Indiana Jones Sprites

Started by Kaio, Tue 17/07/2007 07:42:49

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markbilly

All lovely, just one thing: (besides the other things mentioned)

I know lucasarts' talking anims always make the heads lean back a bit, but in yours he appears to be totally disconnected his neck. Maybe just make this a little less exaggerated?

Again, apart from that I think you have done a good job. Can't wait until someone makes Indy look drastically different though, or draws him in a completely different style.

 

Afflict

@ Saberteeth the pic doesn't load (Well for me anyway)

@ kaioshin

Indi feels top heavy to me, his body is as long or longer than his legs...  Also some of the animations it seems that this gets worse some have long legs some have short legs etc.

I will now review each animation in order from the original post :P I might be harsh so don't read further if you don't want crit. (By posting here I assume you want it :P )

Walk up : It feels like indy is not walking hes pacing, hes arms feel out of sync with his legs and his jacket feels cut off, it also looks like his left butt cheek is filled with some weird silicone ;)

Walk Down : Feels smoother than the walk up and also slower, his body is static which makes the whole animation feel fake. It also feels like indi is shrinking since the Walk up animation seems to be bigger than the down. (I would rather have a bigger down than up.

Walk Right : Indi is seriously getting smaller, in this view his jacket is also longer, he si very top heavy imo. Hes legs really seem very short. and when the legs are fully extended it looks like he has elf shoes on.

Rotate: This looks bad without up right and up left positions.

Talking 3/4 : the body is too static no one stand that still ever.  Notice the Jacket length.

Talking Down : Body is too still again. Notice the jacket just got shorter.

Talk up ? : Feels like hes bopping his head up and down, or hitting it against the wall. Its way too fast. I don't like the legs at all in this one. it seems odd. Notice the jacket is really short and cut off here.

Arm Cross : As mentioned by Jens the arms are too narrow, I also feel that the jacket pull up should extend a further pixel from the lowest part since this stays static while the other part pulls up. (It should move too in fact more than the back imo)

Hat Adjustment : The jacket feels unnatural at the bottom part here, make it also animate with the up down tugs to the hat. (Add frames to the bottom part of the jacket)

Thumb point over shoulder ? : This is too fast, pace down the animation with an extra frame or two. Timing is crucial in animation (take note of this for all the other animations too)

Hands on hips ? : I would suggest making this more fist like cause it looks weird with his hands out like that. I have no idea what your trying to achieve here. But really go for fists on the hips. Unless its made for a specific comedy part of the game.

What? : So hes like "what?"  ;) Anyway the jacket is static with all that arm movement.. this should not be happening.

General : Indy has a leather jacket not some lounge jacket, so the rounded off parts that look like a blazer or suit jacket should really not be happening. Reference FOA for more accurate reference on the jacket.

Also I noticed now with your sprites & FoY (Which I haven't really looked at yet) that the arms are on the sides with no spaces in them, notice how awesome FOA looked  with the spaces between the arms and body, indy has real "attitude" here when he looks like a choir boy with his arms directly onto his sides he looks like a indy wannabe. The posture I think will be crucial to the believable indy character, along with witty and intellectual dialog's etc.

I wish you luck in all your efforts to create a great game, some final ideas/advice is to get the animations and character gfx down so they blend well with your BG's so remember that your character art needs to compliment your BG and visa versa, you cant have a FoA character and a lc bg.

Bg's take long to make so be wise about the decision & the volume of work.

Enjoy & goodluck, your off to a great start.

Afflict.

 



Kaio

to Afflict:
Wow! Thank you for taking so much time to give me helpfull hints! All the things you mentioned are right, and I'll try to fix most of them. The speed of the animations btw isn't the ingame-animation speed, I just got a lousy gif-animating-program, where you can't control how long a frame appears, and so the animations with less frames seem to be to fast (which won't be case ingame). Thanks, again,
Kaioshin

Afflict

It's a pleasure kaioshin. I usually animate in layers within my graphics program. Then I use a free ware gif maker program where I add the individually saved frames and then alter the timing etc. I found it the best way to animate :P

Probably the long way round ???

OneDollar

Quote from: markbilly on Fri 20/07/2007 22:26:28
Can't wait until someone makes Indy look drastically different though, or draws him in a completely different style.
Wikipedia says that the cancelled Indiana Jones and the Iron Phoenix had art deco style characters, anyone know if any screenshots exist?

Kaioshin: My comment on your sprites would be that when Indy stands side-on his face is the same as when he is facing the screen, so he looks like he is looking at the player while he's pointing behind him, has his hands on his hips, throws up etc. Maybe that's intentional but it does kind of break the fourth wall...


Jens

Thank you for that link! It's somehow cool to see concept-art of another official Indy-adventure (even if it has been cancelled long ago).
btw - does the sign at the train station show greek letters (like the omega)? From the environment (city outside + soviet union logo) I would have expected the cyrillic alphabet. Not sure about it though.

Afflict

Here's the official link to the original artists site. There is some rough sketches next to those already seen concepts :P

Nothing to new though, hes other work is also pretty good.

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