Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Wolfina on Wed 18/01/2017 23:45:11

Title: Loooking for some critiques.
Post by: Wolfina on Wed 18/01/2017 23:45:11
I'm trying to solo a project and wanted some feedback on my backgrounds and characters so far.


Here is the main character.

(http://i64.tinypic.com/2zstefc.gif)
(http://i63.tinypic.com/smc104.gif)
(http://i65.tinypic.com/2uhu41t.gif)
(http://i64.tinypic.com/25ztlcx.gif)
(http://i65.tinypic.com/2ypgs5y.jpg)
(http://i65.tinypic.com/213p346.gif)

Backgrounds:

(http://i66.tinypic.com/n69fg2.png)
(http://i67.tinypic.com/dfipar.png)

In the game there is a window over that random square of outside.

(http://i65.tinypic.com/2e3z6rs.png)

The last background I know I need to fix the grass on, it's a bit of a WIP the feedback would be for the house/sky

Title: Re: Loooking for some critiques.
Post by: KyriakosCH on Thu 19/01/2017 11:23:07
Nice style :)

The winged guy looks a bit ominous (laugh)
Title: Re: Loooking for some critiques.
Post by: Danvzare on Thu 19/01/2017 13:56:54
I absolutely love the backgrounds, although I think the isometric style of the backgrounds might look odd with the character, who doesn't seem isometric at all.

Also, apart from the lack of animations, I like the main character. I just hope he has a fun personality. :-D
Title: Re: Loooking for some critiques.
Post by: Babar on Thu 19/01/2017 16:30:21
You wouldn't be able to see the sky or horizon in the last picture.
And the sky in the first one might work if you're in some tall building :D.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Thu 19/01/2017 17:49:43
I am working on animations and making it a bit more fluid, i'm going to change the animation where he lifts his hand to be a bit more than just that

I never noticed the isometric view not fitting the character or anything like that it all looked fine in game.

As for the for the sky or horizon in the last picture i don't quite understand..? How wouldn't it be visible? Sorry ^^;; I just don't see how that works if it was just grass

This is how it looks in game:

Spoiler

(http://i68.tinypic.com/zjbdcn.png)

[close]
Title: Re: Loooking for some critiques.
Post by: KyriakosCH on Thu 19/01/2017 18:36:34
Cool cursor.
Title: Re: Loooking for some critiques.
Post by: Retro Wolf on Thu 19/01/2017 18:59:57
That tree's art style looks too different, you already mentioned the grass. Other than that I really dig the isometric style!
Title: Re: Loooking for some critiques.
Post by: Danvzare on Thu 19/01/2017 19:36:02
Quote from: Wolfina on Thu 19/01/2017 17:49:43
As for the for the sky or horizon in the last picture i don't quite understand..? How wouldn't it be visible? Sorry ^^;; I just don't see how that works if it was just grass
The angle shows you the top of the roof of the house, and has almost a top-down perspective. So unless the house was at a steep angle on a hill, you shouldn't be able to see the sky. I'm sorry that I'm not good at explaining this, art is not my forte.
In short, you're looking down as indicated by the roof, yet the sky says we're looking from the side. Am I making sense?
Also, think to other isometric games like Habbo Hotel (it's the first that came to mind), you can never see the horizon, because the camera angle is tilted below the horizon line.
Overall though, I still like it, even if it is odd. :D

And having seen your character close up in the room, I think he matches quite well. Much better than I had anticipated. :-D
Title: Re: Loooking for some critiques.
Post by: NickyNyce on Thu 19/01/2017 20:58:33
Danzare is correct. It's important to have all objects in the same perspective. I'm not saying that a game must have perfect perspective, but for many of us that understand it more, it pops out dramatically when it does exist.

The house is drawn at an isometric angle, but the tree is not. The tree appears to be directly in front of us, which is fine, but if we can see the houses roof, we should not be able to see up into the tree because the houses angle suggests we are up high looking down.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Thu 19/01/2017 21:04:10
I get it now! That makes sense, and yea the tree doesn't match, I wanted to keep it as my sister drew the background originally, but honestly I think it's because I'm terrible at foliage xP

I can see it now that it's been explained a bit more, I didn't quite get it at first. So either change the perspective of the house (which then would clash a little bit with the other perspectives) or change the horizon line? Would the horizon still be visible or just be gone entirely?

Like if I had the horizon here instead would that work?

(http://i63.tinypic.com/30hnfo6.png)
Title: Re: Loooking for some critiques.
Post by: Babar on Thu 19/01/2017 21:29:12
Quote from: Wolfina on Thu 19/01/2017 21:04:10
I can see it now that it's been explained a bit more, I didn't quite get it at first. So either change the perspective of the house (which then would clash a little bit with the other perspectives) or change the horizon line? Would the horizon still be visible or just be gone entirely?

Like if I had the horizon here instead would that work?
No, the horizon wouldn't be visible at all.
The simplest way to place the horizon is to take two lines that are supposed to be parallel in the scene (like the top and bottom of the brick wall in your last picture) and extend them forward until they meet. The point they would meet would be your vanishing point, were you'd put your horizon.

In your background, if you extended two lines, one from the top of the brick wall, and one from the bottom, they would never meet, no matter how far you extended it- thus, no horizon.

There's nothing WRONG with having no horizon, it is a style of perspective, and it works in your other BGs (except maybe the sky in the first one, again, unless you were in a tall building), but it doesn't work in the last BG, because it clashes with the sky and tree.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Thu 19/01/2017 22:08:08
Ah I get it, I didn't learn perspective much in school (except a slight bit in grade school) but i understand.

As for the first picture is a very tall building, well at least very high up. So that makes sense at least lol.
Title: Re: Loooking for some critiques.
Post by: NickyNyce on Thu 19/01/2017 23:25:40
(http://i1228.photobucket.com/albums/ee455/nickynyce/2e3z6rs_zpszg6ngcld.png)

I'm no expert at perspective, and I never will be, but here is a quick change. As you can see in my my quick and terrible mock up, I can only see into the neighbors yard with the current camera angle, unless of course, like Danzare mentioned, you could be on top of a hill looking down at a town, city, river...etc. Once again though, I'm not saying you need perfect perspective to make a game or draw something nice.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Fri 20/01/2017 01:56:14
ooh that mock up might be quick but it does make it look a lot better, in terms of perspective :0

i might just use that as a base to work off of, if that's ok with you, i've been curently working on getting the tree to fit better with the style, cleaning it up and making it actual pixel art,
Title: Re: Loooking for some critiques.
Post by: Wolfina on Fri 20/01/2017 03:07:23
This is what i've worked out so far, the grey house is still wip, need windows and maybe a bit of roof on the edge there,

Do you think the perspective is better now?

(http://i67.tinypic.com/4r96rp.png)
Title: Re: Loooking for some critiques.
Post by: NickyNyce on Fri 20/01/2017 03:22:30
Much better. Very nice!
Title: Re: Loooking for some critiques.
Post by: Danvzare on Fri 20/01/2017 13:39:05
That looks much better.
It's a shame we can't see that beautiful sky anymore, but I think the corrected perspective more than makes up for it.

The tree is a little blocky though.
Title: Re: Loooking for some critiques.
Post by: Matti on Fri 20/01/2017 13:45:20
Yes, the tree looks blocky, because the pixels are twice as large in width and height than the others. Is that intentional?
Title: Re: Loooking for some critiques.
Post by: Wolfina on Fri 20/01/2017 19:32:03
Nah not intentional, just had to make it double the size because i originally made it too small. I was looking at it after I posted it and I'm planning on going back and re-shading and making it look less blocky, because despite my best efforts it still doesn't quite fit xD

Also i did save the sky separate planning on using it somewhere later.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Sat 21/01/2017 03:15:55
(http://i66.tinypic.com/281eloy.png)

Cleaned up the tree, and made it less blocky. And now a boulder to fill out that empty space a bit. Some grass too, not too sure how to do the grass pixelated but i think this fits alright.
Title: Re: Loooking for some critiques.
Post by: Cassiebsg on Sat 21/01/2017 09:36:19
Is there a particular reason why the grass by the tree is down? Grass normally grows up, and then if it's windy and it's high enough might look like that, but then the rest of the grass would also be down. And then the tree leaves would also need to reflect the wind, but those look like they are peacefully resting.

Okay, someone could have stumped the down, but then they would look mashed, not "blowing in the wind".

On another note, that tree stump looks too big for the size of the leaves.

The boulder looks great. (nod)
Title: Re: Loooking for some critiques.
Post by: NickyNyce on Sat 21/01/2017 13:27:30
The only thing that sticks out to me now is the grass curling towards the building at the top of the screen. I believe it should go straight up and also curl away from the building instead of towards it.

One more thing. If you look in the window, you can see that the floor boards are facing the wrong direction.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Tue 24/01/2017 04:40:57
I fixed up the grass a little bit, and i even made a new background, doing my best at perspective ^^

(http://i68.tinypic.com/outlvp.png)

(http://i67.tinypic.com/fbixc0.png)

(The inside of the one shop isn't finished yet. I still have to add in what it looks like in the inside thus there's nothing there :) Also going to add more details to the buildings so they're less flat)
Title: Re: Loooking for some critiques.
Post by: Tabata on Sun 29/01/2017 13:42:48
Just my 2 cents as a player:
It seems to me that you haven't chosen the isometric view intentionally. It is playing in birds view when the characters are done in the same style or it looks wired when mixed (using 'normal view' for the chars and iso for the bg's).

Well, I am not the one to teach but  if it isn't necessary for your game I'd personally prefer the angle at least a bit lower for to make it smoother while watching/playing (and easier for you to show the cute heaven you have in store already).
Aside of that you can always change to birds view for a sequence/puzzle/minigame in case of need (best with an isometric character image).

I try to explain what I mean by showing the difference with one of your bg
(http://i.imgur.com/K8fp0ZN.gif)
Sorry for the quality but I am not a dev and my english isn't good enough to put it all in the right words. Hope you don't mind.
Title: Re: Loooking for some critiques.
Post by: Wolfina on Wed 01/02/2017 02:11:36
I can for sure see what you mean! That looks way better with the lower angle :o

I'm not much of a background artist and i'm mostly just learning as I go.

Yea the isometric view isn't intentional i'm just trying to get the hang of making backgrounds and all this feedback is wonderful and helpful! :D thank you very much! I think i'm getting a bit better with each feedback!

I really appreciate everyone helping me out with this, I'm ending up putting a lot of work on this hobby project but I hope I can finish it so I can share the end product! What I should really do is invest some time into looking up background tutorials on tutorial. Thank you all for being so patient and helpful ^^
Title: Re: Loooking for some critiques.
Post by: NickyNyce on Wed 01/02/2017 13:43:16
The greatest thing you can probably do is just Google rooms, store fronts, alley ways, hill tops, houses. Look at all the angles and perspectives. Do this when you go to create a room or a background. A real picture never lies.