Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Dux on Mon 03/05/2004 13:02:00

Title: Lineart for game
Post by: Dux on Mon 03/05/2004 13:02:00
Very much WIP, mind you:) A lot of details not in yet, so if you have any ideas regarding such, let me know.

(http://img3.photobucket.com/albums/v32/bellorum/sellout_videos.gif)

(http://img3.photobucket.com/albums/v32/bellorum/lockerroom.gif)

(http://img3.photobucket.com/albums/v32/bellorum/hallway.gif)

(http://img3.photobucket.com/albums/v32/bellorum/coffeeshop.gif)
Title: Re: Lineart for game
Post by: Synthetique on Mon 03/05/2004 13:39:24
Do you really have to include those thick outlines?

Coffeeshop. Maybe some lamps. Oh! And a sign on the windows with the name of the coffeeshop.. And curtains on a string straight over the bottom half of the windows. Speakers for the coffeeshop-jazz music. And what do you call them paper sheets that you wipe your mouth with n stuff?Anyway, a thing that holds them papers on every table. And a coffee menu.

The hallway. If that big chunk in the right corner isn't a coffeemachine or a candymachine, add one of those.

The videostore needs some tapes. ;) And a computer at that desk and tapes on the desk, and a cup with cheap free commercial lighters in it. You know them damn lighters that only work maybe once or twice.
Title: Re: Lineart for game
Post by: Dux on Mon 03/05/2004 15:01:57
Thanks for the great ideas:) As goes for the thick lines, I do think they have their place, but I've used them a little less in the latest BG(which is the coffeeshop), more to emphasize objects that are closer than the rest. I will probably adjust the other BG's too. The BG I'm the least pleased with Right now is the lockerroom. I don't know if it's the perspective or something else. Ah, well.

Hoping for more c'n'c:)
Title: Re: Lineart for game
Post by: Synthetique on Mon 03/05/2004 15:05:40
So, when will we see some changes? Like colour n stuff?
Title: Re: Lineart for game
Post by: Rincewind on Mon 03/05/2004 19:11:23
This looks like a very, very good start! The perspective is great, and the lines are clean... :) Can't wait to see them in colour!

Some suggestions on what to add to the corridor:
- Posters on the walls are always good to fill up space with...Ã, 
- Grafitti and scribblings on the lockers is common, at least in my school... :)
- And maybe a trashcan or two?

Good luck, and keep up the good work!
Title: Re: Lineart for game
Post by: Pessi on Mon 03/05/2004 20:27:56
Dude, I love the thick lines! I just think you could use them more consistently. For example, in the Hallway image the doorway is thickly outlined, whereas the doorway in the Locker Room image isn't.

That's all, really.
Title: Re: Lineart for game
Post by: Renal Shutdown on Tue 04/05/2004 01:15:39
Hm..
Thick outlines..  not exactly realistic, but I like them.  They have a very Cartoon Network-y feel to them, kinda like Dexter's Lab..  or Space Ghost.

Hugs
Iqu
Title: Re: Lineart for game
Post by: Dux on Tue 04/05/2004 10:11:06
QuoteSo, when will we see some changes? Like colour n stuff?
To tell you the truth, coloring really isn't my forte. I'll probably do as much of the lineart as possible(18 "rooms" planned right now), and then make an attempt at coloring(which will undoubtedly suck).Ã, 

QuoteDude, I love the thick lines! I just think you could use them more consistently. For example, in the Hallway image the doorway is thickly outlined, whereas the doorway in the Locker Room image isn't.

That's all, really.
Heh, I was almost prepared to redo the lines. Ok. I'll fix the lockerrom. I'm just curious what you think about the lines in the coffeeshop? I didn't want to go either way, and I think it locks pretty ok the way it is. Obviously, using thicker lines on the seats in the far corner is going to make it look more cluttered IMO.
Title: Re: Lineart for game
Post by: Dux on Thu 06/05/2004 10:38:04
Bumping this thread up, beacuse it kinda got lost in the jungle of old-posts, and I was hoping for some response from Pessi:)

As for progress, I've been taking a few days off, to go seek inspiration. I expect to have something new next week, and maybe I'll even attempt some character animation.

I've also been thinking further on Story, which you really wouldn't know anything about yet, anyway;) It is going to revolve around these cybernetic replicants, but I'm actually considering doing it as a series now, because I really feel the need to do a proper introduction of the main character - Philemon Troy. So.. the original story is going to be the sequel. Well actually, it's more like the first one will be a prologue of sorts;) A short game, serving both as an introduction, and as a way for me to learn AGS properly.
Hmm, I think I'll do some work over the weekend and the post some stuff in the "AGS Games in Production" - forum.
Title: Re: Lineart for game
Post by: InCreator on Thu 06/05/2004 22:02:30
Beautiful. But how big will be the characters for this game?
Like, on BG-s 2 and 4, perpective forces you to scale your character ALOT and lottsa scaling isn't the best option to make a nice game, IMO...  :-\
Try to make walkable areas for named BG-s and try it yourself - you'll understand what I mean. 
Title: Re: Lineart for game
Post by: Moox on Thu 06/05/2004 22:26:37
in bg 2, shouldent the vertical lines be straight?
Title: Re: Lineart for game
Post by: Dux on Fri 07/05/2004 12:49:03
QuoteBeautiful. But how big will be the characters for this game?
Like, on BG-s 2 and 4, perpective forces you to scale your character ALOT and lottsa scaling isn't the best option to make a nice game, IMO...Ã, 
Try to make walkable areas for named BG-s and try it yourself - you'll understand what I mean.Ã, 
It'll have to work, though, cause this is the style I'm going for:/ As for BG2 - "The locker room", that one might end up trashed in favor of a new one. It was the first background I made, and I guess it shows:/ It's not exactly consistent with the other ones. The character I'm working on will be 192 pixels high. So, yeah, pretty big..

Quotein bg 2, shouldent the vertical lines be straight?
Not necessarily. It might actually make it look too clean.