2006 20:39:44
What a hilarious character!

How about this?

(http://img207.imageshack.us/img207/676/ksword3ks.gif) vs.Ã,  (http://www.2dadventure.com/ags/Revan.png)

(Color consumption: 17 vs. 13)

EDIT: added the sword, too
Title: Re: Knight (Main Character) Sprite
Post by: on Wed 25/01/2006 19:15:43
I noticed your backgrounds are 320x200 and your sprite is somethingx147. Are you gonna use a lot of scaling or are you gonna make your resolution larger?
Anyways i thought i'd do a version for 320x200 fullscreen. So i made him about the half the size and tried to keep your cool

(http://img221.imageshack.us/img221/3145/sirrevan1jk.gif) (http://imageshack.us)(http://img221.imageshack.us/img221/3145/sirrevan1jk.gif) (http://imageshack.us)
Title: Re: Knight (Main Character) Sprite
Post by: vict0r on Wed 25/01/2006 19:56:24
Ha! :D Thats great buloght! :D
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Thu 26/01/2006 10:37:09
wow that's good... Im going to use 640x400 rez for the game...
Title: Re: Knight (Main Character) Sprite
Post by: on Sat 28/01/2006 19:22:28
(http://img477.imageshack.us/img477/8619/sirrevan21wg.gif) (http://imageshack.us)

Okay i tried one bigger :) I like your lineart since Discworld also has black lineart. Your character rocks!
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 30/01/2006 16:41:09
they do look good....

added what I have so far.....

Don't like the way the helm moves... gonna get rid of the dent... what do yu think?


(http://www.2dadventure.com/ags/Wilf.gif)

x2
(http://www.2dadventure.com/ags/Wilf.gif)
Title: Re: Knight (Main Character) Sprite
Post by: MrBen on Mon 30/01/2006 16:42:30
Lookin good. What exactly is the bump for?
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 30/01/2006 16:49:23
Quote from: MrBen on Mon 30/01/2006 16:42:30
Lookin good. What exactly is the bump for?

yeah i dont like the bump, I'm just gonna have the helm moving....

Also Buloght would you mind if i use ur characters in my game, they look good....
Title: Re: Knight (Main Character) Sprite
Post by: MrBen on Mon 30/01/2006 16:49:44
ah ok
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 30/01/2006 17:13:21
Hey took away the bump....

(http://www.2dadventure.com/ags/SirWilf.gif)


x2
(http://www.2dadventure.com/ags/SirWilf.gif)
Title: Re: Knight (Main Character) Sprite
Post by: Chicky on Mon 30/01/2006 17:32:48
Your sprites are ace Revan but your backgrounds seem to lack. Why not try studying some perspective and read some background tutorials? You have the potential to make an ace game but people are going to be put off by yuor backgrounds imo.
Title: Re: Knight (Main Character) Sprite
Post by: n3tgraph on Mon 30/01/2006 18:03:53
That animation sure is getting somewhere,

I have to say that when the darker arm is at most left position (from my view) looks a bit off, it's to long and rond in my opinion, for the rest good work!

A lot of personality in this one!
Title: Re: Knight (Main Character) Sprite
Post by: vict0r on Mon 30/01/2006 18:05:56
Why do you only post half the animation? You only post the left leg animation...
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Mon 30/01/2006 18:15:26
Quote from: vict0r on Mon 30/01/2006 18:05:56
Why do you only post half the animation? You only post the left leg animation...

because thats all I've done

Quote from: Chicky on Mon 30/01/2006 17:32:48
Your sprites are ace Revan but your backgrounds seem to lack. Why not try studying some perspective and read some background tutorials? You have the potential to make an ace game but people are going to be put off by yuor backgrounds imo.

I just cant seem to get the cartoony feel BG I want....
Title: Re: Knight (Main Character) Sprite
Post by: seaduck on Mon 30/01/2006 20:10:09
That's the best walkcycle I've seen in a very long time!
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Tue 07/02/2006 14:16:26
YAY... finally got round to compleating the walk cycle (Left and right) for Sir Wilf...ay tips for the up and down walk cycles?

(http://www.2dadventure.com/ags/sirwilfwalk.gif)

x2
(http://www.2dadventure.com/ags/sirwilfwalk.gif)
Title: Re: Knight (Main Character) Sprite
Post by: Khris on Tue 07/02/2006 14:22:14
Didn't wanna spoil it (EDIT: for seaduck), but thought what the hell (EDIT maybe someone's interested in the link) :=
http://www.idleworm.com/how/anm/02w/walk1.shtml

If you want cartoony backgrounds, get rid of the gradients, for starters. Then change the candles' lights. Don't use realistic shadows and don't make it too boxy.
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Tue 07/02/2006 14:28:41
Quote from: SteveMcCrea on Mon 23/01/2006 05:23:27
I suggest changing your background style to match this, as it's pretty good.
It's clearly a paintover of that Preston Blair walkcycle, but that's not such a bad thing.
Unless you were going for a more realistic look, in which case perhaps you should choose a less cartoony base.

that has already been said... I said I saw the walk cycle and couldn't resist...
Title: Re: Knight (Main Character) Sprite
Post by: vict0r on Tue 07/02/2006 14:32:35
Aha! I knew it! You filthy...
Title: Re: Knight (Main Character) Sprite
Post by: Corey on Tue 07/02/2006 14:43:59
(http://www.pkpress.com/guideline_images/Knight%20helmet.jpg)

I just noticed that your char is missing the red thing on his helmet... he looks like he's wearing a space helmet now. buloght added it in his paint over. why didnt you use it ??
Title: Re: Knight (Main Character) Sprite
Post by: Revan on Tue 07/02/2006 15:03:36
Quote from: Corey on Tue 07/02/2006 14:43:59
I just noticed that your char is missing the red thing on his helmet... he looks like he's wearing a space helmet now. buloght added it in his paint over. why didnt you use it ??


I don't really want the red thingy on my character... plus not all suits of armor have it.
(http://www.towndock.net/salty/img/knight.jpg)
Title: Re: Knight (Main Character) Sprite
Post by: MrBen on Tue 07/02/2006 17:44:37
I agree, the feather wouldnt suite the persona of the character, makes him look less goofy