Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Xadhoom on Thu 24/04/2003 20:14:27

Title: Main character - VGA / SVGA comparison
Post by: Xadhoom on Thu 24/04/2003 20:14:27
Hey again...
As I am only just starting out on my game, I haven't quite decided on the resolution yet...on one hand I would like to do it in hires, so I can add a lot more detail, on the other hand I would like it to resemble the old school games as much as possible. Therefore I made this little test with my main character, the HERO (da-da-da-dum)  Angelo Ramirez. I can't really figure out which I like more. What do you think?

(http://images.deviantart.com/large/pixelart/pixelcharacters/VGA_to_SVGA_comparison.gif)
Title: Re:Main character - VGA / SVGA comparison
Post by: Scummbuddy on Thu 24/04/2003 20:17:57
Id use the first one for normal walking around.  Then the one thats more detailed, in more close up shots.  They did this in Monkey Island 2.  There was one dock scene where Guybrush all of the sudden turned into very detailed.
Title: Re:Main character - VGA / SVGA comparison
Post by: Jimi on Thu 24/04/2003 20:18:06
I think the second one. No contest!
Title: Re:Main character - VGA / SVGA comparison
Post by: Privateer Puddin' on Thu 24/04/2003 20:19:58
Quote from: Scummbuddy on Thu 24/04/2003 20:17:57
Id use the first one for normal walking around.  Then the one thats more detailed, in more close up shots.  They did this in Monkey Island 2.  There was one dock scene where Guybrush all of the sudden turned into very detailed.

On the pier with the fisherman :)
Title: Re:Main character - VGA / SVGA comparison
Post by: Spyros on Thu 24/04/2003 20:50:39
In the small picture I like the first
Title: Re:Main character - VGA / SVGA comparison
Post by: Archangel (aka SoupDragon) on Thu 24/04/2003 21:40:00
Well, since you can obviously draw (well >_<) I would strongly recommend the hi res. The way you've done it it still retains a kind of old school feel anyway.
Title: Re:Main character - VGA / SVGA comparison
Post by: Xadhoom on Fri 25/04/2003 00:28:40
Thanks for all the suggestions, guys. And the verdict is: I will hold the game in 320x240 resolution, BUT with sequences with higher-res close-up characters (like the pier-sequnce in Monkey Island II). I hadn't even thought of that before, but it's a great idea, and allows for some interesting camerawork as well; adding some "film"-like quality to the artwork. Yay! This is fun! :D
Title: Re:Main character - VGA / SVGA comparison
Post by: on Fri 25/04/2003 07:23:33
Excellent work there on the char's.
i like them both but i like the first one more.
the idea of making the detailed one in close up's is also a very good idea.
im looking forward to this game.
keep up the good work.
Title: Re:Main character - VGA / SVGA comparison
Post by: remixor on Fri 25/04/2003 11:00:15
I like the first one more.  I don't know if anyone else shares my reasoning but he looks more...I don't know..."determined" in that cheesy way that seems to fit your description of him in your other post.  I do like the close-up idea though, so I think the method you decided on is a good call.
Title: Re:Main character - VGA / SVGA comparison
Post by: Helm on Sun 27/04/2003 13:33:30
Definately 320x240 mode for walking around, or you'll never finish the game. Great art, too.
Title: Re:Main character - VGA / SVGA comparison
Post by: LGM on Sun 27/04/2003 14:31:35
I really like VGA, so go with the first one.. Definitely

The second looks a little awkward for a game character.. But great artwork nontheless
Title: Re:Main character - VGA / SVGA comparison
Post by: Jimi on Sun 27/04/2003 14:56:27
what does VGA actually mean? (I'm dumb)
Title: Re:Main character - VGA / SVGA comparison
Post by: Erica McLane on Sun 27/04/2003 15:37:40
I like the second one.

Jimi - VGA means Visual Graphic Array, if you know what is this.
Title: Re:Main character - VGA / SVGA comparison
Post by: Xadhoom on Sun 27/04/2003 16:11:18
Heheh, or you could say VGA means "low resolution" while Super VGA means "high resolution". :D
Title: Re:Main character - VGA / SVGA comparison
Post by: Jimi on Sun 27/04/2003 16:14:46
I understood VisualGraphicArray.
Title: Re:Main character - VGA / SVGA comparison
Post by: Xadhoom on Sun 27/04/2003 18:04:37
Good for you. I didn't. :D ;)