My first character, what do you think?

Started by Besh, Wed 10/05/2006 12:17:11

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Besh

Thanks to all, and now the next step: ANIMATIONS

x2Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  x2

this is the evolution of the character:

x2

What do you think about it? How can i improve it?

"Spread our codes to the stars,
You can rescue us all"
- Muse

yarooze

it looks cute.Ã,  ;)

I think, you can make him a little bit smaller. IMHO there is no need to make him 228 px high.
You can also try vector graphic (there are a couple of topics right now about that) if you need thin outline. You'll be able to animate it with vector programs like Flash or Moho.
http://www.lostmarble.com/moho/screens.shtml
My Blog

Besh

Yes, the sprite is too high.
But, which is the better way: draw it in a hi-res then resize or draw directly in the right resolution?
"Spread our codes to the stars,
You can rescue us all"
- Muse

Krysis

Good question. Working on the sprite itself is a better way. Make a sketch on paper first. And make sure the proportions are correct. Then open paint(or whatever you use) and draw a stick figure.Add details to it. Leave the hair and cloak for last. And read a tutorial about shading. Not a bad sprite, but it's a bit big. You better start with low-resolution sprites.  ::)

Besh

- Sprite resized
- substitute black outline with a different one



Is this the right way??
"Spread our codes to the stars,
You can rescue us all"
- Muse

Krysis

There is no right way, just a common way.
Here is what I can say: The hair looks messy. Try a more simple haircut for now. You use blue outline on teal hair. Not a bad idea if you know how to use it, but for now keeping it simple would do the sprite less harm.Don't limit yourself to Paint's default 28 colour palette. Make the colours yourself.
Also, the body seems too slim compared with the bottom of the dress.

Babar

It might not be the messiness, so much as the fact that it looks like a beard. Unless this creature has a very long neck, it's hair should be "resting" on it's shoulders.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

vict0r

I made a small paintover:




I gave the guy/gal a new haircut, changed the colour of the robe to a more neutral colour, changed the colourÃ,  on the yellow "patterns" on the robe and added some shading.

Hope i helped!

Besh

#8
Thanks guys:

new character:
- a small neck
- hair "resting" on shoulders (I hope)
- new robe and colours

@ vict0r: thank you for the robe (very nice) and the new colours, but don't touch the hairÃ,  ;D



Any other suggestions?
"Spread our codes to the stars,
You can rescue us all"
- Muse

Krysis

Not much for me to critic.
The hair looks much better, the proporsions seem correct and the dress looks pretty good. Maybe loose the blue on the sleeves (Just a suggestion) and replace it a goldy kind of colour.

The only real critic I have is on the colours. They seem too bright. Add a bit more contrast between the shades.

Besh

#10
Yeah, the goldy kind colours are better.
A new a great step (for me). Face and hair should be ok, but the body is ...Ã,  I don't like it but I don't know how to improve it. The belt is horrible.
Please, any suggestion? (maybe some cool imageÃ,  ;D)

"Spread our codes to the stars,
You can rescue us all"
- Muse

Krysis

Lovely. Move the shoulders down a little (never mind) and make the waste a little bit wider. That might help.

Mad

I've just seen your production thread and played the demo.
Seeing your character in the BG I thought him to be a tad too bright, especially the hair!
In your production thread it says you want to capture the atmosphere of Loom(TM), well it's mostly very sombre and melancholic, so your character needs to reflect that.

I also think that your outline is too inconsistent.

I tried my hand at it:



By the way, I was very impressed with the demo, and like what you did to the BG, but don't go to cartoony or you'll spoil that atmosphere!

Postmodern_Boy

Wow, that picture in the post above me is impressive. I love the Dark, evil, cartoon look it has. Im going to have to go track down that demo now  :)

Besh

@ Mad
Wow! Thank you very much!
This image make justice to your great work! (before-right -> after-left)



Yeah, now the atmospere is melancholic.
"Spread our codes to the stars,
You can rescue us all"
- Muse

seaduck

The characters don't stand up in quality to the background, which looks great. Also they don't match in style and colors/lighting.

The resemblances to Loom are striking (tree, characters). Take care not to loose originality.

Besh

#16
Thanks to all, and now the next step: ANIMATIONS

x2

Any suggestion?
"Spread our codes to the stars,
You can rescue us all"
- Muse

deadsuperhero

I think it's fine, you definately have a unique style.  ;)
The fediverse needs great indie game developers! Find me there!

Krysis

It doesn't really walk... it makes a step forward and returns. Lift his leg when he moves it forward and keep it on the ground when it moves back. Try walking around to see how it works... ;D

Make the hair move a little... you know. Good work.

Besh

Added a couple of frames!!!

x2

Any suggestion about the the air movement? and also abaut the "walk"?
"Spread our codes to the stars,
You can rescue us all"
- Muse

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