Well...i found a temporary webspace to upload a demo(sort of) of the game i'm working on...
I post it here because there're no hotspots, objects, particular script, dialogs or other characters yet...is's only a location path(with little additions) that i want to show to see what do you think about a 3D rendered andventure game and if the proportions are ok...because i've the impressions in some rooms i've to revise the character size...
Any suggest is appreciated.Ã, :)
here the link...its about 30 mb:
http://s11.yousendit.com/d.aspx?id=2B6SY2JGOP4P7060UAO5K36SQQ
Holy cow! that was great!!
I very much like the atmosphere you've created. I got into it right away. Infact, so much that the lightning strike made me jump from my chair (well, almost).
The fire animations look very nice, except maybe on the bridge to the castle where they seem a bit sharp and sprite-like.
Indeed the character size was one of my few gripes. In most of the backgrounds it looks like she's walking in some giant world. This also has to do with some unusual camera positions you've chosen. Also, there is something not right about her walkcycles, but i haven't got a clue what it is. I never made one myself so i don't know what to be looking for.
However, the character itself works perfectly well in the setting. Just remeber: If you're going to change the player size, you may need to rerender the chracter sprites in a somewhat higher resolution.
I thouroughly enjoyed my brief stay in your world and am hoping the story and puzzles will be as great as the setting you've created.
Well done!
Thank you Oneway!
Hehe...sometime, testing the game, i forget about the strikes and i jump from the chair myself too! ;D
Yeah...some rooms are rendered with an unusual camera zoom...that might explain the fact that the some sizes look weird...
What do you think about the torches? They are too big?
Another thing about the walk cycle...are you referring specially to the back view right? I really dont like it...i'm thinking to remake it...and maybe adding also the diagonal views... ;)
The size of the torches doesn't bother me at all. But i can't judge their actual size because i don't what size the buildings are compared to the player. Right now the buildings seem huge and thus the torches do too which is fine. If the player character was bigger the buildings and the torches would seem relatively smaller. so torch-wise i think you're ok either way.
What DID freak me out was the plants near the beach location. Leaves that seemed almost twice as high the player character is bit too much for me.
If this is what you are going for in the story, then make sure it gets explained. Otherwise it looks really akward which is again partly because of the camera angles.
I'm afraid i can't help you much on the walkcycle. The back view does indeed look like she's 'stomping' rather than walking. But on the whole it just doesn't seem smooth enough compared to the great backgrounds.
I've downloaded it, will play later. :)
Quote from: Oneway on Thu 01/12/2005 16:19:27
The size of the torches doesn't bother me at all. But i can't judge their actual size because i don't what size the buildings are compared to the player. Right now the buildings seem huge and thus the torches do too which is fine. If the player character was bigger the buildings and the torches would seem relatively smaller. so torch-wise i think you're ok either way.
What DID freak me out was the plants near the beach location. Leaves that seemed almost twice as high the player character is bit too much for me.
If this is what you are going for in the story, then make sure it gets explained. Otherwise it looks really akward which is again partly because of the camera angles.
I'm afraid i can't help you much on the walkcycle. The back view does indeed look like she's 'stomping' rather than walking. But on the whole it just doesn't seem smooth enough compared to the great backgrounds.
Well...i'll see what i can do...i might adjust the whole thing with an original story...i don know...or handle it with the character size...
Anyway....thanks again...your critic was useful to see that my doubts were true.....in the next render i'll pay more attention! ;)
Great bgs, great sounds and wonderful lightnings!!!
I loved them.
The walkcycle is strange... cannot find a good word... Oneway already said that, I see...
Another thing: i found the structure of buildings around the character a bit... confusing and complicated (is a "h" missing?) ... but maybe it's just me...
good work!
I liked it very much. I was so into the game that I kept on trying to do stuff (look at the ghosthly shape on the top, touch something else, enter locations that are probably unavailable at the moment).
The BGs are great! I like the difficult camera angles but I think that it is difficult sometimes to see where you're going.
Also everytime there is a room change the character starts in the middle (or sort of) of the room which is a bit bizarre cause several times I ended up going back to where I came from.
The character as mentioned is too small.
About the sounds: I like the sounds but the fire sound was all the same, again and again. Although this might pump up a little the size, it would be nice if you had two or three different fire sounds. And of course it sounds like the microphone is right next to the torches where it is not the case here. Maybe a little reverb (very carefully put though, cause it's in open space...) to bring the fire further away would probably help.
I have to agree on the size of the character. It felt like she was a different size on every screen!
But it did look class, gorgeous.
Yeah, sometimes like on the long bridge, I didn't know where I was until I started clicking everywhere.
Neat living, breathing world!
I hope there will be NPCs in the game? (I understand it's just a basic tour right now)
Quote from: ManicMatt on Thu 01/12/2005 19:02:04
Neat living, breathing world!
Well...as i noticed the design of the atmosphere is my strongest point...Ã, :)
Quote
I hope there will be NPCs in the game? (I understand it's just a basic tour right now)
Of course...and with lots of dialogs so that you have to get infos to solve some puzzlesÃ, ;).....but first i've to solve these size problems........i might even change some camera positions.....playing the game myself sometime i'm confused too! lol!
Hmm, rather than redraw or scale up your character (which would make it very blocky) I suggest resizing your backgrounds to 320x240. I viewed them at that res and they still look quite good. As for animations, if you post the gifs I will be happy to make the character's movements a bit less robotic, which is the only problem I can see with the animation. Great work!
Not sure what I can add that hasn't been said. Great atmosphere, good sound (though agreed on repetitive fire sound). The walkcycle was a little awkward but it didn't distract me.
The character seemed perfectly sized for some areas (like in far-off staircases) but miniscule in others (compare her height to the cannons, for example). Aside from some size issues and, perhaps, somewhat sticky walkcycle, I thought the character blended nicely with the renderings (which seemed to be your primary concern). Once it's fleshed out with objects, NPCs or whatnot, I doubt it'd stand out too much.
Some of the textures seemed too tiled. One room with brick walls and floor had good-looking texture and the (displacement, I assume) mapping added a lot to the "genuine" feel of it. However, the stairs rather obviously had the same brick texture applied and it looked pretty artificial by comparison.
The areas where the light-value of the character changes in shadow were helpful for blending in, I missed it where it wasn't done. Thank you for sharing the tour as I rather enjoyed exploring the (20-ish?)rooms you'd laid out. It was only frustrating that there wasn't an actual game to play. Great work. I'm keeping an eye out for a Game In Progress thread so I can bookmark it.
I think you need to consider the 2D geometry when you're constructing the backgrounds. In the second scene, it looks really weird when the character walks right over the tall stone steps. Nice work though!
Your post was unacceptable, Mordalles, so I have removed it. If you are having problems I empathize, but do not bring down others with you, and do not reply further to this thread or any others in the CL UNLESS you have a criticism directed at that person's work. That is all.
-ProgZ
Jade, looking really nice. Are you still using Vue 4 for your backgrounds? I purchased Vue 5 awhile back, and the sole purpose of the purchase was to create backgrounds for a MYST style game, but i can never make them look good.
If you are still using Vue 4, you have done one heck of a job with the 3D rendered backgrounds.
Quote from: ProgZmax on Sat 03/12/2005 06:18:10
Ã, As for animations, if you post the gifs I will be happy to make the character's movements a bit less robotic, which is the only problem I can see with the animation.Ã, Great work!
Hey....here you can download the zip of the sprites...http://z18.zupload.com/download.php?file=getfile&filepath=19057
If you can do a better work i would appreciate it!Ã, :)
To Domino: yes...i still use vue d'esprit 4....and photo editors for litte handle modifications. ;)
I do not have the time to do them all (mainly because they are large and have alot of artifacting) but I did one to give you a few ideas:
1. Reworked the walk cycle so that both feet are never off the ground at the same time. It's important to make sure of this since it looks like the sprite is floating.
2. Put bounce in her step, made breasts bounce a bit, made hair sway somewhat. These are all features that make the overall animation look more realistic.
3. Reduced frame count from 10 to 8.
4. Made her arm motions sway more naturally and less side to side.
original: (http://members.cox.net/progzmax/girl0.gif) altered: (http://members.cox.net/progzmax/girl.gif)
I wanted to do more but the artifacting in the image (blurriness, pixel outlines) makes it difficult to do an edit of your work. I hope this example helps you to improve your other animations. Good luck.
Wow!!! A HUGE thanks ProgZmax!!! Yeah...it looks more realistic and less robotic than mine! I'll try to revise the other sides of the character...
Thank you again...your help was precious! :) :) :)