Adventure Game Studio

Creative Production => Critics' Lounge => Topic started by: ras_maxim on Tue 24/08/2004 20:54:23

Title: MIDI music for my game
Post by: ras_maxim on Tue 24/08/2004 20:54:23
Need critics.
1 track avialble - http://rasmaxim.nm.ru/kaka.mid
4 other coming soon
Title: Re: MIDI music for my game
Post by: mousemat on Tue 24/08/2004 20:59:31
did you want this track to be like a jumbled up scary kind of tune?
if not then cut down on the amount of instrament playing at different times at different notes.
other than that its okay :)
Title: Re: MIDI music for my game
Post by: Andail on Tue 24/08/2004 21:03:27
There is no specific theme or melody, which makes it pretty hard to critique.
Also, I couldn't really tell what kind of mood it was supposed to convey.
Scary? Mystical? Easy-going?

truthfully, it sounded like most instruments were pretty arbitrarily put together,
Title: Re: MIDI music for my game
Post by: ras_maxim on Tue 24/08/2004 21:07:15
This is classical trio - Piano, Violin and Cello playing free theme. This is supposed to be scary music and to be looped continiously.
Title: Re: MIDI music for my game
Post by: mousemat on Tue 24/08/2004 21:09:08
it does have that feel but personaly i would turn the sound of it that music repeated continuosely in the background.
Title: Re: MIDI music for my game
Post by: Pet Terry on Tue 24/08/2004 21:13:43
The tune is way too random. To be honest, I wouldn't want to hear that distracting music in a game. First you should think what kind of tune you need (scary? cheery? etc.) and then you should come up with a melody. After that you can start adding more instruments.

Remember, composing music takes lots of practice and time, I'd say even more than graphics. It helps if you play some instrument, you should get better hang of composing. Keep practising.
Title: Re: MIDI music for my game
Post by: Damien on Tue 24/08/2004 23:36:54
In my opinion scary music should be very slow, except when something scary happens (something pops out of the closet, a dead body suddenly opens it's eyes, ...)

I have no idea on how to explain this further, you might want to check out an AGS game called Haunted Hollow (http://www.agsforums.com/yabb/index.php?topic=12067.0), the music in it is very atmospheric and spooky.
Title: Re: MIDI music for my game
Post by: Sluggo on Wed 25/08/2004 03:55:30
Music doesn't HAVE to have a definite melody, but it seems a bit too scattered at the moment. At least use a few motives throughout it to unify it.

By scary do you mean something is happening? or is it supposed to be more of spooky/atmospheric background music? If it's the latter then it should probably be slower and more drawn out, like Damien suggested.

Also, seeing as you seem to be going for a 'somewhat' classical instrumentation, I would lose the drums, it ruins any kind of ambience you may be going for.