Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: Candle on Fri 23/04/2004 06:33:07

Title: menu for game .
Post by: Candle on Fri 23/04/2004 06:33:07
But not to sure I like it ?  well I kind of like it .
Is it to much for a game .

http://www.zippyimages.com/files/27258/menu.png

Here is one I just did maybe better ?
http://www.zippyimages.com/files/27278/menu2a.png
Title: Re:menu for game .
Post by: on Fri 23/04/2004 07:34:38
well, I like the layout, but it looks a little dull.
make it look less like a website, and it'll be awesome
Title: Re:menu for game .
Post by: Remco on Fri 23/04/2004 12:27:55
i like the first one better than the second one, but just like he said, its a bit boring, maybe you should add a picture of the main character or something.
Title: Re:menu for game .
Post by: ElectricMonk on Fri 23/04/2004 14:11:31
I basically agree with the others, it does look a bit empty.
A suggestion: think about the central theme of your game, or maybe an important object, and consider if that wouldn't make a good starting image.
To clarify what I'm getting at, see this thread here (http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=13007), the second image suggested by the poster.
Title: Re:menu for game .
Post by: on Fri 23/04/2004 14:25:32
Looks like they were made in flash.

My advice, get rid of gradiants, they do nothing for it at all but make it look amateurish. It's almost on the calibar of lenz flaer.
Title: Re:menu for game .
Post by: InCreator on Fri 23/04/2004 19:35:57
Draw!
Just making gradient rectangles with text looks extremely dull. Make a rectangle, then give it a shape, like soft of messy edges, then texture it. Not with gradient, of course. And then add text.
Some background will be needed too.
Title: Re:menu for game .
Post by: DCillusion on Sat 24/04/2004 02:29:14
Do more than use the Paint Shop 8 Presets.  I own it too, and I know it seems as if you'll never use every preset, trust me, every image will look the same.

Shapes are great, don't get me wrong, build the image with shapes, then apply textures, patterns, lighting, scripts, etc.  The best part about PSP is you never run out of things to do with you're image.

I would say don't even bother with creating an image untill you've put you're pic through at least 75% of the filters.  Keep in mind that Paint Shop is less about drawing, and more about math.

I drew this image in a couple of hours beginning entirely with Paint Shop preset shapes.

http://www.2dadventure.com/ags/peru.png (http://www.2dadventure.com/ags/peru.png)
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 03:12:44
Thank you everyone , think all go with number 2 ..
Title: Re:menu for game .
Post by: Hollister Man on Sat 24/04/2004 03:39:33
No offence, Candle (as I did not reply until AFTER your post) but what is the point of posting to the Critic's Lounge if you ignore the advice given?

The forum is not so much for asking what we like, but what you can do to improve your artwork.  
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 04:30:21
Well i like to hear what others have to say , but the only one that has to be happy about it is me .  Right ..
I take the Bad and the good if there is any and do what  I feel is right .
Title: Re:menu for game .
Post by: Phemar on Sat 24/04/2004 06:32:09

I'd go with the 2nd one, it gives a more retro-action move kinda style, or a spacey Star-Trek kinda thing...er, JUST GO WIT #2, ALREADY!!111!!1, hehe
Title: Re:menu for game .
Post by: InCreator on Sat 24/04/2004 09:33:03
Candle... read Zor's signature.
You were given lot of good advice about getting better menu screen. I'd use it.
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 17:27:07
Something like this maybe  ?

http://www.zippyimages.com/files/30144/BC10.jpg

Or this ?

http://www.zippyimages.com/files/30229/0005.jpg
Title: Re:menu for game .
Post by: DragonRose on Sat 24/04/2004 17:47:53
I would definetly put the name of the game somewhere on those.   I'm guessing this is for some sort of japanese game, because of the barely visible symbols in the background, but other than that I have no idea what the game is.  What's the point of having a title screen if there's no title? :-)
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 17:59:16
Quote from: DragonRose on Sat 24/04/2004 17:47:53
I would definetly put the name of the game somewhere on those.   I'm guessing this is for some sort of japanese game, because of the barely visible symbols in the background, but other than that I have no idea what the game is.  What's the point of having a title screen if there's no title? :-)
No not a title screen ,, MENU  ...
Title: Re:menu for game .
Post by: on Sat 24/04/2004 18:04:58
The 3rd is definately the best so far, but if they're for ALKGN, they don't really fit with the screenshots you've got on your site, or the 'feel' I get about the game. Also, it could probably benefit from having the title on it somewhere like DragonRose said, even if it's not the title screen as such, just to fill out the blank space in the middle.
Title: Re:menu for game .
Post by: Hollister Man on Sat 24/04/2004 18:07:48
Personally, the latter two are much nicer, IMO.

I like the palm trees best, though. :)

I think what Dragonrose meant is that even if it is a menu screen, it should still have the name on it somewhere.  ALL the classics I can remember except Beneath a Steel Sky (which has no menu at all), such as King's Quest, Pleurghburg, and DOTT, have a title screen (much like the title page of a book,) but they still state the name of the game or their game logo on the menu screen (much like the table of contents in a book.)

BTW: No sarcasm intended, but if you're the only one who has to be happy with it, why ask us at all?   :-\
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 18:14:08
The hollywood has the name on it .
But now I know what you mean about the title name ..
The normal users won't care what the menu looks like just as long as it works and the game does not crash their computer .
I ask just to see what some have to say .  funny if one says something most go along with it like a mob mentality .

(http://www.zippyimages.com/files/30265/BC10.jpg)
Title: Re:menu for game .
Post by: DCillusion on Sat 24/04/2004 19:41:15
I don't know which of the latter two I'd pick.  Sorry, but They're both excellent.

Thanks for taking the time to continue the standards of AGS!!!!!!

Keep it up.
Title: Re:menu for game .
Post by: Farsight on Sat 24/04/2004 20:41:24
That looks good but in my opinion if you moved the Start, Load, Exit down a bit and moved the title up central on top of it, it might look better. I dont know.
Title: Re:menu for game .
Post by: DanClarke on Sat 24/04/2004 21:11:50
yeah, the logo needs to be at the top, id also make the title a little larger, as it seems to blend with the menu options.
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 22:18:41
More like this them ?
YA does look better with the title at the top .
http://www.zippyimages.com/files/30727/BC11.jpg
Title: Re:menu for game .
Post by: LGM on Sat 24/04/2004 22:30:23
I think your philiosophy about critiquing is very flawed.

If you ask us what we think and so forth, and we tell you what we think and give suggestions.. You should at least consider them and try to incroporate something. That's what the critic's longue is for.. If you just want to show pictures from your game, post them in your development thread.

But I'm glad you have made a different, better IMO menu.. Good job.
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 22:34:05
Quote from: LilGryphMaster on Sat 24/04/2004 22:30:23
I think your philiosophy about critiquing is very flawed.

But thats whats make the world go around ..  :)
Title: Re:menu for game .
Post by: Damien on Sat 24/04/2004 22:35:49
The http part of your website link blends in with the trees so it's hard to read it. I suggest using negative colors on the text intersecting the trees.
Title: Re:menu for game .
Post by: Candle on Sat 24/04/2004 22:42:24
Quote from: Damien on Sat 24/04/2004 22:35:49
The http part of your website link blends in with the trees so it's hard to read it. I suggest using negative colors on the text intersecting the trees.
I don't  think that will have to be changed as when it is full size it will show quite well I think .
Title: Re:menu for game .
Post by: Damien on Sat 24/04/2004 22:44:46
Yeah, you're right, I checked it out in full screen and it looked OK.
The uncompressed image will probably look even more readable.
Title: Re:menu for game .
Post by: Hollister Man on Sun 25/04/2004 00:37:09
Much better, very good

I think it *could* be lower (so the top and bottom of the text is centered in the screen)
Title: Re:menu for game .
Post by: Candle on Sun 25/04/2004 01:29:32
This is just a plain photo and I like this one better .
I have a lot of stock photos I paid for .
http://www.zippyimages.com/files/31319/General0043.jpg
Title: Re:menu for game .
Post by: Farsight on Sun 25/04/2004 03:01:42
Much better.
I love it! ;D
Title: Re:menu for game .
Post by: Candle on Sun 25/04/2004 03:08:33
Thank you . I think that one will do so now I can do some more work on the game .
Title: Re:menu for game .
Post by: .. on Sun 25/04/2004 14:16:53
QuoteWell i like to hear what others have to say , but the only one that has to be happy about it is me . Right ..
Well not really. If you plan to release your game it has too look good to other people. ...

Anywayz go with the palm tree.
Title: Re:menu for game .
Post by: Ozwalled on Sun 25/04/2004 20:04:19
I still like the palms one better, too.
Title: Re:menu for game .
Post by: TheDude on Sun 25/04/2004 20:15:39
I'd go with the palm trees too, unless your game will have photo graphics like the last menu.