http://www.2dadventure.com/ags/Nascondimi.PNG
What do you think about this?
It's just a demo pose...
http://www.2dadventure.com/ags/Walk2.jpg
Here he's walking BUT... this damn jpg make it crappy. :P
Please C&C the sprite, not the 3D model - I'm not a modeler.
http://www.2dadventure.com/ags/WalkJack1.gif
What about this cycle?
Not bad at all! What platform are you using?
Sorry, what do you mean?
What software?
Yes, exactly. 3DS MAX, Blender, Maya, Lightwave...etc.
Poser 6.
Do you like it?
Ah. Poser. Premade model, I assume?
Yes. Just the face is randomized.
Quote from: Bijulinus on Wed 07/12/2005 22:16:58
Poser 6.
Do you like it?
Well, yeah, I like it...but as a 3D modeler myself, I think I'd like it better if you had, you know, done the modeling yourself. Just sayin'... ;D
thats cool, his head bobs like he is rockin out though
Yes, it would be better to focus the head on a point some distance ahead.
I'd also suggest closing the gap between the fingers and curling them up somewhat.
Other than that, it's a serviceable animation!
Re: Walk2.jpg: his legs probably shouldn't cross over each other quite so much, laterally; that's a much more feminine way to walk.
Nice animation. If I were you, I would delete frame 5. It actually shows the same pose as frame 6 and it makes the animation look strange.
Well, when I made that pic I made a serious mistake with those legs. Now corrected.
I'm trying to adjust the animation with AGS, but... that's hard...keep working.
Quote from: Bijulinus on Wed 07/12/2005 22:22:48
Yes. Just the face is randomized.
Someone take notice here, you're not critic'ing
his work.
Indeed, BUT I think we're suppost to be critisising the walk cycle, rather than the character himself.
1) The arms are two stiff, like the elbows are in rigor mortis.
2) And his neck must be broken for all that wobbling on top to occur...
So I'm assuming he's a zombie, yes? :P