Critique my low res hallway.

Started by R4L, Tue 05/12/2006 03:47:09

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R4L



2x:



It's for a package I am making, like a low-res backgrounds pack. What do you think? I don't think it needs too much, because its going to be used by anyone who wants to use it.

Buckethead

The light could flow some smoother. It now looks a bit like it's a blanket.  :)

eddie hitler

#2


i didn't screw with your composition or perspective but i had a go at smoothing out your light and shadows with some dithering.Oh, and i forgot to put the streaks on the wall back in, sorry.Nice background, i hope this is of some help. :)

ildu

Looks pretty good, although you need a little random detail to make it look less generic. Also, the side doors look humongous, and while they might be in perspective, that perspective hardly makes sense (and you'd need to see the ceiling as well). I suggest you make it so that the vanishing points are above the room, so the ceiling in the room won't be shown. That way, the side doors won't look so big. In addition, I'd stay away from primary colors.

R4L

#4
Here's a low-res animation to go with it:



3x:

Im not sure how well it goes with the background, but its for the pack and I plan to make some more.

Redwall

She appears to be missing a right arm?
aka Nur-ab-sal

"Fixed is not unbroken."

R4L

Oops! lol i can't believe I forgot the other arm!  :D

eddie hitler

Apart from the missing arm I think it looks great.Nice animation, I like the way the flick of hair moves.The walk cycle and overall style reminds me very much of the main character from duty and beyond.

R4L

Thanks! It does remind me of D&B a bit. I can't work on it till monday because I did it on a school computer.  :)

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