Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Synthetique on Thu 18/11/2004 00:50:50

Title: Me new char [walkcycle]
Post by: Synthetique on Thu 18/11/2004 00:50:50
Look at him go!
There's no end to the wonderoruors joy!
He's me newliest project n his name is Beebop.
(http://www.2dadventure.com/ags/bjoooeern.gif)

Crit me plz.. I've gone to long without some critsizin..  :D
Title: Re: Me new char [walkcycle]
Post by: Evil on Thu 18/11/2004 01:34:59
Ha! Love it. It does seem, however, that he has a bit of a gimp leg. He leans more to the right then the left.
Title: Re: Me new char [walkcycle]
Post by: Synthetique on Thu 18/11/2004 01:58:47
Heheh.. I know.. Isn't it lovely? ;D
Title: Re: Me new char [walkcycle]
Post by: sergiocornaga on Thu 18/11/2004 05:29:05
It's wonderful in its simplicity. I don't know how it'd work in a game though, and what style of background would suit it... that is, if it's for a game.
Title: Re: Me new char [walkcycle]
Post by: Gilbert on Thu 18/11/2004 05:38:50
Really nice character, it's already bouncy and dynamic :D , but to make it more comical, I'll suggest it can have one or two frames whith the hat detached a bit from the head (like floating in the air).
One more thing is that when he lifts a leg, you can add that eliptical area of lighter colour (his paws), like in his hands.
Title: Re: Me new char [walkcycle]
Post by: fovmester on Thu 18/11/2004 08:35:36
really cool!
Title: Re: Me new char [walkcycle]
Post by: Eigen on Thu 18/11/2004 14:00:07
Really cool ... Beebop you got there.  ;)

One thing. The stick he's holding bends from the top, but the handle doesn't move. Fix that and you're set.



-Eigen
Title: Re: Me new char [walkcycle]
Post by: WanderLady on Thu 18/11/2004 19:34:13
Now you need to make Rocksteady.
Title: Re: Me new char [walkcycle]
Post by: Chicky on Thu 18/11/2004 22:44:34
mucho coolness. But what is going to happen to teh alien game?

i really liked the look of that game.
Title: Re: Me new char [walkcycle]
Post by: Synthetique on Fri 19/11/2004 21:06:52
thanks guys.. :)

i tried the hat in the air for one or two frames, but i didnt like the looks of it.
oh and i drew this with my ol teddy in mind, and that one didnt have any pads under them feetsies..
thanks for the advice tho, mebbeh i'll try that out..

something really bad happened to my alien game.. a major unsolvable (for me at least) bug. i never found out what the hck happened..
Title: Re: Me new char [walkcycle]
Post by: Erwin_Br on Sat 20/11/2004 00:54:15
I wonder what happened with your accent. I can't remembah you talkin' like this, bubba.  :D  ;D

--Erwin
Title: Re: Me new char [walkcycle]
Post by: Synthetique on Sat 20/11/2004 17:56:41
When i'm happy i write the way i speak. ;D
and i speak this way when im happy..
Title: Re: Me new char [walkcycle]
Post by: on Sat 20/11/2004 18:22:16
Awesome, I like the doll movement and the wave-like animation. It's pretty nice character I think, maybe we can persuade you to show us a scene when it's done? :P

'You have been awarded 3 Ravey Super Mega Points!'
(http://www.2dadventure.com/ags/devilsmilieforcreed.gif) (http://www.2dadventure.com/ags/devilsmilieforcreed.gif) (http://www.2dadventure.com/ags/devilsmilieforcreed.gif)
Be grateful or the world will end in a big firey ball... That is visible from space.
Title: Re: Me new char [walkcycle]
Post by: on Fri 26/11/2004 03:25:34
If the world exploded in a big fiery ball visible from space, let's hope Strong Badman will save the day. Ã, ;)